• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Uncharted: The Lost Legacy - Game Informer details

taizuke

Member
am I the only one not excited at all about this game (and I'm a huge fan of the Uncharted series...although Uncharted 4 was a bit of a disappointment)?

I'll admit U4 wasn't as great as previous entries (had the most fun with 3) but i can't wait for this DLC.
 
A mercenary with delusions of grandeur.

Truly uncharted territory for ND villains.

Yes! Honestly I love Uncharted but the villians have always been weeeeeaaaakkkk... In my opinion Lazarevic was the best and there was still a lot of room for improvement. Marlowe seemed like such a wasted opportunity in that you create this interesting villian who can't really fight the hero hand to hand so she will have to be smart and sneaky, but she just disappears for most of the game. They want to make the game version of Indiana Jones and the Raiders of the Lost Ark, but without Belloq & Toht the hero won't ever meet his match and feel under threat.
 

Shin-Ra

Junior Member
*Lockpicking will be important to get extras such as the silenced pistol, no visual feedback to know if you're picking the lock, you have to get a feel for it from a vibration with the controller
The PSX demo had a visual indicator and following ND's intent to make their games accessible to the widest possible audience, it'll probably be required for some players.

UTLLlockpick.gif


https://youtu.be/5gslH30CTao
(Alex Neonakis on the far-right is a UI designer and artist at Naughty Dog)
 

prag16

Banned
Yes! Honestly I love Uncharted but the villians have always been weeeeeaaaakkkk... In my opinion Lazarevic was the best and there was still a lot of room for improvement. Marlowe seemed like such a wasted opportunity in that you create this interesting villian who can't really fight the hero hand to hand so she will have to be smart and sneaky, but she just disappears for most of the game. They want to make the game version of Indiana Jones and the Raiders of the Lost Ark, but without Belloq & Toht the hero won't ever meet his match and feel under threat.

Yeah, Lazarevic was the best of the villains but that's not saying much. All of them are pretty flat and generic. Talbot, Roman, and Navarro were boring as fuck. Flynn was marginally better. Marlowe I agree was totally wasted. Nadine and Rafe were almost as uninteresting as Talbot, Roman, and Navarro.

Just picking a random game out of a hat, Splinter Cell Blacklist had a much better main villain than any Uncharted game imo. Just one example. Great series, but the villains have never been particularly good.
 

Shin-Ra

Junior Member
I enjoyed Eddie, Flynn (before his third-wall breaking scene) and Rafe was the best Uncharted villain yet.
 
So it's basically more of the same as U4? That makes me very happy. Creating new mechanics isn't necessary imo. U4 played great. I can't wait for the story and know more about these fine women.

This is basically "What can we make within ONE YEAR? Go!" challenge for the smaller team working on TLL.
 

AudioEppa

Member
This is basically "What can we make within ONE YEAR? Go!" challenge for the smaller team working on TLL.

It would be pretty cool if ND kept doing titles like this within one year. Come up with decent stories, one location. Boom. It will create more content between the bigger games from the other two developing teams.
 

TimFL

Member
Not really spoilers: Just talking about when this game takes place
This only takes place 6 months after Uncharted 4, that was probably just a hint at this DLC before it was annouced

They said in the interview that their first idea was to have a Sam/Sully DLC so them hinting at this DLC makes no sense.
 

Ricky_R

Member
It would be pretty cool if ND kept doing titles like this within one year. Come up with decent stories, one location. Boom. It will create more content between the bigger games from the other two developing teams.

Yeah, that would be great. I thoroughly enjoyed Left Behind and this will be no exception, specially if it's anything like UC4.
 

Cyberia

Member
A Personal Setting
Chloe is half Australian and half Indian, and we learn about her Indian roots in this stand-alone entry. "The setting of the game has a personal connection with [Chloe]'s background, and it adds like a certain depth to everything you’re doing in that environment. It has more meaning for her," Uncharted writer Josh Scherr says. In a short demo we saw during our trip to Naughty Dog, Chloe and Nadine approach a large waterfall sided with two grandiose elephant statues. It's clear that these monuments hold meaning to Chloe as Nadine makes a quip about how Chloe should take a photo for her father. The treasure the two search for is also significant to Chloe, and their journey ties into mystical stories relating to Hindu gods that were told to her as bedtime stories when she was young.

Bigger Environments
Uncharted 4's Madagascar was one of the larger locales in Uncharted 4, giving players more freedom. The Lost Legacy further expands these open environments, all the while telling a linear story. In The Lost Legacy, Chloe and Nadine travel to the Western Ghats, a rural mountain range in India they traverse by jeep. It's reminiscent of Madagascar in the way that there are different terrains of mud, water, and rocks, along with a stunning vista. A key difference is the Western Ghats is geographically larger than Madagascar, and the biggest environment the series has seen yet. "We have this really great location of these rural Western Ghats, that allows us to get a real, true sense of exploration kind of unlike anything we’ve done before where the level design isn’t directing you exactly where to go, and you’re free to explore, find things, and discover things," game director Kurt Margenau says.

Meet Antagonist Asav
A new Uncharted entry also means a new central enemy. In The Lost Legacy you'll meet Asav, a barrel-chested insurgent rebel leader who formally worked for the government. He's unearthing treasures, artifacts, and murals that are culturally significant to the region, and has several reasons behind his actions. "He has history with the government, he feels left out in solving the conflicts the government solved at one point and he’s now a lone rebel trying to create war and profit from it," creative director Shaun Escayg says. Asav believes in his cause, but Naughty Dog reminds us that this is a world of thieves; everyone is looking out for themselves, and this can make for morally grey characters despite their motivations. It's also a small world of thieves – just like how Nadine and Sully happened to know each other, Nadine has a similar connection to Asav, who she has worked with in the past.

asav_5F00_610.jpg


A Condensed Story
Because it is a stand-alone game, The Lost Legacy will be more condensed. It's longer than The Last of Us DLC Left Behind but shorter than Uncharted 4. While The Lost Legacy will still have those enormous set pieces and grandiose moments Uncharted is known for, it's still a smaller scale Uncharted experience. Naughty made it clear that this is a new game, and not an expansion of Uncharted 4. It was a way for the team to look at the series' universe from a new perspective. "This is something we can do completely independently while still in the same universe with the same characters, and exploring new relationships with them," Scherr says.

Gameplay Tweaks
The Lost Legacy will feature all the pillars of Uncharted, from rope swinging to puzzle-solving, but there are smaller changes worth noting. Stealth has been an option in several Uncharted entries, but Uncharted 4 built on this idea further with sections of tall grass and awareness meters for enemies. This comes back in The Lost Legacy, with even more stealth capabilities. For the first time, you can equip a silent pistol to kill foes from afar. As for combat, Chloe has a more martial arts vibe to her fighting moves, whereas Nathan was more of a brawler.

When working as a team, Chloe and Nadine are similar to Nathan and Sam. Nadine can mark enemies for you so you can spot them quicker, and she'll help you out in combat. If you don't want to fight, sometimes that's also an option. During the Western Ghats demo we saw, it was possible to evade conflict completely while in the jeep, by driving by and ignoring hostile areas. Furthermore, a lockpicking mini-game is introduced, which we briefly saw in action during the PSX demo where Chloe lockpicks a door. Several crates lying around will only open following this short minigame, where you rotate the lock and wait for your controller to vibrate.

http://www.gameinformer.com/b/featu...-legacy-changes-things-up-for-the-series.aspx
 
Top Bottom