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Uncharted 3: the single-player aiming problems thread [Details in Op, Please Read]

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The first levels with the pistol seem to exacerbate the effect too. With other weapons it seems to fell a bit better. It leaves a really bad first taste in the mouth because of that.
 
The_Darkest_Red said:
Yeah but that has a lot to do with his display as well.

Aside from that, the movement he makes on the stick don't replicate on the TV sometimes, and that's not his TV's problem.

Either way, something is fucked up with the controls, i posted about it last friday when i talked about my first impressions, saying the gunplay felt weird. Makes me feel better reading this thread.
 
Curufinwe said:
But they will because they know they can get away with it.

Not with that video.

Can a mod change the title, this is 100% confirmed now, this issue really needs to be highlighted.

Can't wait to see what Arnie has to say about that.
 
Kandrick said:
Aside from that, the movement he makes on the stick don't replicate on the TV sometimes, and that's not his TV's problem.
Indeed, there is definitely more going on than that, especially compared to U2. I was just pointing out that there are other factors besides the raw game code to consider when measuring input lag.
 
arne said:
That's the ONLY thing that's different, plus the sentence i'm about to add in, which is that we ADDED sensitivity to the aiming. With Uncharted 2 it was pretty much guaranteed you would aim in one of the eight directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick). With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely.

Apart from what's in the post and what I just wrote above, we went back and looked at the code and the values for aiming, side by side, between U2 and U3 and they are IDENTICAL.

I know I'm beating a dead horse, but arne in my copy, what your describing is the opposite of what is happening with the movement of the reticule.

Someone is either lying, crazy or my retail copy is broken or bugged.
 
lowrider007 said:
PROOF!!

This video was just posted on the official forums in regards to input lag and aiming, look closely and you'll see he moves the stick diagonally but the reticule doesn't follow, instead it goes horizontal massive difference compared with Uncharted 2, I'd say that UC3's graphic engine or tripple buffering or something is having an adverse effect on the controls.

http://www.youtube.com/watch?v=K5-9oV9cXwY (keep watching, he shows UC2 also)

There is noway ND can deny the problems with that video.
Wow, that input lag is horrible.
 
Corto said:
The first levels with the pistol seem to exacerbate the effect too. With other weapons it seems to fell a bit better. It leaves a really bad first taste in the mouth because of that.

I had this exact same response. I couldn't hit a head shot worth a damn when starting with that pistol. I noticed it less later on but that was so frustrating early on.
 
rhino4evr said:
Typical GAF making mountains out of mole hills. Yes the combat is different, but I think it's intentional given how combat has evolved from a cover shooter to an all out arena battle. You have to stay on your feet and keep moving.

If anything this is was Uncharted 2 hinted at but never fully grasped.

I seriously don't understand why so many of you obsess about stuff like this instead of adapting to the new gameplay and enjoying the change in pace from the past few games.

I've had zero problems aiming.

I like eccentric control schemes in games, Monster Hunter, Demon's Souls, Lost Planet, etc, but this isn't one of them, it's just a broken, laggy version of what was already in place.

If your argument is that they broke the shooting in order to reinforce the (still shitty) melee combat, well that's worth discussing too.

Also, it's not just GAF, it's over every discussion board I've seen for this game and I first heard about it from a friend who barely reads forums. Choke back the tears and actually discuss the subject and posts instead just jumping to blind defense.
 
EagleEyes said:
Wow, that input lag is horrible.

Input lag is the least of your worries in that vid, what is most prevalent is the diagonal aiming issue which this video proves exists.
 
lowrider007 said:
PROOF!!

This video was just posted on the official forums in regards to input lag and aiming, look closely and you'll see he moves the stick diagonally but the reticule doesn't follow, instead it goes horizontal massive difference compared with Uncharted 2, I'd say that UC3's graphic engine or tripple buffering or something is having an adverse effect on the controls.

http://www.youtube.com/watch?v=K5-9oV9cXwY (keep watching, he shows UC2 also)

There is noway ND can deny the problems with that video.
I knew I wasn't crazy. But that's worse than I thought.
 
lowrider007 said:
PROOF!!

This video was just posted on the official forums in regards to input lag and aiming, look closely and you'll see he moves the stick diagonally but the reticule doesn't follow, instead it goes horizontal massive difference compared with Uncharted 2, I'd say that UC3's graphic engine or tripple buffering or something is having an adverse effect on the controls.

http://www.youtube.com/watch?v=K5-9oV9cXwY (keep watching, he shows UC2 also)

There is noway ND can deny the problems with that video.

Wow. I don't have this game (yet) but they need to fix this asap. That video proof deserves a new thread.
 
rhino4evr said:
Typical GAF making mountains out of mole hills. Yes the combat is different, but I think it's intentional given how combat has evolved from a cover shooter to an all out arena battle. You have to stay on your feet and keep moving.

If anything this is was Uncharted 2 hinted at but never fully grasped.

I seriously don't understand why so many of you obsess about stuff like this instead of adapting to the new gameplay and enjoying the change in pace from the past few games.

I've had zero problems aiming.
Ok. Then explain how exactly the new aiming helps with this evolved gameplay.
 
lowrider007 said:
PROOF!!

This video was just posted on the official forums in regards to input lag and aiming, look closely and you'll see he moves the stick diagonally but the reticule doesn't follow, instead it goes horizontal massive difference compared with Uncharted 2, I'd say that UC3's graphic engine or tripple buffering or something is having an adverse effect on the controls.

http://www.youtube.com/watch?v=K5-9oV9cXwY (keep watching, he shows UC2 also)

There is noway ND can deny the problems with that video.

Um, no.


I am very sensitive to input lag, and I have never once felt this game had anything above the norm. I suspect this dude has a high input lag TV, which many people do these days, without even realizing it. That is the problem. Not the game.

Aiming is another topic entirely, but let's not start muddying the waters at this point folks.
 
BruiserBear said:
Um, no.


I am very sensitive to input lag, and I have never once felt this game had anything above the norm. I suspect this due has a high input lag TV, which many people do these days, without even realizing it. That is the problem. Not the game.

Aiming is another topic entirely, but let's not start muddying the waters at this point folks.
It's true that the input lag probably isn't as big of an issue but did you see the comparison with Uncharted 2?
 
BruiserBear said:
Um, no.


I am very sensitive to input lag, and I have never once felt this game had anything above the norm. I suspect this dude has a high input lag TV, which many people do these days, without even realizing it. That is the problem. Not the game.

Aiming is another topic entirely, but let's not start muddying the waters at this point folks.
He shows UC2 and it's fine.
 
BruiserBear said:
Um, no.


I am very sensitive to input lag, and I have never once felt this game had anything above the norm. I suspect this dude has a high input lag TV, which many people do these days, without even realizing it. That is the problem. Not the game.

Aiming is another topic entirely, but let's not start muddying the waters at this point folks.

He is using the same TV for both U2 and U3 and aiming much slower in U3.
 
Lettuce said:
Lol, you cant have flawless aiming if using the PS3 analog sticks!!
This thread is not about that, but if you want to bring it up, PS3 controller has actually less deadzone than X360 ones do. You can see this by simply tilting the stick by a hair, in many games cursor starts moving then already. It's been discussed to lengths in other threads here btw.
 
I'm still wondering if they screwed up with the final gold version of the game. Didn't they rush back in just before going gold to fix something else?

Between the aiming issues and the complete lack of post processing (motion blur is gone as is the radial blur for explosions and such), it feels as if something went wrong before the game was pressed.

I can't recall having issues with aiming in the first beta, though I can't say for sure. Motion blur was definitely in the beta, however.
 
LiK said:
He shows UC2 and it's fine.

I saw the entire video, and I've played 2/3rds of Uncharted 3 now. I have not noticed anything odd about Uncharted 3's input lag, and I am sensitive to such things.

I really hope the Digital Foundry gets on this quick, because I have a feeling Richard will settle this once and for all.
 
dark10x said:
I'm still wondering if they screwed up with the final gold version of the game. Didn't they rush back in just before going gold to fix something else?

Between the aiming issues and the complete lack of post processing (motion blur is gone as is the radial blur for explosions and such), it feels as if something went wrong before the game was pressed.

I can't recall having issues with aiming in the first beta, though I can't say for sure. Motion blur was definitely in the beta, however.

I'm giving them the benefit of the doubt and would agree with you here.

I think they somehow let some bad code get into GM build that was burned for retail.

This would also explain why the issues were not mentioned in reviews, maybe reviewers were given a pre GM build.
 
Solo said:
Damn, this thread is making me reconsider starting to play today and instead waiting for a patch.
Well the first step is actually convincing Naughty Dog that this is an issue worth patching. I love me some ND but seriously guys, this wouldn't be getting so much attention if it wasn't a legitimate problem.
 
Uhm wow, i haven´t played the game yet...but this looks horrible :(
I never felt that the shooting in uncharted was the best out there, but this should not have passed the testing phase. Hopefully they will fix it.
 
Lettuce said:
It is quite simple...its not the the game its the god awful PS3 analog pad, end of!!!

The PS3 pads is down right terrible when playing FPS games or anything that needs precision cos of the massive deadzone the pad seems to have. Cant believe its taken until now for people to start kicking up about it.

The 360 pad may have a dodgy d-pad but least its spot on in the analog stakes!!
You are clearly someone who doesn't know what they are talking about. Yes, the PS3 analog stick is "poor", it has an effective 8% dead zone. But not only was it an improvement from the PS2 Analog stick, the 360 has by far the worst deadzone of any Analog stick I have ever actually tested, the sticks easily get to 20% after a few months of occasional use. Its horrible. On the other end of the spectrum, the only Analog Stick I have ever found to have less the 1% deadzone is actually the main stick of Gamecube Controller. C-Stick still has a decent deadzone though. I wish the Classic Controller was as good, but its sticks seem to be on par with the GCN C-Stick.


Uncharted 3's aim problems are software based. Personally, I think it is actually intended, but I bet you it will get fixed in a patch and said to be a bug.
 
I'm so glad to see this thread to confirm that I'M NOT CRAZY. I was screaming that the TV by the time I finished chapter 7 about how bad the aiming is. I'm predominantly a PC gamer, I sometimes stoop to playing 360 shooters, and rarely use a PS3...full stop.

I was about to blame my inexperience with, and the poor design of, the dualshock on how bad it feels to play this game. But the characters move through gelatin and never feel connected to my input and the shooting is incomprehensibly bad. I'm adapting, but I don't like adapting when I can go play any number of other games that are awesome fun from minute one.

I really thought it was just me.
 
I'm playing right now and I don't see lag,at least not as big as Killzone 2 , i've played that game and it's definitely worse in that game.
 
dark10x said:
I'm still wondering if they screwed up with the final gold version of the game. Didn't they rush back in just before going gold to fix something else?

Between the aiming issues and the complete lack of post processing (motion blur is gone as is the radial blur for explosions and such), it feels as if something went wrong before the game was pressed..
Hey now! We got the lovely text blur filter instead :P

Drkirby said:
Uncharted 3's aim problems are software based. Personally, I think it is actually intended, but I bet you it will get fixed in a patch and said to be a bug.
I can't accept that it's possible anyone wanted to make it so that when you move the stick diagonally, cursor goes straight horizontally or vertically. It simply makes no sense.

kazinova said:
But the characters move through gelatin and never feel connected to my input
No... the character control is just fine as it always was, and it feels great. Let's not mud the waters here.
 
Drkirby said:
Uncharted 3's aim problems are software based. Personally, I think it is actually intended, but I bet you it will get fixed in a patch and said to be a bug.

The issues I experienced are not a design decision, no f'n way.
 
Has this been posted yet?

http://www.eurogamer.net/articles/2011-11-03-naughty-dog-addresses-uncharted-3-gunplay-debate

Naughty Dog has addressed the complaints and explained the changes it's made.

Guns fire in a "completely different way" in Uncharted 3 than they do in Uncharted 2, community manager Arne Meyer wrote on the Naughty Dog website.

"Keep that in mind, as it affects your perception of gun combat as a whole since it's very easy to want to compare the two sets of mechanics between the two games.

"In Uncharted 2 the bullets would leave the barrel at a pre-set deviation when you were aimed in. What this means is that the bullets would not fire straight out of the barrel all the time - they could come out at an angle. Therefore, you could have a target clearly in the reticule and still miss it by a wide margin. This was frustrating, because it was difficult to tell why you were missing a target.

"As a result, we wanted to be sure you had a better grasp of whether you were hitting or missing a target. In Uncharted 3 the bullets now fire straight out of the barrel 100 per cent of the time. However, we have recoil - where the reticule moves/bounces as you fire. Therefore, it is easier to tell if you are missing or hitting a target. Now it is much more obvious when you are hitting or missing based on the reticule itself."

Meyer said aiming in Uncharted 3 is identical to aiming in Uncharted 2, although the sensitivity has been adjusted to be higher in Uncharted 3 to give players a more precise feel.

"With Uncharted 2 it was pretty much guaranteed you would aim in one of the eight directions and it was hard to deviate from that (imagine it being almost like a traditional eight-way arcade stick). With Uncharted 3, you can deviate from the straight path from each of the eight directions much easier and more precisely."

Also, enemies run faster in Uncharted 3 to their desired position, which changes the flow of combat.

"Perhaps one of the more significant changes revolves around the accuracy to the AK rifles," Meyer explained. "In Uncharted 2, you could fire the AK across the map with extreme accuracy, and thus players would tend to stick with the AK all the time. In Uncharted 3, we changed the AK to be used at closer ranges to encourage players to use other guns rather than just keeping the AK the entire game.

"Fact is, the AK in Uncharted 3 isn't great at long range intentionally. The GMAL or the M9 are much better choices for long range combat. Don't forget that the AK also works much better and with better accuracy if you burst fire it rather than just holding the trigger down."
 
No need for a new thread. Video speaks volumes. There is absolutely nothing Naughty Dog can say to refute this. Too many games have spoken out on GAF and on the official ND forums. What's shocking is the community managers response on their blog. Pick up the damn controller and play the game in comparison to UC2. Don't go to a developer to get their technical response. It's quite simple Arne.

Fix it, please! The longer you wait, the more we get frustrated.
 
I doubt this is something that can be fixed quickly with a patch. And as I said before, mountains out of molehills. The game is still extremely playable and fun. It's completely obsessive to let something like this ruin your day.
 
sajj316 said:
No need for a new thread. Video speaks volumes. There is absolutely nothing Naughty Dog can say to refute this. Too many games have spoken out on GAF and on the official ND forums. What's shocking is the community managers response on their blog. Pick up the damn controller and play the game in comparison to UC2. Don't go to a developer to get their technical response. It's quite simple Arne.

Arne said they pick the controller to compare UC2 and UC3. They saw nothing wrong/different. Either we're playing a different version of the game, or Naughty Dog is so accustomed to UC3 they can't feel anything different.
 
That official post by Naughty Dog is frustrating.

I'm sure they have made improvements/tweaks to the aiming, but as everyone who's been having problems will know, this isn't the cause. For example, I had a spin on Uncharted 2 this afternoon and there's no way the aiming is more sensitive in 3, at least on my PS3. In U2 it feels great, here it feels as clunky as something like San Andreas for fuck's sake.

I've been gaming for a long long time, and I know something fundamentally broken when I experience it. The first thing I do in any game that gives you a gun is practice aiming around the environment, landing the reticule on some object from different starting points etc. Something felt off the second I got the first pistol, and by Chapter 7 it's bad enough for me to stop completely and wait for a patch. I don't want to ruin what is otherwise an amazing achievement due to some bug.

There's absolutely no chance the numerous 10/10 reviewers were playing the same code I am.
 
LemonGremlin said:
That official post by Naughty Dog is frustrating.

I'm sure they have made improvements/tweaks to the aiming, but as everyone who's been having problems will know, this isn't the cause. For example, I had a spin on Uncharted 2 this afternoon and there's no way the aiming is more sensitive in 3, at least on my PS3. In U2 it feels great, here it feels as clunky as something like San Andreas for fuck's sake.

I've been gaming for a long long time, and I know something fundamentally broken when I experience it. The first thing I do in any game that gives you a gun is practice aiming around the environment, landing the reticule on some object from different starting points etc. Something felt off the second I got the first pistol, and by Chapter 7 it's bad enough for me to stop completely and wait for a patch. I don't want to experience what is otherwise an amazing achievement due to some bug.

There's absolutely no chance the numerous 10/10 reviewers were playing the same code I am.

Well said.

I'm in the same boat, at Chap 6 or 7 and waiting for this to be fixed. I'm being so vocal about this because I really want to play the damn game, but I'm not going to let what seems to be a bug hamper the experience.

ND's blog post about it actually makes me even more frustrated.
 
rhino4evr said:
I doubt this is something that can be fixed quickly with a patch. And as I said before, mountains out of molehills. The game is still extremely playable and fun. It's completely obsessive to let something like this ruin your day.

How many more posts will you make in this thread telling people they should just ignore a genuine problem with the game that has a negative effect on their play experience? It seems like you are letting the fact that a lot of people are really disappointed by the diagonal aiming issues in Uncharted 3 ruin your day.
 
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