StrongBlackVine
Banned
Just a slight upgrade there.
Looks substantial to me. Pic on the right is a blurry mess.
Just a slight upgrade there.
Hm? When?
Best looking explosions.
Pretty sure you misread him. He's saying the majority of people only experienced 3d at theaters which isn't as good as 3d from a home set up.This is definitely not true, at least in the United States. 3D movies were inescapable after Avatar, which everybody and their mother saw. There was a two year period after Avatar where you oftentimes had no choice: watch it in 3D or don't watch it at all.
And with the 80s thing, I didn't mean it was anything like the 2009-era technology. That was actually the point I was making. 3D made major leaps between each of its three peaks. That's why it was able to keep coming back, because of the improvements it was making.
I can't speak for the rest of the world. But overexposure to 3D is usually cited as a key reason for its failure. Which wouldn't happen if most people never watched a 3D movie in a theater.
I ran a movie theatre for four years, from 2009 to 2013, so I do know what I'm talking about.
Best looking explosions.
Best looking explosions.
A demo? I haven't seen a cool demo in ages, thats awesome as fuck.
Isn't the game supposed to come out this august? Or was it september?
Pretty sure you misread him. He's saying the majority of people only experienced 3d at theaters which isn't as good as 3d from a home set up.
October.Isn't the game supposed to come out this august? Or was it september?
October.
October.
The explosion doesn't look unusually good and the smoke is just kind of weird. Like the smoke at the bottom is disappearing, and new smoke at the top is appearing without any adjacency, rather than it looking like a single rising column. The closer I look the less convincing it seems actually.
+ Sid Shuman on July 15th, 2015 at 3:16 pm said:
Target of 60 fps. Felt pretty much identical to The Last of Us Remastered in this regard. Super smooth.
Sid Shuman on July 15th, 2015 at 3:17 pm said:
Yes, this is correct – the models, textures, and lighting are much overhauled. Much closer to U3
http://blog.us.playstation.com/2015/07/15/hands-on-uncharted-the-nathan-drake-collection-on-ps4/+ Sid Shuman on July 15th, 2015 at 3:22 pm said:
I was playing on a version that used the original PS3 controls; the final version will let you swap to the now-standard L2/R2.
Like what? Unless I blinked and missed some frame drop, the footage was rock solid 60FPS.I'm always for 60fps but something in this footage seems off to me.
I hope they fix the grenades in Drake's Fortune.
I really enjoyed each game at the time but I don't think I could go another round of bullet sponge enemies and kill room after kill room
I still have nightmares from the endless wave of enemies from the sinking ship stage which had that massive over drawn out kill room (in the theater room)
Great question didnt see any cinematics (the demo was short) but I will see what I can dig up!
No thank you. Yes, they look bad, but I do enjoy them in much the same way I like bad movies. Sometimes shitty = fun.
No thank you. Yes, they look bad, but I do enjoy them in much the same way I like bad movies. Sometimes shitty = fun.
Youtube 60fps never looks quite right to me.I'm always for 60fps but something in this footage seems off to me.
How many even current-gen games have three-dimensional looking explosions or smoke.The explosion doesn't look unusually good and the smoke is just kind of weird. Like the smoke at the bottom is disappearing, and new smoke at the top is appearing without any adjacency, rather than it looking like a single rising column. The closer I look the less convincing it seems actually.
Regarding whether or not the cutscenes were re-rendered:
So I assume no. Stands to reason that they would show a bit that included a cutscene otherwise.
It's a rare instance of a game using volumetric smoke though. Even when it's not done using an insane number of particles, it has its charm, and it looks very 3D.The explosion doesn't look unusually good and the smoke is just kind of weird. Like the smoke at the bottom is disappearing, and new smoke at the top is appearing without any adjacency, rather than it looking like a single rising column. The closer I look the less convincing it seems actually.
They pretty much have to, unless they want to fall under their own benchmark set with TLOU:R.In a Gamestop interview, a Naughty Dog developer says that cutscenes are being re-rendered. It's happening.
In a Gamestop interview, a Naughty Dog developer says that cutscenes are being re-rendered. It's happening.
I think he means being able to throw a grenade instantly with L2, instead of needing to switch to them.
Agreed, lol.
Those grenades in UCF are it's Wilhelm Scream. I would love it if one random grenade in 2 - 4 did it in a play-through.
VIA the gracious Sawyer from twittergaf- (remaster on right)
Heh, the granade explosions in UC1 were probably far more complex to make than the simple sprite patchwork they started using with UC2 and 3 (and that everyone else was using).Agreed, lol.
Those grenades in UCF are it's Wilhelm Scream. I would love it if one random grenade in 2 - 4 did it in a play-through.
VIA the gracious Sawyer from twittergaf- (remaster on right)
Most games are doing it that way now. I think Shadow Fall does as well.Heh, the granade explosions in UC1 were probably far more complex to make than the simple sprite patchwork they started using with UC2 and 3 (and that everyone else was using).
UC4 from what I've seen, is using a precomputed volumetrics projected onto 3D shapes. Best looking, and performance efficient approach (I think Unreal Engine 4 also offers this approach)
That fireball looks like a tangerine with chickenpox.
On a side note, I don't think Uncharted DF will hold up nearly as good as the latter two games in the series. Any PS3 owners back in 2007 who originally played Uncharted? Not people who played it after U2 blew up.
Best looking explosions.
Honestly its one of the things i hope they change. A grenade exploding does not look like a fucking nuclear bombs mushroom cloud. Lol. I like it has volume. It just looks horrible.
That fireball looks like a tangerine with chickenpox.
On a side note, I don't think Uncharted DF will hold up nearly as good as the latter two games in the series. Any PS3 owners back in 2007 who originally played Uncharted? Not people who played it after U2 blew up.