its the animation more than anything for me. So many faces in games are just static - impressive looking but static. I don't think Drake's face is a generation above faces in general, but that animation bloody is.
And Naughty Dog hand-animates faces. Capture technology still has a little ways to go, I suppose. Or maybe it's just easier to equate the proper expression when you can tweak every little detail as it suits the environment, instead of just imagining it in a mocap studio.
My PC isn't the most amazing thing in the world, but it does manage to allow me to see some pretty sights powered by my 7900GT
When the PS3 was announced, people said it was roughly comparable in GPU muscle to a 7900GT.
There is no fucking way my card which is supposedly around the same power level as my PS3 can make anything look that good. No. Fucking. Way. So can someone please explain how the PS3 can do that but my GPU can't? I understand "Coding to the metal" allows developers to focus on one particular type of hardware and maximize it, but I don't think that alone explains the difference here between the GPU in the PS3 and the one in my 7900.
The DirectX Performance Overhead said:If you're just rendering a screen full of pixels which are not terribly complicated, then typically a PC will do just as good a job as a console.
...
On consoles, you can draw maybe 10,000 or 20,000 chunks of geometry in a frame, and you can do that at 30-60fps. On a PC, you can't typically draw more than 2-3,000 without getting into trouble with performance, and that's quite surprising - the PC can actually show you only a tenth of the performance if you need a separate batch for each draw call.
Now the PC software architecture DirectX has been kind of bent into shape to try to accommodate more and more of the batch calls in a sneaky kind of way. There are the multi-threaded display lists, which come up in DirectX 11 that helps, but unsurprisingly it only gives you a factor of two at the very best, from what we've seen. And we also support instancing, which means that if you're going to draw a crate, you can actually draw ten crates just as fast as far as DirectX is concerned.
But it's still very hard to throw tremendous variety into a PC game. If you want each of your draw calls to be a bit different, then you can't get over about 2-3,000 draw calls typically - and certainly a maximum amount of 5,000. Games developers definitely have a need for that. Console games often use 10-20,000 draw calls per frame, and that's an easier way to let the artist's vision shine through.'
1) Denial: "There is no way that will look like the trailer when the game is launch! I promise you! Its going to be downgraded!"
2) Anger: "You guys are so full of craps! Plenty of games have been revealed and then downgraded at the next showing! This will be exactly like Watch Dogs! Just you wait! Y'all bunch of fools!"
3) Bargaining: "Those guys are freaking wizards! They probably downgrade the background or something to boost the character's model... Something was downgraded, I can feel it..."
4) Depression: "I can't deal with this anymore... I thought they cheated, I thought it would be downgraded by now. But it look even better than before... Why can't any Microsoft team do this? Why cant Ubisoft? Why is it always Naughty Dogs? Why are they so good?..."
5) Acceptance: "This is it, the game is playing in front of me... And its the most breathtaking thing I've ever seen in my life. I'm sorry I ever doubted you, Naughty Dogs. I'm finally at peace now. Thank you for this amazing looking game."
Uncharted 4 |OT| A bad day for the crows.
I'd love to see a comparison when the game is actually out then.
Please understand...
Your HD 7850 will never archive the peak of what PS4 will archive... start to thing that PS4 GPU will performance like a HD 7870 or even better.
I am having a weird flashback....to a Killzone 2 reveal. It would be insane if thats how the game looks but I don't think it will however not far off. No way playable at 60fps for sure. I would love to be proven wrong.
Insane.
Those saying this was the last console generation were correct, who needs more than that?
Doesn't metter, because technically, they're as good if not better than GG.ND isn't GG.
Cut corners? Is that some type of joke? They completely pushed the console to it's max, and having one example of poor texture quality in a system that had a shared 512 mb memory pool is a fucking joke when you have the rest of the game to prove for how much work they put into it.
Why is it so hard for people to think Naughty Dog is capable of this. Correct me if I'm wrong, but they have a division within the company that literally helped design the PS4. They have people who have direct access to the way the system operates and how to best optimize and pull juice out of it. Ready at Dawn is making their first console game and before Uncharted 4 was revealed it was the best looking game of the current generation, why is it so hard to think Naughty Dog wouldn't be able to top them, when they produced the best looking games of the last generation?
I'm making a list of you people. Nobody will escape the crow.
Quantic Dream is currently prototyping for their sci-fi PS4 game. I think we will probably see them at E3 2015.Speaking of this, where was Quantic Dream at E3? Still too soon after BeyondTS to show anything? It'll be between them and Naughty Dog to see who pushes the PS4 the hardest in terms of photorealism I reckon.
ND isn't GG. But this isn't like some fidelity you can expect 90% of the time for faces. Not enough pixels.
That trailer really gives me a feeling this is going to be ND's last Uncharted game. Even the logo makes it look like it has a period at the end.
yeah, Uncharted 3. but i'll cut ND some slack for that since it was their B-Team.Have Naughty Dog games ever had a downgrade from reveal trailer till launch?
Quantic Dream is currently prototyping for their sci-fi PS4 game. I think we will probably see them at E3 2015.
And Naughty Dog hand-animates faces. Capture technology still has a little ways to go, I suppose. Or maybe it's just easier to equate the proper expression when you can tweak every little detail as it suits the environment, instead of just imagining it in a mocap studio.
This trailer certainly doesn't use any kind of AA we have seen before. It's apparently not super sampled and all other methods we know of that could produce such a clean image at native 1080p are far too expensive. Everything that can be used wouldn't be able to produce something this clean, especially on little things like the fly.The fly though!
Is there such a thing as object based super sampling?
It's pretty stupid to say this every year, but 2015 is certainly a lot more likely to bring the bombs looking at the typical release schedule of all these studios. 2014 was simply too early and everyone hoped they somehow all created a second team or used magic to get their games ready this early. It was just unrealistic to happen. 2015 lines up a lot better, so I feel confident about that year already in terms of worthwhile announcements.Eh, last E3 i said to myself the next one would've been the one to really look forward to, for a time, ,but i soon realized that E3 2015 is most likely the one where shit will hit the fan, this gen.
...hopefully.
Doesn't metter, because technically, they're as good if not better than GG.
No, ND is not GG..but let's not forget GG is just about on equal footing with ND in being absolute wizards with Sony hardware...
What GG was able to achieve from a visual standpoint with a launch title was bananas...don't count out the next Killzone from being absolutely jaw dropping...
yeah, Uncharted 3. but i'll cut ND some slack for that since it was their B-Team.
yeah, Uncharted 3. but i'll cut ND some slack for that since it was their B-Team.
Wasn't it proven this picture is not how it actually looks in the final build?yeah, Uncharted 3. but i'll cut ND some slack for that since it was their B-Team.
Uncharted 4 |OT| A Thief's End.
I know, it's frustrating when people talk about building a PC with the same specs for a similar price but not really understanding the closed-box advantages of consoles
Ya I'm gettin that....except this looks like even more than merely 2x.
It's equally frustrating if people without knowledge talk about "coding to the metal"Your HD 7850 will never archive the peak of what PS4 will archive... start to thing that PS4 GPU will performance like a HD 7870 or even better.
I love actual websites making articles based on tweets. Lovely.Naughty Dog Talks About Whether Uncharted 4: A Thief's End Pushing PS4 Limits, It's Benefits And More
http://www.gamepur.com/news/15076-n...harted-4-thiefs-end-pushing-ps4-limits-i.html
Wasn't it proven this picture is not how it actually looks in the final build?
the entire London stage was a muddy, ugly mess.That was a cutscene.
I still don't understand why everyone brings up this picture. There is not a single instance of downgrade in gameplay.
Then why are GPU requirements so much higher for this generation? A 7850 isn't anywhere near good enough to run console ports anymore.It's equally frustrating if people without knowledge talk about "coding to the metal"
The advantage of consoles is mainly for CPU, and may be even larger if there is a strong draw call limit. But most PC gaming rigs aren't limited by CPU performance.
Work is already underway to reduce or remove this overhead (openGL multidraw indirect / Mantle/Metal/DirectX 12)
If you look at benchmark comparisons between PC/PS4, you'd note that performance differences between similar speced GPU hardware is mostly negligible.
That's not to say that naughty dog can't specifically design their engine to get the best result within the PS4's power limits.
But stating that you'd need a much better GPU to be equal to a PS4 is not true.
Wasn't it proven this picture is not how it actually looks in the final build?
I love hyperbolethe entire London stage was a muddy, ugly mess.
well i have the game and it's exactly how it looks.
the entire London stage was a muddy, ugly mess.
You can't downgrade a pre-rendered cutscene. Only make it worse for no reason.yeah, Uncharted 3. but i'll cut ND some slack for that since it was their B-Team.
Not good enough for CGI they said....
Jesus, Naughty Gods was an apt name.
One thing to note is that iirc, ND have always used the SAME model for cinematics and real time gameplay for all their games last gen. The lighting and aliasing were the two prime aspects that were improved for the cutscenes.
l.