I completed The Last of Us in one sitting, and ended up have a total playtime of 10.5 hours. I found about a 1/3 to a 1/2 of the collectables. And I didn't feel like I was rushing until perhaps the final 2.5 hours or so, but that was just "I want to see how this ends".
I only say that as a counterpoint to the "you were rushing" argument, which seems to have the implication that it invalidates AKyemeni's opinion in any way. I could barely view The Last of Us any more highly, so I doubt playing in one long sitting impacted my experience much, if at all. Also you tend to get pretty efficient at playing a game when you complete it uninterrupted.
Anyway, it's interesting to hear your thoughts, AKyemeni. If you were to distil it down what you be your top three positives and negatives for Uncharted 4?
Positives:
1. Gameplay:
Simply the best in terms of control, fluidity, and gunplay (barely edges out MGSV). I barely had any stumblings or any cases of my character going where I didn't need him to go. The melee is very fluid and very sharp, but not to the point where it feels gamey, if that makes sense. Melee (or rather the effectiveness of it), like TLOU, depends on how you approach the enemy, rather than how good your button presses are.
2. Graphics:
Simply superb. The colors really pop out and in some instances (in very controlled environments) look almost photorealistic. Not as many jaggies as I saw playing TLOU remastered.
3. Wide Linearity:
This was a great decision when it came to how to design the combat. Sneaking or gun blazing (or a bit of both), it's all up to you. I used a combination most of the time and it totally tailors to your experience. No two encounters are alike, even in the same area. Replaying the sections are actually gonna be fun (unlike UC2, it was a bit better in 3).
Negatives
1. Story:
The story doesn't feel right. It doesn't feel like Uncharted. It doesn't know whether to be lighthearted or serious business most of the time. There's too much of a TLOU vibe in the story beats. Like I mentioned before, it feels like your enjoyment of UC4 is heavily reliant on whether you like the story of TLOU and how it was presented. The tone of the game is very jarring, because the game wants you to feel emotional and serious when there are cutscenes, but then you have all these jokes and hilarity in gameplay and in those same cutscenes that make the overall tone just very jarring to me. There are moments where I feel like Druckmann is trying to make the game too artsy (don't know if this is the right word to use) just to make it stand out without having relevance to the main plot. The story has an existential crisis and doesn't know if it wants its story to be about the adventure or be about Nate. It felt unsatisfying on both sides and let me tell you: Libertalia is the weakest "city" out of all the UC games.
2. Pacing:
Just like TLoU, the spaces on which you traverse are huge. Problem is, sometimes you don't know where to go OR (here's a real kicker) the game depends on the AI to continue to the trail. For example (don't worry, no spoilers, really generic): Sam has to trigger an object to continue down a path. Without this object, you can't advance. At this particular part, I was stuck due to AI and I had no control over. (This isn't that big of an issue, you might not even come across it). Some parts of the game are just so slow and drag on and on and on. This is mostly a problem in the beginning, but it also happens towards the later half as well. These segments are just slow and take too much inspiration from Left Behind for my liking. It felt like I was playing Nate's Mid Life Crisis ft. Uncharted
3. Frame Rate:
This is way low in the list of complaints. The frame rate drops during gunfights and as a result, you might miss a couple of shots due to some latency issues. It wasn't a huge problem where it was a detriment to the experience, but it is noteworthy. There were some instances of hitching too.