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Universally praised games on GAF you can't get into?

Well, Bayonetta, I guess. Although i never played it for more than 1-2 hours. I figured if I wouldn't like it by then, I'll never will.

I have no problems with fucked up design choices in general. But Bayonetta's look couldn't grab me at any time. Also gameplaywise.. The things I'm shown on screen are violent and bloody, but it always looks and also feels so... soft? Really hard to explain.


Oh, and I don't know how you guys rate No More Heroes, but it always seems to be a fan-favorite. I hate that game. After the first trailer I was immediately hyped due to it's style, characters, music... By the time ingame screens came up, I already kind of dealt with the Wii's hardware issues, but as soon as I bought the game, I began to hate it. Gameplay, graphics, mission design, variety. Thats all horrible to me. Bossfights and dialogues are my positive exceptions, but that couldn't save the game for me.
 
george_us said:
Vanquish-Never got why this game was praised to heaven yet the same gamers who praise it bash Gears of War. They don't play all that differently imo, one is just faster than the other.The fact that you absolutely defenseless at close range if you didn't have any boost was bullshit.
You might not have played them differently, but Vanquish can and should be played very differently to Gears. There's hundreds of videos on youtube to show that.
 
Nasreddin said:
Half-Life 2
Diablo series
MGS 2-4
Demon's Souls
Gears of War
Mass Effect series
Elder Scrolls series
Game Dev Story
Grand Theft Auto 3D games
BioShock
Braid
Limbo
Bayonetta
Super Meat Boy
Assassins Creed series
God of War series

and many many more.

Damn. Good stuff there. To each his own i suppose.
 
cacildo said:
Yeah, you´re right, i dont enjoy games.

I play videogames since i was 3*, i had an atari, Spectrum, snes, n64, Ps2, GameCube, Wii, Ps3, all because i dont enjoy games

In fact, im logged at NeoGaf because i dont enjoy games.

Or maybe i discovered the Bald Space Marine way of gaming aint that much fun.



Note: first game i ever played at age 3: Circus Charlie, arcade. I died in 15 seconds and i though "im horrible at this..." But as it turns out, Circus Charlie is one hell of a difficult game, so i wasnt so lame at age 3 after all.

Note2: Funny enough, Red Faction Guerrilla IS a bald space marine (well, not marine) game.

Not trying to start something...just curious what games you've liked if you've liked nothing (except the two you mentioned) on the PS3. You a PC gamer? Handheld?
 
vicissitudes said:
Shadow of the Colossus: again, (at least at the start) no story, no characters. You're thrown into this place where you ride a horse around. Great. Took me a long time to figure out how to climb those darn beasts and then when I finally did it was like "okay...so the entire game is I climb for a while until I find a mark then stab it?" After the 4th or 5th beast I just got bored and stopped playing. Oh, to its credit the horse-riding was kinda fun. For 2 minutes.

Yup, pretty much how I felt.

Bioshock is also another one that I just couldn't get into. As soon as the hacking turrets thing started, I was like fuck this.
 
george_us said:
Vanquish-Never got why this game was praised to heaven yet the same gamers who praise it bash Gears of War. They don't play all that differently imo, one is just faster than the other.The fact that you absolutely defenseless at close range if you didn't have any boost was bullshit.

I wouldn't even qualify it as critically acclaimed but it's so fucking overrated, it's got a lot of fancy blurs and explosions but the actual shooting mechanics are pretty fucking poor, they just couldn't get the recoil and the reticle right for most of the weapons, and enemies are stupid as fuck, the characters in the game as well as the story are a fucking joke.
 
Fallout 3. The game was ugly as sin and ran very poorly on my PC. (i7 920, GTX260). I wanted to like it, but after wandering around for awhile, I just could not get into it. The enemies were annoying and the world was boring.

I enjoyed Oblivion despite its terrible programming, awful combat and repetitive environments because it had so much else. Fallout 3 was less inherently appealing, and ultimately there just was nothing redeeming that kept me coming back to it.
 
ProfessorMoran said:
I wouldn't even qualify it as critically acclaimed but it's so fucking overrated, it's got a lot of fancy blurs and explosions but the actual shooting mechanics are pretty fucking poor, they just couldn't get the recoil and the reticle right for most of the weapons, and enemies are stupid as fuck, the characters in the game as well as the story are a fucking joke.
I always find Vanquish's critics funny. "Stupid Story and characters, not like Gears"! They just don't get Vanquish. Their loss.

And lol at being the same as Gears. The point of both games is incredibly diffrent.
 
They should've made Vanquish's Hard mode the game's Normal mode. Vanquish forced me to not play it like Gears on Hard.
 
ProfessorMoran said:
I wouldn't even qualify it as critically acclaimed but it's so fucking overrated, it's got a lot of fancy blurs and explosions but the actual shooting mechanics are pretty fucking poor, they just couldn't get the recoil and the reticle right for most of the weapons, and enemies are stupid as fuck, the characters in the game as well as the story are a fucking joke.

haha characters and story



one thing is clear, people must be playing a lot of games I'm not because story and characters blow in 99.9% of all games sooo
 
Little King's Story. I have a copy of this lying around, I've enjoyed RTS games, I hear its utterly awesome, but for the life of me I just can't work up the effort to get more then an hour or so into it.
 
cacildo said:
To be fair, i bought a PS3 one year ago. I only enjoyed 2 games!

Red Faction Guerrilla
Just cause 2

No other game toped these two.

I played big games, small games, FPS, RPGs, action games... i really really didnt liked ANYTHING!

And yes, i tried other sandbox games like GTAIV and Saints Row 2, Mercenaries 2. I bought GTAIV but i really dont like it very much.

So, that´s the truth: i didnt like any PS3 game i got, aside from this two.


So im playing The Last Guy. Its ok. Nothing amazing, but ok.
Don't feel bad, you played and enjoyed the two best games on consoles.
I feel much the same as you, bought a bunch of xbox and ps3 games over the years and most of them were too boring/simple/shallow (usually a combination of the three) and controlled too poorly.
 
Tain said:
Sounds like it's entirely possible, then.
Not on your first try unless you read some way to cheese him of course. But the point of the guy was that he thought he was unfair etc. when Ami claimed he had no problems. In the end you're not supposed to go there at the beginning but there is no wall or a big stop sign or someone telling you that this might be too hard for you.
 
Normally I would have said MGS4 - especially after this shit - and would have followed it up with a pithy quip about how GAF loves anything that Kojima has so much as sneezed on...but as of recently, many seem to have done a complete 180 on MGS4, which is good to see :P It's a fun game to be sure, but compared to the previous entries (which I do agree deserve pretty much all the praise they get), MGS4 has a serious identity crisis.
 
NEO0MJ said:
Half Life 2. I really tried to like it, but just couldn't. The story, combat and puzzles couldn't engage me at all.

I couldn't get past the mid level loading. Broke up the game way too much for me. End of missions, levels... whatever, that's fine but right in the middle seemed stupid and a bug breaking me away from the game.
 
Phife Dawg said:
Not on your first try unless you read some way to cheese him of course. But the point of the guy was that he thought he was unfair etc. when Ami claimed he had no problems. In the end you're not supposed to go there at the beginning but there is no wall or a big stop sign or someone telling you that this might be too hard for you.

Well, if you're playing online there's usually a message saying that beginners should go there later. And I beat him on my first time in 1-1. I had to get the thief's ring and cling ring first and he killed me a couple of times but I did it and I don't think I was cheesing him.
 
The Grand Theft Auto series. I've tried every game in the series since 3, but I just can't get into it. The games get boring to me after a few hours.
 
Halo 2, 3... - The first Halo blew my mind. Still remains one of my favorite FPS games. But for the life of me as soon as Halo 2 launched I just fell flat on the series. I even tried one more time when Halo 3 hit shelves. But it was a lost cause.

Gears of War 2 - Oddly enough, the exact same thing as Halo.

Uncharted 2 - See: Halo.

Team Fortress 2 - Used to big a big Counter Strike fan, so I tried out TF2. It's not that it's a bad game by any means, but just not my cup of coffee.

Full Throttle - One of these days I might push myself through it. And I usually enjoy point and clicks. Something about it just didn't compel me to finish it, I suppose.

(new) NHL - Not a fan anymore of the dual stick design and increasingly more complex control schemes in general. For hockey I still prefer the more classic NHLs and even Blades of Steel back on the NES. It was just pass, shoot, check. Fights and all and if you won the ref just dragged the injured player off the ice, no penalty.

Bayonetta - Played the demo, and that was it.

Street Fighter III, IV - Perhaps I just lack the motivation to learn the games' ins and outs/balancing/cancels/supers. I kind of just stopped playing a lot of fighting games after SFII.

Shenmue (lol?) - I imported this bitch for my Dreamcast back in the day (easiest system to mod, ever). Had a 100+ page walkthrough/translation guide printed from GameFAQs. Made it to disc 2 and quit. When the english version dropped I bought it again but still couldn't keep interest past the first disc.
 
Amir0x said:
one thing is clear, people must be playing a lot of games I'm not because story and characters blow in 99.9% of all games sooo
Yeah, story isn't something to look for in games. Unless you're playing IF, that is. But games can do quirky, weird, funny characters well.
 
Nasreddin said:
Half-Life 2
Diablo series
MGS 2-4
Demon's Souls
Gears of War
Mass Effect series
Elder Scrolls series
Game Dev Story
Grand Theft Auto 3D games
BioShock
Braid
Limbo
Bayonetta
Super Meat Boy
Assassins Creed series
God of War series

and many many more.

what do you like?

disappeared said:
Uncharted 2 - See: Halo.

I always find it odd when people like the first Uncharted but not the 2nd one. Uncharted 2 trumps the first one in every category.
 
Robot Pants said:
what do you like?



I always find it odd when people like the first Uncharted but not the 2nd one. Uncharted 2 trumps the first one in every category.


I think you're confusing "can't get into" with outright dislike. I can appreciate Uncharted 2 for some of its qualities, but I just had no desire to continue on past the first few levels.
 
No I get that. Everyone's opinions are different, but I always find it odd with the Uncharted example. Gears and Halo, absolutely. But Uncharted always surprises me.
 
Amir0x said:
Bioware, Bethesda, Blizzard - the three B's. But also companies like CD Projekt, Obsidian and Runic games have found varying levels of success in the genre. It's quite expanding, whereas with jRPGs the big developers sales-wise remain SquareEnix with their Final Fantasy, Dragon Quest and Kingdom Hearts.

Atlus carved out a niche for itself, but it is still very much a 'niche.'
Blizzard hasn't released an RPG since 2000 (MMO's are their own thing) so they can't be attributed to any recent rise in WRPG popularity, which didn't start till they moved over to consoles (KOTOR and Fable to a degree but mostly Oblivion). As much as I like Obsidian, the success of their games is due in large part to name recognition of the series in which they are creating a sequel for (primarily Bioware and Bethesda games btw) and even that couldn't help DSIII. Their first foray into creating their own game/IP from scratch (Alpha Protocol) bombed hard. Runic has thus far only made one game and though it has sold 1M copies, it took a 1.5 years and at a price of $20 or less. Lastly, CDProjekt have done relatively well for themselves but they are more on the level of the White Knight Chronicles or Tales of... games sales wise, which are seen as mid-tier games.

Categorically untrue. Western RPGs are unique in terms of how much effort the developers go into world building. We're talking sometimes libraries within the game filled with multiple page reports detailing past wars, political strife, factions, city histories. We're not talking like the typical jRPG open a book and you get one sentence about something; we're talking a very real drive to make a world feel like it has existed before you and will exist after you.
I feel that (some) JRPGs do have all that information available, it's simply not always placed into a codex menu. The lore is something generally pieced together over the course of the game through dialog, cutscenes, items, ect. Wikis/Fansites will generally consolidate some of this information though the Japanese ones are far more in-depth. Point is, I think there is a comparable amount of lore in the Star Ocean Universe as there is in the Mass Effect Universe. The Elder Scrolls Universe is the only one I feel that stands far and away above the others in terms of depth (for better or for worse). Older CRPGs like Baldurs Gate and Neverwinter Nights worked off of pre-established lore.

Not only that, because Western RPGs thrive on dialogue trees and choices - a blessed advantage over jRPGs - there is a constant re-feeding of world information, whereas if you talk to someone in a jRPG you're lucky to get one line of dialogue about how you're welcome in the town or some shit.
If a dialogue tree is only there for me to ask/answer questions, then I don't feel it is serving its purpose. I would much rather walk up to someone and hit the talk button once and go into a cutscene where they tell me everything I need to know in a smooth transition rather than having to choose each individual subject every few lines (same result with more steps). Choices are only good when there is a purpose or consequence to them. Not many WRPGs do this well (but otherwise, yes, it is a good system when done right).

I don't know how anyone could argue against this point, for whatever else one may feel about jRPGs. Western RPGs develop their lore like it is going out of style, whereas jRPGs are much more concerned about the 'here' and 'now', which is to say if it's not somehow directly connected to the events of the main story likely they're not going to bother developing it up. That's quite unlike most WRPGs.
The "here and now" as you put it is all that matters, to be frank. Telling me about some random battle that happened some random number of years ago and a random place between random people, all completely unrelated to anything I'm doing or will do in the game world is irrelevant. It's not like I can fact check that information or make use of it in any meaningful way. Having a ton of history just for the sake of having it isn't exactly something to be proud of. Even in literature, you're only given the information that is necessary to understand peoples motivations, the worlds politics, how the worlds science works, why there is a conflict, ect. and maybe some tidbits of information that may be useful in the future. The only lore I need (which simply applies to my knowledge of the world, not just its history) is that which helps me to understand the aforementioned points.

So in terms of sheer volume of lore, yes, some WRPGs go above and beyond the call of duty to provide the player with more information about their world than they will ever need to know (and I'm sure all 2% of the players that actually read that stuff appreciate it) but most, like JRPGs, tell you just what you need to know to have an understanding and connection to the world. As long as you know what you need to know to move throughout their game world without gaping holes in logic, the developers have done their job in world building.
 
Bayonetta - Action games like this are not my cup of tea. The presentation being on the abrasive side wasn't helpful either. I just don't find games like this intuitive, which is why I'm not a fan of fighting games either. Arbitrary combos don't do it for me.
 
Take your pick for me,

Beyond good and evil, and mirrors edge. and Bayonetta are probably three of the biggest though. I can't figure it out but no matter how much I try I just can't ever seem to get into games with female lead characters.

I don't hate the idea of giving women strong characters to play as in games, or anything like that I just can't ever seem to really connect with female characters when i'm playing. I want the gaming world to evolve female characters in the future especially if my daughter ever gets into gaming, but I just personally cannot get into them.
 
Any JRPG, MGS, racing sims(arcade racers are fine), Resistance and Killzone. Oh, and Bayonetta. Bayonetta might be the single most overrated game of all time on GAF. It was shit and embarrassing to even look at.
 
This generation, probably Super Scribblenauts (I skipped on the first). 5th Cell has some grand ideas in their games, but gameplay is just not fun enough for me. Drawn to Life was enjoyable mainly for the game world and story.
 
For the longest time, and even now, God of War the franchise

I prefer myself more action-oriented games like DMC/NG/Bayo then a more adventure-oriented games. I am playing all three now but really it's more getting a taste of GoW.
 
Amir0x said:
not if you like platformers it's not >:(

Mechanically the game is solid but something about it disinterests me. Played it both as a kid and a few years ago, still couldn't get see what makes it so revered. I'd put DKC2, SMW, SMB3, Sonic 2/3&K, Super Meat Boy and DKCR above it. Maybe a few others I can't think of at the moment.
 
Borderlands. I think it has to do with the lack of a decent penalty for dying. Without the fear of dying, most games, particularly action games, become boring to me.
 
Uncharted:

There is just too much emphasis on the shooting. Running into a bunch of enemies and always getting shot to death is not my idea of fun

MvC3:

Too complicated for me, and the simple controls make it more confusing.

I have since sold both games. :)
 
Sitting at work today, just playing some DS games, and I remembered one that's confounded me for years. Phoenix Wright. I don't get it. People are all about those games, and I just don't see the appeal. Okay, so it's like a visual novel, only with really annoying characters and the court system as envisioned by a 6 year old? Buh?
 
Xilium said:
The "here and now" as you put it is all that matters, to be frank. Telling me about some random battle that happened some random number of years ago and a random place between random people, all completely unrelated to anything I'm doing or will do in the game world is irrelevant. It's not like I can fact check that information or make use of it in any meaningful way. Having a ton of history just for the sake of having it isn't exactly something to be proud of. Even in literature, you're only given the information that is necessary to understand peoples motivations, the worlds politics, how the worlds science works, why there is a conflict, ect. and maybe some tidbits of information that may be useful in the future. The only lore I need (which simply applies to my knowledge of the world, not just its history) is that which helps me to understand the aforementioned points.

So in terms of sheer volume of lore, yes, some WRPGs go above and beyond the call of duty to provide the player with more information about their world than they will ever need to know (and I'm sure all 2% of the players that actually read that stuff appreciate it) but most, like JRPGs, tell you just what you need to know to have an understanding and connection to the world. As long as you know what you need to know to move throughout their game world without gaping holes in logic, the developers have done their job in world building.

You'd be surprised. A good amount of people do get into the story, it depends more on what they find interesting.

The reason to build a good amount of background lore is not just to deliver it to the player in a huge text block, often times you need that to fill out the nuances of the world, and tell a deeper, more effective story and engage the player beyond "Just kill X, kthxbye". Good worlds don't automatically mean better stories, but it's a better base to build from.

And that's what a good amount of wRPGs are good at. For the most part, I can't say the same about jRPGs--in a lot of cases, the sentence is all that exists.
 
tmarques said:
Okami. Beautiful but oh so boring. Couldn't play more than a couple of hours.
I agree.

I really wanted to like it because I loved the art, but I just couldn't even arrive half way through....
 
electroshockwave said:
Well, if you're playing online there's usually a message saying that beginners should go there later. And I beat him on my first time in 1-1. I had to get the thief's ring and cling ring first and he killed me a couple of times but I did it and I don't think I was cheesing him.
I'd say that's cheesing but that's up to definition of course. I did it as well by exploiting his AI (you can use the trebutchets to get him stuck and then finish him off from a distance). First time he smoked me though.
 
A game I think that is difficult but fair compared to Demon's Souls is Etrian Odyssey III.

I think Catherine is a great game yet flawed. But the more time I spend with it, the less and less I agree with those who take issue with its difficulty.

I never touched an FAQ with either of these games.

I can see why someone wouldn't like Yoshi's Island. The visual style is amazing. However, I felt the gameplay was too puzzle-based. The running and jumping didn't feel as pleasurable as other Mario games. Throwing eggs could get tedious.
 
Ratchet & Clank: Horrible design, mediocre at best system made even worse by forgettable level design.
Spyro 1-3: The definition of boring, with bad controls on top of it, among the worst platformers I've ever played and I've played a lot of them
Little Big Planet (1, I've never played 2): Absolutely superb level creation tool with absolutely subpar platformer gameplay. The jumping mechanic feels like a really bad Flash-game, the multiple layers are annoying at best. Simply put a horrible platforming-game
Metal Gear Solid series: Incredible amount of boring story sequences held together by stealth sequences.
all fps ever created (and most of them are universally praised, CoD, Halo, Doom, Quake, Counterstrike, Battlefield) and similar third person shooters (Gears, Uncharted): I just can't stand their type of gameplay
Metroid 2: while I really love the Metroid series, Metriod 2 is really just... meh, one hell of a let down
GTA 3D series: boring collection of not-so-well-working gameplay-styles parred with a super-tedious "gangster"-thematic
Jak 2: after quite a nice first game it just became shooting and apeing GTA, yuck!


Soo... obviously I hate most games GAF likes >.>.
 
Yoshi said:
Ratchet & Clank: Horrible design, mediocre at best system made even worse by forgettable level design.

I have to agree. I gave it a go a after hearing so many positive reviews and found it quite uninteresting, just couldn't get into it.
 
Mass Effect 2 - Average

Halo Series [bar ODST]
- Goldeneye & Perfect Dark were better

Red Dead Redemption
- Best mission was patrolling with the dog. Everything else was artificial and trite.

Uncharted 2 - not enough climbable things, gunplay was poor. Pretty game which won't age well.
 
Boombloxer said:
You'd be surprised. A good amount of people do get into the story, it depends more on what they find interesting.
The story only pertains to your actions in the world as you progress through the game. Who the current leader of the Turian homeworld is or how their government is structured has nothing to do with what Commander Shepard is doing throughout the course of the game and isn't a part of his/her story. Having an interest in the story doesn't necessarily mean a person has an interest in the universe's lore.

The reason to build a good amount of background lore is not just to deliver it to the player in a huge text block, often times you need that to fill out the nuances of the world, and tell a deeper, more effective story and engage the player beyond "Just kill X, kthxbye". Good worlds don't automatically mean better stories, but it's a better base to build from.
Except that is exactly what happens. That's exactly what a codex menu (or whatever name they use for it in-game) is, a wall of text. In a good game, everything that you need to know about the game's universe will be presented to you in some fashion as you progress through the game. Everything else is thrown into the codex. You can have a complete understanding of your story, your role, other peoples actions, ect. without once having to open a codex (or having one at all).

As for the story thing, you can reduce most games down to "Just kill X, kthxbye". Mass Effect - Kill the Reapers, Witcher 2 - Kill the assassin of kings, Dragon Age Origins - kill the Archdemon, ect.
 
Heavy's Sandvich said:
Mass Effect 2 - Average

Halo Series [bar ODST]
- Goldeneye & Perfect Dark were better

Red Dead Redemption
- Best mission was patrolling with the dog. Everything else was artificial and trite.

Uncharted 2 - not enough climbable things, gunplay was poor. Pretty game which won't age well.

These have to be the worst reasons I've read in this thread for not being able to get into games that are "universally praised" on GAF.
 
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