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Uncharted 4 multiplayer will run at 900p / 60fps

I don't think they can just get rid of graphical effects here and there that easily. A lot of that stuff is tied to the code and would cause more problems if removed than if they just lower the resolution. It's not as simple as people seem to think.

You can lower complexity or the amount of the effect it is that easy. If people code in a bad way that the game can't scale that is on them. Plenty of big developers make great scaling games that can handle a variety of resolution or fps targets on the same spec.
 
They do baby steps.

First reveal was a real time in a ps4 scene at 1080p60 with this graphics

Why are you comparing SP cut scene to MP .
SP drake \gfx looks time better than the MP one which is normal .
Since they drop this to 900p i really hope it's 60fps most of the time and don't drop as bad as some other games.
 
Seems like a lot of you are experts in game optimalization, you should apply to work at Naughty Dog..just saying.
 
Why are you comparing SP cut scene to MP .
SP drake looks time better than the MP one .


I think that is his point. First unveiled as in-engine, therefore nearly ingame graphics, at 1080p and 60fps to see a big drop in the graphical fidelity (expected for MP) and resolution (less expected though). And while SP kinda maintain a high graphical fidelity, it is at the expense of framerate.
 
For sure everyone would prefer 1080p60, but Naughty Dog has no choice. PS4 is a 2 years non-evolutive hardware, make technical compromises is normal.
 
That's a stupid comparison tbh. The game has been downgraded for sure in terms of framerate. But comparing an in-engine face model with a multiplayer model?

That's actually ridiculous.
 
Because he's comparing what they said they had running at 60fps and what they have now running at 60fps?

That still make no sense since one is gameplay and the other is a cut scene .
The first trailer was never gameplay .

Because the reveal runs at 60 fps but current sp not.

The reveal was a single player cut scene .
Plus MP always will look worst than SP even at the same frame rate and res .
 
What's the point of next-gen console then? They need to sell console and best way is "look how awesome our games look!!!".

most people don't give a shit. This is the same excuse people give when 30fps vs 60fps debates come up, or resolution. CoD looks like dogshit and it was breaking it's own sales records that it set. Crysis 2 looks great, no one bought it on consoles. No one even bought the third.

even on PC where we're all graphics whores, the most popular games are ones that can be played on toasters.

Graphics are for fanboys that feel the need to tell other fanboys they spent their money wrong. It's not to sell systems.
 
I don't play multiplayer games, so I'm not affected by this drop in res. but I'm 100% sure ND knows what they are doing and end result will be amazing :)
 
What? The original reveal was captured on a PS4 system, and wasn't an in-engine muscle flex like the Star Wars Battlefront in-engine initial reveal.

They said it was in-engine at the time. He's literally using a "in-engine" comparison to a MP model.

That's beyond ridiculous in terms of comparisons.

The biggest downgrade to the game came in the form of 60 to 30 FPS.
 
It's time for dynamic resolution to become a general thing.

Fuck no.

Halo 5 looks like shit with that and its shitty LOD.

I'd rather a game running with set assets and consistently with a slightly lower resolution that the shit Halo 5 pulled off.

It's so bad you're forced to set your mind into a "well gameplay only matters" logic. And with that logic you might as well just design a decent, not ground breaking looking game to match your target. Instead of making it ground breaking and then scale it down to shame.

LOD loading in front of you is way worse than resolution being lower in terms of overall IQ. Unless you want to touch yourself on screenshots.
 
Because the reveal runs at 60 fps but current sp not.

It didn't run at 60 fps. That's the exact reason why they're saying "we're targeting [some] fps" and not "the game will be running at 60 fps". Nothing is running at anything unless it's released.
 
Fuck no.

Halo 5 looks like shit with that and its shitty LOD.

I'd rather a game running with set assets and consistently with a slightly lower resolution that the shit Halo 5 pulled off.

It's so bad you're forced to set your mind into a "well gameplay only matters" logic. And with that logic you might as well just design a decent, not ground breaking looking game to match your target. Instead of making it ground breaking and then scale it down to shame.

LOD loading in front of you is way worse than resolution being lower in terms of overall IQ. Unless you want to touch yourself on screenshots.

Good lord, calm down buddy.
 
What? The original reveal was captured on a PS4 system, and wasn't an in-engine muscle flex like the Star Wars Battlefront in-engine initial reveal.

But that's... Exactly what it was. And it fooled SO many people. Go look at the threads.

No gameplay is king and 60fps can effect gameplay not always in good ways .
If 60 fps mean less physics , scale , enemies etc etc in my set pieces i don't want that .

That's not how it works though. Assets can be scaled downward. Like they have in this game. Multiplayer is always going to require more grunt as well. There is a reason why this and battlefield etc etc have had to scale down their resolution targets to meet their framerate requirements on these not so groundbreaking machines.
 
Fuck no.

Halo 5 looks like shit with that and its shitty LOD.

I'd rather a game running with set assets and consistently with a slightly lower resolution that the shit Halo 5 pulled off.

It's so bad you're forced to set your mind into a "well gameplay only matters" logic. And with that logic you might as well just design a decent, not ground breaking looking game to match your target. Instead of making it ground breaking and then scale it down to shame.

LOD loading in front of you is way worse than resolution being lower in terms of overall IQ. Unless you want to touch yourself on screenshots.

Assuming 900p gives them some 60fps breathing room why wouldn't a dynamic resolution work without affecting LOD and stuff? Maybe I don't know enough about how it works but I'm guessing the fact that their engine isn't currently designed to have dynamic resolution is their main reason for not using it.
 
That's not how it works though. Assets can be scaled downward. Like they have in this game. Multiplayer is always going to require more grunt as well. There is a reason why this and battlefield etc etc have had to scale down their resolution targets to meet their framerate requirements on these not so groundbreaking machines.

Sometimes scaling down will not help even more so with these weak ass cpu in these consoles .
 
It's interesting to see people surprised that it's 900p/60fps. They will probably have to make additional cutbacks too since 900p/60fps is more pixels per second than 1080p/30fps.
 
What? The original reveal was captured on a PS4 system, and wasn't an in-engine muscle flex like the Star Wars Battlefront in-engine initial reveal.

"captured on a PS4" does not mean real time. The fact that they do not make that extremely necessary step to say "real time" is something that should cause eye brows to raise always IMO.
It's interesting to see people surprised that it's 900p/60fps. They will probably have to make additional cutbacks too since 900p/60fps is more pixels per second than 1080p/30fps.

Pretty easy to see that if you watch the video. But it is multiplayer, so it is not exactly surprising.
 
"captured on a PS4" does not mean real time. The fact that they do not make that extremely necessary step to say "real time" is something that should cause eye brows to raise always IMO.


Pretty easy to see that if you watch the video. But it is multiplayer, so it is not exactly surprising.

They did say real time. Heck I believe I posted a tweet from Corrine yu earlier in the thread. It isn't the first time pre release material is misleading though. 2013 was the year of many bullshits
 
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