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Uncharted 4 multiplayer will run at 900p / 60fps

and then it starts sucking less 5hrs back in. and you don't even remember 20hours later. then that goes on for a year without a problem until another good 60fps game comes out.
trust me, going back to zestiria after mgs>battlefront> uc collection was terrible,.
but it didnt bother me the 2nd day onwards

Backwards compatibility is key for console players for the past two generations. Great stuff.
 
Damn, consoles these genration are weak. Makes you think how long they can last and what is to come beyond that. I think we need a paradigm shift once and for all.

when people think a $400 psvr would be too expensive.
im pretty sure 90% of us would lose more sleep if consoles costed a $1000 than if a game was running at 900p/60fps.
that would either mean death of consoles or death of pc gaming.
theres a reason theres such a big price gap
 
I was once told by a developer that all feedback is good feedback and that it is always good to read others opinions regarding games. NeoGaf is a community that has gamers, execs and devs so why wouldn't we think that hot topic threads could be browsed by such? Feedback is feedback and it will continue to happen whether you like it or not random Gaf guy who is ranting.

Yes your feedback is very important. Now you play an essential role in game development. Keep up the good work fellow GAF member. Of course a dev will tell you that your opinion is very important and helpful, this is called being polite. In truth they have to ignore most 'feedback' on gaming forums because most of it is utter nonsense, not doable or wishful thinking (besides bug reports etc.).
Feedback in a gaming forum (a.k.a. opinion) is also too diverse. The 'data' it provides is useless and it in no way represents the general audience. Just think about how most of GAF seems to hate microtransactions in a 60 bucks game (rightfully so!). And here we are and Uncharted 4 MP has microtransactions, negative gaf feedback didn't change that because the general audience seems to use microtransactions. Do you really think someone thought 'oh no, most of GAF won't be happy with microtransactions?!', they do not care.
 
I wish the campaign was 900p 60fps too.

Nope. Anyone who has played MGSV and then went to Bloodborne or Witcher 3 on PS4 would know is. 30fps sucks.

Good to me i go back between a lot of 60 and 30 fps games and never had a problem.

30fps is great.
60fps is even better.
 
Yes your feedback is very important. Now you play an essential role in game development. Keep up the good work fellow GAF member. Of course a dev will tell you that your opinion is very important and helpful, this is called being polite. In truth they have to ignore most 'feedback' on gaming forums because most of it is utter nonsense, not doable or wishful thinking (besides bug reports etc.).
Feedback in a gaming forum (a.k.a. opinion) is also too diverse. The 'data' it provides is useless and it in no way represents the general audience. Just think about how most of GAF seems to hate microtransactions in a 60 bucks game (rightfully so!). And here we are and Uncharted 4 MP has microtransactions, negative gaf feedback didn't change that because the general audience seems to use microtransactions. Do you really think someone thought 'oh no, most of GAF won't be happy with microtransactions?!', they do not care.

and just to hammer home that point...

This is is why Mobile gaming goes from strength to strength, if you read on GAF you would think mobile gaming is the devil incarnate and would never develop a mobile game, similarly Touch Arcade who hate freemium games...

Both of these opinions are widely ignored as the mass suggests the opposite is true. sorry for OT
 
ND if you are reading this what I get from this whole thread is people like options, some would prefer 1080p 30fps while others would prefer to have 1080p 60fps with some cutbacks. You guys offering the option to choose on The Last Of Us remastered was a brilliant idea. I believe you put everything you had into making UC4 a beautiful game while keeping the experience fresh and I look forward to playing this game in the future.

TLoU 30FPS mode was just a framerate cap and the only thing it improved was increase the shadow resolution in 30FPS mode, no other changes and yet the 30FPS mode was unfinished because the motion blur implementation didn't have enough samples to compensate for 30FPS since it was tuned for 60FPS and as such the blur would only last for half of the duration of the animation and give the animation a rough look. THis would ultimately mean that the sub 30FPS TLoU PS3 ended up looking smoother than the PS4 30FPS TLoU.


What's my point here? My point is that they ended up overlooking things even when they barely changed anything what makes you think that it won't be the same (or worse) if they provide two different options with widely different graphical settings ?
 
I really wonder why some people keep on addressing ND directly in this thread. Is this now a new thing on GAF? Do people really think ND employees are printing out positive/negative GAF quotes and putting them on their refrigerators?

Just in case: Dear ND, I couldn't care less for your MP. I never played it. I never even tried it and still your MP reveal managed to decrease my hype for Uncharted 4 a bit. I also love TLOU. Take Care, will probably still buy Uncharted 4 during the release window.
~random guy on GAF.

yes? Even if you're new to gaf or somehow missed it, the uc3 aiming issues got some press.

http://m.neogaf.com/showthread.php?t=450878

Arne is probably laughing at this thread.
 
I've got no problem with 900p for multi-player. A solid 60fps is important and Naughty Dog are some of the best developers in the games industry, so I trust their choice on this.

They clearly want to keep the graphics as good as possible, while getting the multi-player to run at 60fps, so it seems dropping to 900p will be a good trade off.
 
it's got to be more complex than just flipping a switch.

900p60fps is quite a lot more demanding than 1080p30fps. So they would have to tune down a lot of other effects likey they did in the multiplayer, which would result in optimizing the game around both settings, which probably will be a lot of work.
 
going from a 1080p/60fps promise to 1080p/30fps and 900p/60fps means the state of the ps4 is very unsettling.

and this is not just any developer, this is naughty dog. they're, like, scientists.
 
going from a 1080p/60fps promise to 1080p/30fps and 900p/60fps means the state of the ps4 is very unsettling.

and this is not just any developer, this is naughty dog. they're, like, scientists.

People should realize PS4 is just a console, not some kind of alien machine that can run anything, and ND developers are human after all, they only do what they can in their ability
 
going from a 1080p/60fps promise to 1080p/30fps and 900p/60fps means the state of the ps4 is very unsettling.

and this is not just any developer, this is naughty dog. they're, like, scientists.

There never was a promise. There only ever was a target, which they missed. Though I think they shouldn't have said that so early into development.
 
While the refresh rate of 60fps is objectively better than 30fps, how one percieves the tradeoffs to reach 60fps is subjective.

Yep. Problem is that some people actually believe they have superior preferences or try to imply their chosen platform doesn't have trade-offs.
 
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900/60fps > 1080/30fps any day for me. Would rather they set the single player target to 900/60 to be honest. Microsofts solution for Halo 5 is good, 1080/60 but with visual trickery to achieve it, occasionally it causes jarring moments but %95 it's a very smooth and great looking experience.
 
They did say real time. Heck I believe I posted a tweet from Corrine yu earlier in the thread. It isn't the first time pre release material is misleading though. 2013 was the year of many bullshits


That still does not explain the IQ on the character model (no aliasing?) and the ambiguity of wording. "Captured on a ps4" "in-engine" "real game level"

I am not sure if I would say that first teaser-trailer they released was actually being rendered at real-time on a PS4. But being "played back" on it? Sure... why not. Actively avoiding the all-so.important phrase "real-time" bothers me and puts doubt in my mind.
 
That still does not explain the IQ on the character model (no aliasing?) and the ambiguity of wording. "Captured on a ps4" "in-engine" "real game level"

I am not sure if I would say the first thing they released was actually being rendered at real-time on a PS4. But being "played back" on it? Sure... why not. Actively avoiding the all-so.important phrase "real-time" bothers me and puts doubt in my mind.

In the extended footage from E3 the scene at the end of it, I actually don't see a difference compared to the first footage released at E32014. But maybe that is just me though.
 
Damn, consoles these genration are weak. Makes you think how long they can last and what is to come beyond that. I think we need a paradigm shift once and for all.

Geez. You have a go at consoles when games on them don't target 60fps, and now some compromises have been made to hit it you still have a go.
Not that I expected any better from you.
 
going from a 1080p/60fps promise to 1080p/30fps and 900p/60fps means the state of the ps4 is very unsettling.

and this is not just any developer, this is naughty dog. they're, like, scientists.

I know the end is nigh!/s

Honestly I'm positive ND broke their backs to get the game running at 900p60fps knowing they have the burden of high visual fidelity from the fanbase.

The PS4 isn't a crazy super computer and you'd be hard pressed to find other devs who could match them to reach these high standards in an MP game.

Dice to their credit are the only ones who've come close with Star Wars Battlefront (also 900p)
 
Geez. You have a go at consoles when games on them don't target 60fps, and now some compromises have been made to hit it you still have a go.
Not that I expected any better from you.

I think that gamers being aware of the limitations of their hardware is a good thing. It cuts down on shifting the blame wholly to developers for their "unoptimized" releases. Realistic expectations help in focusing on the actual game instead of the quality of the tesselated chest hairs or whatever.

Edit: And to repeat my previous statement, I think ND made absolutely the right call.
 
That still does not explain the IQ on the character model (no aliasing?) and the ambiguity of wording. "Captured on a ps4" "in-engine" "real game level"

I am not sure if I would say that first teaser-trailer they released was actually being rendered at real-time on a PS4. But being "played back" on it? Sure... why not. Actively avoiding the all-so.important phrase "real-time" bothers me and puts doubt in my mind.

IQ aside, the in game cutscenes we have seen from UC4 pretty much match it. I think their engine could quite easily render that scene at 60 with so little going on in it, but without the spotless image quality.
 
IQ aside, the in game cutscenes we have seen from UC4 pretty much match it. I think their engine could quite easily render that scene at 60 with so little going on in it, but without the spotless image quality.

Which is my point though: the IQ. Hence I raelly do not think it was real-time. Which begs the question, why release it at all at 60fps or why pre-render it with such IQ? I do not doubt the character model is high quality (although the hair in the first trailer in the close up is kind of improbable).
 
I would prefer 1080p/30fps (on a console that is. Here power is always limited). Upscaling is a blurry disgusting mess. Even on PC I sometimes rather chose 1620p+/30fps than 1080p/60fps to have a crispier image. But I can easily adjust to slower framerates. I understand why some people hate it.
 
Why the fuck wouldn't they have it like this in single player too? Gotta have slightly prettier screenshots for marketing like Driveclub eh?

30fps looks like shit, I can't see any reason why the two need to be split other than trying to sell the game on outstanding graphics
 
Damn, consoles these genration are weak. Makes you think how long they can last and what is to come beyond that. I think we need a paradigm shift once and for all.
That's a pretty ignorant thing to say.

Have you forgotten the market conditions when these consoles were lost? There was a lot of uncertainty as to whether or not these new machines could even be successful at all. Everyone is pushing towards free to play and mobile gaming. Thankfully, people DO want console games still, but it wasn't so clear when these things were being made.

I don't think they could afford to raise the price any more. What you want just wasn't possible.

The consoles are not powerful but developers can still create attractive games running at high frame-rates. There are loads of 60fps games already on PS4 but most of those games are not of the "high-end visuals" variety. It's a $399 box from 2013 that was engineered to save money in the first place. You aren't going to get PC performance from that thing.

If you want 60fps and great visuals you have the PC. When consoles deliver 60fps, as you've been demanding, there WILL be compromises. That's just the reality. The solution to this problem was not to release a $700 box into a market that was seemingly shying away from traditional games. Especially not when you're Sony with all the issues they've had lately.

At the very least, with PlayStation VR becoming a thing, developers will HAVE to target higher frame-rates. It will help boost performance there, at the expense of visuals no doubt, but it will also drive up VR adoption which is good for everyone.

Why the fuck wouldn't they have it like this in single player too? Gotta have slightly prettier screenshots for marketing like Driveclub eh?
It's not the resolution alone that's preventing that. Simply dropping to 1600x900 isn't going to buy the performance back necessary to hit 60.

Which is my point though: the IQ. Hence I raelly do not think it was real-time. Which begs the question, why release it at all at 60fps or why pre-render it with such IQ? I do not doubt the character model is high quality (although the hair in the first trailer in the close up is kind of improbable).
They screwed themselves with that. What a terrible idea.

It's akin to that initial teaser trailer Bungie released for Halo 2 back in the day. There was no way in hell they could match that on an Xbox.
 
That's a pretty ignorant thing to say.

Have you forgotten the market conditions when these consoles were lost? There was a lot of uncertainty as to whether or not these new machines could even be successful at all. Everyone is pushing towards free to play and mobile gaming. Thankfully, people DO want console games still, but it wasn't so clear when these things were being made.

I don't think they could afford to raise the price any more. What you want just wasn't possible.

The consoles are not powerful but developers can still create attractive games running at high frame-rates. There are loads of 60fps games already on PS4 but most of those games are not of the "high-end visuals" variety. It's a $399 box from 2013 that was engineered to save money in the first place. You aren't going to get PC performance from that thing.

If you want 60fps and great visuals you have the PC. When consoles deliver 60fps, as you've been demanding, there WILL be compromises. That's just the reality. The solution to this problem was not to release a $700 box into a market that was seemingly shying away from traditional games. Especially not when you're Sony with all the issues they've had lately.

At the very least, with PlayStation VR becoming a thing, developers will HAVE to target higher frame-rates. It will help boost performance there, at the expense of visuals no doubt, but it will also drive up VR adoption which is good for everyone.


It's not the resolution alone that's preventing that. Simply dropping to 1600x900 isn't going to buy the performance back necessary to hit 60.

Do you guys have anyone in Paris. Would love a hands on.:)
 
Why the fuck wouldn't they have it like this in single player too? Gotta have slightly prettier screenshots for marketing like Driveclub eh?

30fps looks like shit, I can't see any reason why the two need to be split other than trying to sell the game on outstanding graphics

cause we want to be blown away by the spectacles.
 
some of you guys are so entitled, 900p is not a death nell, especially running 60fps

ya'll overreacting

Normally I would get annoyed by such posts but then I remember internet outrage never amounts to much.

So let them overreact. Sony is not going to kill the PS4 when millions of others are buying it everyday. It will stay this way for the next 5 - 10 years.
 
I don't know why Naughty Dog gets away with this. On The Last of Us teaser was the same thing, "captured real time on <PLATAFORM>", and it's just a lie. A very ugly lie.

Place an text saying it was capture on the PS4 before an in-engine bullshit is misleading as hell. Please Naughty Dog, be truthful.
 
I cannot fathom the people that moan about not getting 60 fps, I mean it's such a trivial thing to moan about.

You do realise the general public think FPS stands for first person shooter and not frames per second. And if anything in that regard we have way over 60 fps on consoles /s

I will take all the bells and whistles with visuals and 30fps all day long.
 
I don't know why Naughty Dog gets away with this. On The Last of Us teaser was the same thing, "captured real time on <PLATAFORM>", and it's just a lie. A very ugly lie.

Place an text saying it was capture on the PS4 before an in-engine bullshit is misleading as hell. Please Naughty Dog, be truthful.

My brain hurts.

Saying in engine footage is not a lie and perfectly fine. I have no idea what you're talking about with TLoU as the reveal wasn't a lie in any way. (It was a teaser trailer)

Secondly ND have always used the word "targeting" especially with locking down framerate at 60fps for MP (which they have achieved!)

I don't get all this faux outrage when we get a damn fine looking MP portion of a UC game with some silky smooth gameplay crucial for competitive play.
 
Good to me i go back between a lot of 60 and 30 fps games and never had a problem.

30fps is great.
60fps is even better.

Same, i went from playing MGSV for weeks to playing SOMA and Witcher 3 Hearts of Stone, had no problems with framerate, i just shrug at the outrage.

On topic, game looks very pretty despite the lower res, besides, Uncharted MP never looks on par with the SP but is a lot faster and chaotic.
 
Which is my point though: the IQ. Hence I raelly do not think it was real-time. Which begs the question, why release it at all at 60fps or why pre-render it with such IQ? I do not doubt the character model is high quality (although the hair in the first trailer in the close up is kind of improbable).

They had just released TLOU on PS4 and were really feeling themselves with the whole 60fps biznass. Pre-rendering trailers/cut-scenes and calling it "in-engine" was nothing new for Naughty Dog anyway.

It was a serious mistake to do that, they set an impossible expectation.
 
I think they simply did not have enough time to optimize. With having to create a remaster and almost remake a game because the departure of Amy, dropping the resolution was the fastest way to get that 10 frame boost needed to have a locked framerate.
 
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