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Uncharted: The Lost Legacy Spoilers Thread

So... during my replay, I noticed a throwaway piece of dialog. And... I don't know, something about it really stuck out to me. It felt like foreshadowing... really super subtle foreshadowing.

So I'm going to put in my prediction now... that the next installment will have Chloe [and gang] in
America
.

I'm wondering what the story would be if they went there.
 
Absolutely loved it! Definitely felt more like a spin off than a new Uncharted game, but that's totally fine because it was better than Uncharted 4 in a lot of ways. I particularly enjoyed the puzzles and set pieces, they achieved a really good balance between spectacle and giving control to the player during those. It's refreshing having a character in Uncharted actually want to be there also lol
 
I only wish it had like one or two more chapters in a location that wasn't predominantly green. Some more city action culminating in some sort of setpiece would have been great.
 
I liked Sam in TLL significantly more than 4 where I completely despised him. He still does not feel right.

He didn't get much development in this. Maybe if he had his own adventure as lead with Sully as his partner, they could let him grow.
 
I just finished the game last night. I'm a longtime fan of the series. Uncharted 2 is one of my favorite games ever. Uncharted 3 was a disappointment (but still good) and I thought 4 was a good game that needed better pacing a bit less serious story.

Like many others have said, TLL feels like a refinement of 2. The pacing was near perfect, there was a better ratio of combat to exploiring/story, the setpieces and locales were fanastic, the script and humor were on-point, etc. I could go on and on.

The game did a great job of fleshing out Chloe's character and evolving her past being a female version of Drake. I didn't care for Nadine much in U4 but TLL really made me connect with her, and I will never get tired of seeing Nadine kick ass.

I think my final ranking of the series as a whole is as follows:

U2=TLL>U4>U3>U1>GA

I still can't get over how 4 relies on this brother that came out of nowhere, but that's more of my issue with 4's existence. I liked Sam in 4 and I thought he was fun here too.

For some reason though I was convinced it wasn't actually Troy Baker in this. I've heard enough Troy Baker soundalikes that I can never be sure.

Chloe and Nadine even make a joke about this in TLL. The first time Sam comes up in conversation Chloe says something to the effect of "Sam just kind of appeared out of nowhere."

Sam was good in this because he was just sort of a goof ball instead of an asshole that nearly ruins his brother's relationship with his wife.

Jesus just saying that sentence makes me dislike the drama in 4 more.

I absolutely agree. I couldn't stand Sam in 4 but I loved him in this. He was a lazy sleazeball but it worked perfectly w/ Nadine and Chloe. However, if they make more Uncharted games I would prefer that they focus on Chloe and Nadine (and maybe Cutter) and leave Sam out of it.
 
If they do a Chloe & Nadine follow up, I'd want Sam to be there too for some of it. Cutter's a must too, I feel like he'd bounce off Sam really well like Nadine does for Chloe.

(Still want young Sully).
 
He didn't get much development in this. Maybe if he had his own adventure as lead with Sully as his partner, they could let him grow.

A prequel with young Sully or a Sully & Sam adventure would be great.

I just want more Sully tbh
 
Sam wasn't needed in the game, he felt out of place. However it didn't spoil my enjoyment of the game.

Overall, i thought it was a great spin-off of the franchise. Playing as Chloe over Drake was different, and enjoyable. The world was beautiful, the puzzles were challenging and satisfying when they were solved. The shadow puzzle was tricky until i figured out which levers controlled which. The jumping puzzle with the axe-wielding statues, the 3rd was the most challenging until i worked out it's pattern.

Heck, even the side-quest in the open area was great and rewarding.
 
Chapter 4 was an interesting experiment but it's hard not to feel the bloat. Might kill my urge to replay.

Chapter 4 is aweseome. Lots of puzzles for your first playthrough, a special award for collectible cleanup, and only 3 areas if you want to speed through.

I'm wondering what the story would be if they went there.

There is a lot to do. First you have all that national treasure stuff. Or there could be something with native Americans. Or have it be where some needed information resides to find, say, Atlantis or some other mythical place.

I'm imagining a couple areas, maybe somewhere in the mountains trains and new York city, with a set piece underground in the subways.
 
Just beat it.

Gameplay and pacing was much improved over 4, but god, Chloe needs to stop quipping every 5 seconds.

There's having snappy banter, and then there's just not letting the leads stop talking for a moment.
 
Just beat it.

Gameplay and pacing was much improved over 4, but god, Chloe needs to stop quipping every 5 seconds.

There's having snappy banter, and then there's just not letting the leads stop talking for a moment.

Well she is basically like a female Nate.
 
He didn't get much development in this. Maybe if he had his own adventure as lead with Sully as his partner, they could let him grow.

I am not sure I would consider playing that game unless WOM was extremely positive. I have an irrational hatred of Sam. I blame him for all of UC4 shortcomings.
 
Just beat it.

Gameplay and pacing was much improved over 4, but god, Chloe needs to stop quipping every 5 seconds.

There's having snappy banter, and then there's just not letting the leads stop talking for a moment.

"So do you take turns talking or do you talk over each other?" - Nadine to Chloe about her and Drake.
 
Okay this is a minor nitpick I have.

Why did Chloe equate Nadine wanting to kill Sam/Nate with Sam and Nathan defending themselves from Nadine? Nadine and her mercenaries were the ones that chased Nate and Sam throughout Uncharted 4 and wanted them dead, they just fought them off. Nowhere in the game is Nate and Sam intentionally going after her mercs or wanting Nadine killed. Chloe saying "yeah she tried to kill you a few times, but you wanted to kill her too" is kinda writing off that whole dilemma lol

Sam deserved a damn apology is what I'm saying.
 
Okay this is a minor nitpick I have.

Why did Chloe equate Nadine wanting to kill Sam/Nate with Sam and Nathan defending themselves from Nadine? Nadine and her mercenaries were the ones that chased Nate and Sam throughout Uncharted 4 and wanted them dead, they just fought them off. Nowhere in the game is Nate and Sam intentionally going after her mercs or wanting Nadine killed. Chloe saying "yeah she tried to kill you a few times, but you wanted to kill her too" is kinda writing off that whole dilemma lol

Sam deserved a damn apology is what I'm saying.
Because she lost Shoreline after UC4 as a direct result of her dealing with Rafe and the Drake brothers. If Nate and Sam weren't there to mess things up for them, Rafe and Nadine would've gotten the treasure and she'd still have Shoreline. It's not ALL Sam (and Nate's) fault but they're partially to blame.
 
At the end of UC4, Nadine was one of the few who saw enough sense to say fuck you all and walk away. She's basically a merc and her character motivations in 4 was money. Her trying to kill Sam/Nate wasn't anything personal.

and re: sam/nate - they did it for greed; and at the end of ATE: Nate realises that he needs to stop chasing treasures. And yes, they did it to themselves.
 
Because she lost Shoreline after UC4 as a direct result of her dealing with Rafe and the Drake brothers. If Nate and Sam weren't there to mess things up for them, Rafe and Nadine would've gotten the treasure and she'd still have Shoreline. It's not ALL Sam (and Drake's) fault but they're partially to blame.

Didn't she get plenty of treasure at the end?

The only problem she'd have is Drake killing 90% of her employees

Those damn Drake brothers made me do another job fair. I just did one 3 months ago:lol
 
Didn't she get plenty of treasure at the end?

The only problem she'd have is Drake killing 90% of her employees

Those damn Drake brothers made me do another job fair. I just did one 3 months ago:lol

I thought she mentioned that her right hand man stole her company and money. That guy you took down in the helicopter fight.
 
Didn't she get plenty of treasure at the end?

The only problem she'd have is Drake killing 90% of her employees

Those damn Drake brothers made me do another job fair. I just did one 3 months ago:lol

She got some of it, yes, but not a lot. It was only one small boat (I think). I forgot when the conversation takes place, but Nadine talks about it with Chloe. Her reputation took a hit after the events of UC4 and Shoreline kind of went to shit after due to some internal conflict (with Orca?) until she eventually lost it. Realistically, everyone involved is to blame.
 

Now now, some of them were probably on vacation or using sick days so it can't be that high.

She got some of it, yes, but not a lot. It was only one small boat (I think). I forgot when the conversation takes place, but Nadine talks about it with Chloe. Her reputation took a hit after the events of UC4 and Shoreline kind of went to shit after that until she eventually lost it. Realistically, everyone involved is to blame.

In 4 she basically tells Rafe "This is enough treasure, lets go" does she not? And since Rafe died, she got to keep all of it, instead of just her share.
 
My only disappointment is that Cutter didn't turn up. I loved the relationship between Chloe and Nadine, and I liked how Sam's presence spiced it up. I groaned when I saw they were doing yet another train level, but it turned out to be such an incredible set piece that I'm glad they included it. It still blows me away that they managed to make this in about a year. Impressed is not the word.
 
Now now, some of them were probably on vacation or using sick days so it can't be that high.



In 4 she basically tells Rafe "This is enough treasure, lets go" does she not? And since Rafe died, she got to keep all of it, instead of just her share.

She was saying that the treasure wasn't worth dying over, which is why she tried to back out even before getting on the ship until Rafe forces her to. He also goes above her command and offers to pay Orca more than she was paying him and he switches sides. Which I would assume was the beginning of the conflict between Nadine and Shoreline/Orca.
 
Just finished it and I loved it. The last chapter basically mixed some of the best set pieces from 2, 3 and 4 into one big pile of awesome action.

I liked that Sam was in it, felt weird thay Chloe would team up with Nadine when other characters like Sam would be more suitable, so I thought it was cool that she actually did team up with him to begin with.

The story was a bit silly though, with the bad guy going through so much to find an antiquity and then just buy a bomb with it. And then he even says he would just another bomb.
 
No setpiece moments? Define setpiece for me exactly, because your post infers them to mean "cool stunts while bullets are whizzing past you". Because even this game has that(Chapters 2 and 5 almost in their entirety off the top of my head), plus many situations where you are performing equally insane environmental stunts without the bad guys that I would count.

Just impossible to understand how you could come to the conclusion that LL "does not, even when incorporating its length".

Bullets aren't even necessary as escaping from a sinking ship in 3 and outrunning the rushing water certainly constitutes as one. Many areas I consider to be big set pieces are ones that take the normal gameplay mechanics and do something completely different in a way that goes past a normal battle or normal traversal. Ch. 1 and 11 are two easy ones from UC4, and Ch. 15(?) which incorporates the attack on the tower and takes the rope-climbing and jumping, adds crumbling buildings and hallways, and creates something really grand outside the normal cycle of traversal/combat (both which feel very good as UC4's gameplay, and by that extent TLL's, are very smooth)

The only "big" moments I can remember are running away on the rooftops in 2 and getting thrown in fast-moving water in 5, but they weren't really that big. The helicopter piece in Ch. 8 seemed kind of short-lived considering it involved grappling onto a helicopter. 2 - 4 contained many really great moments in between, either forcing you to hide throughout a city while evading a tank or outrunning a truck on foot. If by insane environmental things you mean things like rope swinging to some cliff somewhere, that seems more normal traversal to me and is something all the games had to the best of my knowledge. For Lost Legacy, there was nothing that really wowed to any degree besides the last chapter. I think only two of the arenas were probably comparable to 4's, as well.

It all sounds like a downer, but I'm looking forward to playing TLL again and seeing how a second playthrough holds up, especially with the knowledge that the one showpiece is at the end, as grandiose and terrific as it is. I think it will, but I want to play it to be sure.
 
My reading of the end of Uncharted 4 is not just that Nate and Sam are partially responsible for her losing Shoreline; it's that the greed of all these men (Nate, Sam and Rafe) are directly responsible for her downfall because they didn't know when to GTFO, and they took her down with them by costing her a significant portion of her people and (indirectly) the entire outfit. When Nadine leaves in disgust near the end, you don't get the sense like you might have earlier that this was all basically part of the business; I think she's actually pissed because the rest of them let ego, greed and revenge get in the way of money and sense.

So yeah, I get why Nadine hates Sam. I don't think she ever wanted to kill him, though; eventually she would've realized that it doesn't actually solve anything for her.

Also, re: Sam. I thought he played just the right role in this game: catalyst for interpersonal drama between Chloe and Nadine, and comic relief outside of that. I don't really feel like the game is cramming him in just to have a Drake in the game, and I definitely don't think they're setting him up to be the next Uncharted protagonist (assuming there are future installments); if anything I feel like The Lost Legacy makes clear he will be a perpetual second fiddle.
 
Bullets aren't even necessary as escaping from a sinking ship in 3 and outrunning the rushing water certainly constitutes as one. Many areas I consider to be big set pieces are ones that take the normal gameplay mechanics and do something completely different in a way that goes past a normal battle or normal traversal. Ch. 1 and 11 are two easy ones from UC4, and Ch. 15(?) which incorporates the attack on the tower and takes the rope-climbing and jumping, adds crumbling buildings and hallways, and creates something really grand outside the normal cycle of traversal/combat (both which feel very good as UC4's gameplay, and by that extent TLL's, are very smooth)

The only "big" moments I can remember are running away on the rooftops in 2 and getting thrown in fast-moving water in 5, but they weren't really that big. The helicopter piece in Ch. 8 seemed kind of short-lived considering it involved grappling onto a helicopter. 2 - 4 contained many really great moments in between, either forcing you to hide throughout a city while evading a tank or outrunning a truck on foot. If by insane environmental things you mean things like rope swinging to some cliff somewhere, that seems more normal traversal to me and is something all the games had to the best of my knowledge. For Lost Legacy, there was nothing that really wowed to any degree besides the last chapter. I think only two of the arenas were probably comparable to 4's, as well.

It all sounds like a downer, but I'm looking forward to playing TLL again and seeing how a second playthrough holds up, especially with the knowledge that the one showpiece is at the end, as grandiose and terrific as it is. I think it will, but I want to play it to be sure.

Let's see:
-roof escape
-armored vehicle escape
-Asav fight
-climbing up that giant crumbling structure with Nadine that was basically a way better version of the Scotland setpiece of similar nature
-armored vehicle fight
-underwater lockpick/swimming to avoid collapsing structures
-helicopter fight
-train sequence

I think you could make an argument most of those are set-pieces of varying scale
 
Let's see:
-roof escape
-armored vehicle escape
-Asav fight
-climbing up that giant crumbling structure with Nadine that was basically a way better version of the Scotland setpiece of similar nature
-armored vehicle fight
-underwater lockpick/swimming to avoid collapsing structures
-helicopter fight
-train sequence

I think you could make an argument most of those are set-pieces of varying scale

Yeah this. I felt like TLL had a lot of great moments; if you want to call them set pieces or not. But t]these were all great and i liked how they tied the helicopter and APC mini boss fights into this too
 
I finished today at 04 AM local time,and I am speechless,I can't believe how good this game is,the last chapter and set piece is the best in the series,so nostalgic,put to shame the train sequence in Uncharted 2,the entire game especially Chapter 4 has an amazing level design,I am minority,but I really like Sam already in U4 even more in TLL,the first fight with Asev when he said Chloe is better than his "expert" I imagined it was Sam( or Charlie Cutter ),and ride a elephant is between my most memorable moments in the series now,amazing game,surpassed my expectations,still prefer Uncharted 4 and Uncharted 2,but is certainly a GOTY contender for me,I can't wait for the Last of Us Part 2
 
One thing l didn't feel worked quite right was Nathan and Elena looked older at the end of UC4 yet on LL the characters didn't look older especially given this is supposed to be after UC4.
 
Beating up the Bad Intellectual Boy with my main gal pal ruled. I don't really have any other big thoughts, I just think I should get to beat up the villain with my fists more in games.
 
I've just played the first hour-or-so. Curious how much shooting there is in the game? I'm loving the driving/platforming but the shooting sections of these games always bum me out, especially as I suck at stealth. I tend to just Rambo it and hope they're over fast.
 
I've just played the first hour-or-so. Curious how much shooting there is in the game? I'm loving the driving/platforming but the shooting sections of these games always bum me out, especially as I suck at stealth. I tend to just Rambo it and hope they're over fast.

Get out, this is spoilers thread.
 
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