Just lower the single player resolution to 900p so we can get it running at 60 fps. Come on!
See now this is where you 60fps guys start to sound a little crazy...
Just lower the single player resolution to 900p so we can get it running at 60 fps. Come on!
I don't think 60fps and subnative res is worth it. There, i said it.
I played gears competitively for years and still had a great time, played Halo for years at 30fps and still had a great time. UC4 at 1080p30fps for all modes would be absolutely fine for me.
I hate this new obsession with a number over consistency.
It is even worse because i hate games that differ in framerate and res on a mode basis to begin with, just keep everything the same
I don't know if it's been posted before, but here it goes:
900p MP = 1600 * 900 * 60fps = 86400000 pixels/sec
1080p SP = 1920 * 1080 * 30fps = 62208000 pixels/sec
SP numbers are clearly off, unless it's unlocked 40fps (like the Infamous games).
So it should be more like this (closer to the MP figures):
1920 * 1080 * 40fps = 82944000 pixels/sec
What do you think GAF?
ps: 900p is still better than KZ-SF MP's half-assed "1080p" (aka 960x1080 interlaced).
I don't think it's worth it either. I suppose luckily I never really got into the UC mp so it won't really impact me. Other than a concern that it'll eventually lead to the sacrifices being deemed ok for future single player games.
You do realise that Black Flag on PS4 had native 1080p60fps patched in a lil after its launch?
Battlefront looks fantastic at 900/60 too. As I've said before, the added temporal res of 60fps helps offset 900p blur a fair amount.
AA might as well be the determining factor in deciding how good 900p looks. Battefront is indeed an excellent example. I found it to be pretty crisp, only really seeing obvious effects of the resolution with specular aliasing (e.g., bright reflections off rocks).
As for UC4, 900p is a bit disappointing, but 60 fps is a valid cause. I do find it surprising, though, given Naughty Dog's technical pedigree. I would have thought they'd establish 1080/60 as the baseline and worked from there. Ostensibly, that would have required cutbacks too steep for ND.
As for the single player, I'm good with 1080/30. Why do folks think dropping the res to 900p automatically guarantees 60 fps? It doesn't. I'm betting a lot of the physics and destruction would have to be scaled back if they went for 60, and that's a compromise I don't think I'd go for - the physics and destruction looks to be a fundamental and distinguishing element of UC4.
I see 343i and Naughty Dog have come to the same, correct conclusion.
Wolfenstein and MGS5 feel great when I'm playing them. 60fps is a huge part of that.
Eh... I'm yet to buy a 900p game this gen.
Would not have expected this from Naughty Dog of all people.
ps: 900p is still better than KZ-SF MP's half-assed "1080p" (aka 960x1080 interlaced).
I don't know if it's been posted before, but here it goes:
900p MP = 1600 * 900 * 60fps = 86400000 pixels/sec
1080p SP = 1920 * 1080 * 30fps = 62208000 pixels/sec
SP numbers are clearly off, unless it's unlocked 40fps (like the Infamous games).
So it should be more like this (closer to the MP figures):
1920 * 1080 * 40fps = 82944000 pixels/sec
What do you think GAF?
ps: 900p is still better than KZ-SF MP's half-assed "1080p" (aka 960x1080 interlaced).
I don't know if it's been posted before, but here it goes:
900p MP = 1600 * 900 * 60fps = 86400000 pixels/sec
1080p SP = 1920 * 1080 * 30fps = 62208000 pixels/sec
SP numbers are clearly off, unless it's unlocked 40fps (like the Infamous games).
So it should be more like this (closer to the MP figures):
1920 * 1080 * 40fps = 82944000 pixels/sec
What do you think GAF?
ps: 900p is still better than KZ-SF MP's half-assed "1080p" (aka 960x1080 interlaced).
900p is fine and always has been for this gen as soon as those console specs were announced
Then explain how it works.That's not how it works. At all.
Then explain how it works.
The GPU has to process a finite amount of pixels in a finite amount of time.
Then explain how it works.
The GPU has to process a finite amount of pixels in a finite amount of time.
I know that, but I was talking about the fillrate.The GPU is rendering more than just pixels, it has to render polygons (possibly millions depending on the scene), effects, lighting etc. There's a lot more things going on than just a set amount of pixels.
I know that, but I was talking about the fillrate.
They cannot hit 1080p60 without downgrading a lot of stuff (shaders, polygon count, physics/destruction etc.)
Either way, ND has said that they're still trying to optimize the Campaign's framerate. That means that it could be unlocked 40fps, just like Infamous Second Son/First Light. Why should it be 30 or 60fps?
Fuck that shit. 900p is a travesty.
Agreed... but I wouldn't mind some revelatory rendering techniques being employed Ico-style in a 900p/30FPS game.Fine for 60fps only.
But you can't really say that UC4 MP looks better, or even as good as its SP. I can't really imagine anyone would be happy with a next gen Uncharted game campaign looking like this MP footage tbh. Although, I know cutbacks need to be made just because it's MP, regardless of resolution and framerate differences. UC2/3 MP ran at the same framerate, but looked way worse than SP.It's never not sad when I see people downplaying the effect a high framerate has on games. It's not just input response. Everything feels and looks better.
If it's unlocked, and above 40FPS, I disagree. I preferred playing Infamous and KZ:SF unlocked, which was how they were set by default, so I assume majority of playtesters preferred it too. I guess for a more cinematic game, it'd ruin a feel to have an uneven framerate, but for those quicker action games, I found it worked better.An unlocked frame rate usually results in a worse experience than a locked frame rate.
Me too.I preferred playing Infamous and KZ:SF unlocked.
60fps just feels so much better honestly. I'm glad they went with that rather than eye candy in MP, where gameplay matters 10x more. Maybe they can have a 30/60fps switch in the final build? That way anyone who wants to play at a higher resolution can do that at a lower frame rate.
I don't know if it's been posted before, but here it goes:
900p MP = 1600 * 900 * 60fps = 86400000 pixels/sec
1080p SP = 1920 * 1080 * 30fps = 62208000 pixels/sec
SP numbers are clearly off, unless it's unlocked 40fps (like the Infamous games).
So it should be more like this (closer to the MP figures):
1920 * 1080 * 40fps = 82944000 pixels/sec
What do you think GAF?
ps: 900p is still better than KZ-SF MP's half-assed "1080p" (aka 960x1080 interlaced).
If it's unlocked, and above 40FPS, I disagree. I preferred playing Infamous and KZ:SF unlocked, which was how they were set by default, so I assume majority of playtesters preferred it too. I guess for a more cinematic game, it'd ruin a feel to have an uneven framerate, but for those quicker action games, I found it worked better.
More important...to you.The whining in this thread is downright embarrassing. 60fps is more important than 1080p. Always will be. Maybe folks still haven't accepted that PS4 isn't a PC powerhouse.
But you can't really say that UC4 MP looks better, or even as good as its SP. I can't really imagine anyone would be happy with a next gen Uncharted game campaign looking like this MP footage tbh. Although, I know cutbacks need to be made just because it's MP, regardless of resolution and framerate differences. UC2/3 MP ran at the same framerate, but looked way worse than SP.
Character models were significantly different between 3's SP and MP.I don't play still images. I usually play games in motion.And that's when visuals really should be judged, especially when a game is aiming for a high framerate. I thought the footage looked fine to be honest.
Anyway, UC2 MP did look worse than SP, but UC3 MP looked pretty great to be honest. Several maps are straight out of the campaign with no discernible quality reduction.
(this is a UC2 remake tho)
They're doing that too. Just dropping to 900p from 1080p won't get you to 60.Couldn't turn down some effects?
Wow... that's such a different speech compared to what you said in the Halo thread.So basically you would need a really good PC to run a very good looking game like Uncharted 4 at 1080p 60fps. Naughty Dog and Dice are my favorite devs and they are really good at what they do so if they can't get there games to run at 1080p 60fps on console I say we just accept the tech that we have this gen and stop whining about the shortcomings.
The market spoke when Sony went all out with hardware and floundered with a $600 financial anvil as a result.First no 60FPS in the campaign, now 900p in multiplayer. This new consoles are really weak. What will happen when games keep getting bigger and more demanding?
:/
What did they say in the Halo thread?Wow... that's such a different speech compared to what you said in the Halo thread.
Let the faux outrage begin!