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Uncharted 4 multiplayer will run at 900p / 60fps

ND if you are reading this what I get from this whole thread is people like options, some would prefer 1080p 30fps while others would prefer to have 1080p 60fps with some cutbacks. You guys offering the option to choose on The Last Of Us remastered was a brilliant idea. I believe you put everything you had into making UC4 a beautiful game while keeping the experience fresh and I look forward to playing this game in the future.
 
I think the irony he is talking about is in the fact that many PS4 owners here on gaf consider 900p to be totally unacceptable, yet the most hallowed ps first-party studio decided to use a 900p resolution for its next game's multiplayer mode. This means that some people may face the difficult choice of either criticizing the Naughty Gods or backtracking on their previous statements regarding 900p and inadvertently revealing a bias.

I doubt most people care about some weird meta commentary. Plenty of people in here have stated their disappointment with it being 900p.
 
ND if you are reading this what I get from this whole thread is people like options, Some would prefer 1080p 30fps while others would prefer to have 1080p 60fps with some cutbacks. You guys offering the option to choose on The Last Of Us remastered was a brilliant idea. I believe you put everything you had into making UC4 a beautiful game while keeping the experience fresh and I look forward to playing this game in the future.

How will that option work and effect multiplayer though with input timing and all?
 
The fact that it wasn't a huge deal before means nothing when they're clearly a huge deal now in SP demos that we've seen (and it wasn't scripted). I have little doubt that kind of stuff won't make it into multiplay modes though, precisely because it would tank the framerate.

Not to mention the SP now has a jeep you can control .
I wonder if something like that going to make into MP .
 
A lot of drama in here. I'm fine with 900p. You'd like to think it'd be 60fps stable...Also I won't be playing multiplayer, just campaign 8)
 
How will that option work and effect multiplayer though with input timing and all?
I am sure this is more technical then The Last Of Us remastered in every way possible but I believe the ND wizards could have pulled of the option to choose between 1080p 30fps and 1080p 60fps by making some cutbacks to effects like shadows, particles or graphics. Have you played TLOU remastered before? That native 1080p sharpness at 60fps is nice to have but you notice textures and shadows take a hit. I personally don't care too much about shadows and textures when it comes to multiplayer so I wouldn't mind that experience. I feel like playing TLOU remastered now bbl lol.
 
I am sure this is more technical then The Last Of Us remastered in every way possible but I believe the ND wizards could have pulled of the option to choose between 1080p 30fps and 1080p 60fps by making some cutbacks to effects like shadows, particles or graphics. Have you played TLOU remastered before? That native 1080p sharpness is nice to have but you notice textures and shadows take a hit.

Right, but what he's saying is that would be really hard to do in multiplayer. Having some players at 30fps and others at 60fps would really mess with the controls and the hitboxes.

Not to mention potentially giving the 60fps players an advantage.
 
Right, but what he's saying is that would be really hard to do in multiplayer. Having some players at 30fps and others at 60fps would really mess with the controls and the hitboxes.

Not to mention potentially giving the 60fps players an advantage.
Ah I see, I wonder how much of avantage though? a smooth 30fps feels good to me especially when its locked.
 
Right, but what he's saying is that would be really hard to do in multiplayer. Having some players at 30fps and others at 60fps would really mess with the controls and the hitboxes.

Not to mention potentially giving the 60fps players an advantage.
Thats not how it works. If you ever played shooters on PC you will notice that FPS differences dont break the game since the character position etc is not bound to a clients framerate.

Also, this thread is awesome for future references. Apparently 30 FPS is okay for some, what a surprise. This will come in handy when posters begin to claim that 60 FPS is the only way to go again and that almost no one wants great looking 30 FPS games.

I really, really dont get the fuss though. More spectacle for the singleplayer and more responsiveness for the multiplayer! That sounds awesome! I would appreciate it if more devs make a choice like this. I wonder why they would go with 900p instead of a technique like temporal reprojection though, it worked great in Shadow Fall.
 
Right, but what he's saying is that would be really hard to do in multiplayer. Having some players at 30fps and others at 60fps would really mess with the controls and the hitboxes.

Not to mention potentially giving the 60fps players an advantage.

It shouldn't affect the physics, the game could still run 60fps internally. And having that run 60fps should greatly reduce the input lag on 30fps, but people who choose 30 should put up with that anyway.


I really, really dont get the fuss though. More spectacle for the singleplayer and more responsiveness for the multiplayer! That sounds awesome! I would appreciate it if more devs make a choice like this. I wonder why they would go with 900p instead of a technique like temporal reprojection though, it worked great in Shadow Fall.

The asshole who sued Sony might have sealed the fate of that technique, too much unnecessary press and memories for it going. However, it looked real good.

"Sony is using a technique that allows them to render at half resolution, which they got sued for last time around".
 
Thats not how it works. If you ever played shooters on PC you will notice that FPS differences dont break the game since the character position etc is not bound to a clients framerate.

It shouldn't affect the physics, the game could still run 60fps internally. And having that run 60fps should greatly reduce the input lag on 30fps, but people who choose 30 should put up with that anyway.

Ahh ok, understood. 60fps would still give the advantage of reduced input lag though.
 
Right, but what he's saying is that would be really hard to do in multiplayer. Having some players at 30fps and others at 60fps would really mess with the controls and the hitboxes.

Not to mention potentially giving the 60fps players an advantage.
Did The Last of Us not allow the 30fps lock during multiplayer? I thought I remember trying it out once.
 
Did The Last of Us not allow the 30fps lock during multiplayer? I thought I remember trying it out once.

Yeah, I was wrong about the hitboxes. Correct about reduced input lag though.

I never played TLOU multiplayer so I don't remember if they gave the option.
 
Thats not how it works. If you ever played shooters on PC you will notice that FPS differences dont break the game since the character position etc is not bound to a clients framerate.

Also, this thread is awesome for future references. Apparently 30 FPS is okay for some, what a surprise. This will come in handy when posters begin to claim that 60 FPS is the only way to go again and that almost no one wants great looking 30 FPS games.

I really, really dont get the fuss though. More spectacle for the singleplayer and more responsiveness for the multiplayer! That sounds awesome! I would appreciate it if more devs make a choice like this. I wonder why they would go with 900p instead of a technique like temporal reprojection though, it worked great in Shadow Fall.

Unless they fixed it later, shadow fall is a bad example to follow. the framerate sucked and often dipped below 30 fps in firefights. They should have dropped the resolution and/or downgraded the graphics to get a stable locked Fps. Also their dynamic solution wasn't great on the image quality. Made stuff blurry.
 
I hate the inconsistency. do one or the other. but don't do this hybrid alternate crap. ugh.

The ideal for competitive is not the ideal for single player. No way would Singleplayer have been better at 900p or multiplayer at 30fps. They'd have way more poor responses if they had hamstrung one mode just for the sake of consistency.
 
Btw, on the MP the dynamic shirt wrinkles is the first to go. Too bad it's really something that I notice in a good way and cements the presence of characters.

Luckily the suits getting wet has been kept, or at least that's what I've seen from the very bad streaming!
 
Then explain how it works.

The GPU has to process a finite amount of pixels in a finite amount of time.
Most likely they were getting CPU limited in single player, amount of pixels doesn't really matter if that is the case.
For multiplayer 900p is good choice if it helps to keep frametime well below 16.6ms in most scenarios.

For me rendering in lower resolution or using re-projection schemes and good scaling method to get 1080p output is good choice even for SP.
Theoretically scaling from low or dynamic resolution to 1080p and preserve edge quality is possible. (Analytic AA gives distance to edge in each pixel, use the information during scaling.)
60fps is factually better for multiplayer (and for single-player).
For SP it really depends how much it affects in game scenarios.
If you are not CPU limited, I do agree even if it would mean 'tricks' to get the graphics out.
 
60fps is factually better for multiplayer (and for single-player).

And 120fps and 4k is even better.
but were running on limited power, as it turns out.
uncharted shouldnt be sacrificing its usp to have a better looking statistic.
i can see why it'd matter in mp but its completely irrelevant in sp.
uc is not a series known for its immersive shooting gameplay.
but even then id have taken 1080p/30 for mp.
super popular mp games like halo and gears have thrived just fine without 60fps , people need to stop acting like 30 is an unplayable stuttery slideshow
 
Naughty Dog, if you're reading this, just do whatever the fuck you want. No one will ever be happy, no matter what you do. The people that refuse to play an "inconsistent" game with a 30fps single player and a 60fps multiplayer probably amount to a few dozen vocal minority anyway, so yeah.
 
And 120fps and 4k is even better.
but were running on limited power, as it turns out.
uncharted shouldnt be sacrificing its usp to have a better looking statistic.
i can see why it'd matter in mp but its completely irrelevant in sp.
uc is not a series known for its immersive shooting gameplay.
but even then id have taken 1080p/30 for mp.
super popular mp games like halo and gears have thrived just fine without 60fps , people need to stop acting like 30 is an unplayable stuttery slideshow

I'd take 1080/30fps too. Too many sacrifices to make kids shut up.
 
60 FPS in a multiplayer game is pretty much mandatory to me. With the power of the consoles this gen it's no surprise that it comes at the cost of resolution either.
 
I wish the campaign was 900p 60fps too.
It's not. In a closed environment like a console the achievement of 60fps at the cost of graphics in general is very, very subjective.
Nope. Anyone who has played MGSV and then went to Bloodborne or Witcher 3 on PS4 would know is. 30fps sucks.
 
It's not always a popular call to make, but I think they made the right decision. I'd have gone the same route in singleplayer as well, but I understand that Naught Dog kind of has an unspoken obligation to really push the PS4's capabilities for marketing purposes.
 
Naughty Dog, if you're reading this, just do whatever the fuck you want. No one will ever be happy, no matter what you do. The people that refuse to play an "inconsistent" game with a 30fps single player and a 60fps multiplayer probably amount to a few dozen vocal minority anyway, so yeah.

ND if you are reading this what I get from this whole thread is people like options, some would prefer 1080p 30fps while others would prefer to have 1080p 60fps with some cutbacks. You guys offering the option to choose on The Last Of Us remastered was a brilliant idea. I believe you put everything you had into making UC4 a beautiful game while keeping the experience fresh and I look forward to playing this game in the future.

I really wonder why some people keep on addressing ND directly in this thread. Is this now a new thing on GAF? Do people really think ND employees are printing out positive/negative GAF quotes and putting them on their refrigerators?

Just in case: Dear ND, I couldn't care less for your MP. I never played it. I never even tried it and still your MP reveal managed to decrease my hype for Uncharted 4 a bit. I also love TLOU. Take Care, will probably still buy Uncharted 4 during the release window.
~random guy on GAF.
 
Nope. Anyone who has played MGSV and then went to Bloodborne or Witcher 3 on PS4 would know is. 30fps sucks.

I prefer 30fps + better graphics for games like Uncharted
I prefer 60fps + lesser graphics for games like Ninja Gaiden

See, it's called an opinion. While the refresh rate of 60fps is objectively better than 30fps, how one percieves the trandeoffs to reach 60fps is subjective. Why can't people understand this.
 
I'm looking to sell my PS4 because of this. I was really looking forward to competing in Uncharted 4 tournies but my eye sight may actually give out if I have to play a game under 1080p. Serious offers only.

I offer you $100 less than what you'll eventually pay me when you buy it back.
To make the whole process simpler, just send me $100 and keep the PS4.
 
The problem i have with this choice is that SP and MP will feel like two different games. Jumping from the MP to SP will be jarring.

I get this argument. I didn't really like the changing fps in Gears Ultimate for this reason.

Being a little disappointed in the resolution I understand, but outrage? Enough games have come out at 900p this gen, its not like it should be a shocking revelation.
 
I really wonder why some people keep on addressing ND directly in this thread. Is this now a new thing on GAF? Do people really think ND employees are printing out positive/negative GAF quotes and putting them on their refrigerators?

Just in case: Dear ND, I couldn't care less for your MP. I never played it. I never even tried it and still your MP reveal managed to decrease my hype for Uncharted 4 a bit. I also love TLOU. Take Care, will probably still buy Uncharted 4 during the release window.
~random guy on GAF.
I was once told by a developer that all feedback is good feedback and that it is always good to read others opinions regarding games. NeoGaf is a community that has gamers, execs and devs so why wouldn't we think that hot topic threads could be browsed by such? Feedback is feedback and it will continue to happen whether you like it or not random Gaf guy who is ranting.
 
Framerate comes first. Above all other things.

Feel a little sad that the PS4 is already having to make these compromises. By next Christmas that gulf between artistic vision and technological capability is going to be a lot more noticeable.
 
Framerate comes first. Above all other things.

Feel a little sad that the PS4 is already having to make these compromises. By next Christmas that gulf between artistic vision and technological capability is going to be a lot more noticeable.

I can't imagine what Xbone will sacrifice if PS4 do it. 720p?
 
Wakes up, still noone talking about the actual game. Any new revelations I should be angry about?

Why can't you just let people discuss the resolution? This is a thread about the resolution after all. I'm sure there's another thread for the gameplay discussion.
 
Damn, consoles these genration are weak. Makes you think how long they can last and what is to come beyond that. I think we need a paradigm shift once and for all.
 
I wish the campaign was 900p 60fps too.

Nope. Anyone who has played MGSV and then went to Bloodborne or Witcher 3 on PS4 would know is. 30fps sucks.

and then it starts sucking less 5hrs back in. and you don't even remember 20hours later. then that goes on for a year without a problem until another good 60fps game comes out.
trust me, going back to zestiria after mgs>battlefront> uc collection was terrible,.
but it didnt bother me the 2nd day onwards
 
I get this argument. I didn't really like the changing fps in Gears Ultimate for this reason.

Being a little disappointed in the resolution I understand, but outrage? Enough games have come out at 900p this gen, its not like it should be a shocking revelation.

Almost no PS4 games are 900p. It's basically the Battlefields and the ACs after Black Flag, plus WD. So Dice + Ubi, pretty much. Basically everything else is 1080p (the only sub-1080p game I personally own is WD), so it's not hard to imagine why people are a bit disappointed that ND of all devs would settle for 900p. Of course, it's 900p60, and it's not like 1080p60 is common. What we usually get is 1080p30. The Uncharted remasters do look amazing though, and I would personally have been rather happy with the UC4 MP looking much like that and running at full res. But ND chose another way, and I'm sure it will still look great. The SP campaign will be the real visual showcase.

Damn, consoles these genration are weak. Makes you think how long they can last and what is to come beyond that. I think we need a paradigm shift once and for all.

Like everything, this could have been 1080p60 with enough compromises. ND just chose not to. The weakest part of the PS4 is the CPU, and it has nothing to do with resolution.

And what "paradigm shift" do you propose? $600 consoles (or rather $800-900 if Sony doesn't want to lose tons of money again)? Quantum computing? You can't just magically produce a beast of a machine that's still affordable to the average person.
 
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