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Universally praised games on GAF you can't get into?

Mass Effect. Everything that isn't a dialogue tree is just hilariously sloppy and clunky. The combat is easily the worst shooter I've ever played, even out of combat walking is glitchy and slow. It makes me long for Quantum Theory's (awful) controls. Driving is bad, "flying" through space is bad. They really shouldn't have bothered with the combat.
 
Most JRPGs: Not so much RP in those.
Fighting games: Requires too much commitment to a single genre to get good.
EVE Online: Even I personally praise this as one of the best MMOs in the world but I dont wanna play it, too boring.
Farmville: Ah hell no!
 
Archer said:
Terrible, terrible game.
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I remember the first time I played Half Life 2. It was shortly after I'd played Halo 2. I remember being really bored the entire time. Kinda snoozing my way through. I destroyed the helicopter and turned it off. Years later, after seeing footage of Episode 2 and portal, I grabbed the Orange Box, and before I started playing, I read the history of Half Life, the timeline of the universe that is on that fansite. Then I started playing and it is now in my top 3 favorite games of all time.
 
I've actually just been really impatient with gaming as of late. I'd play some good game and then just forget about it, only to pick up where I left off another month later and get a good session in. This mostly affects RPGs for me.

So far my queue list consists of:
Demon's Souls
Zelda 64 3DS
Persona 3 PSP.
 
Amir0x said:
Categorically untrue. Western RPGs are unique in terms of how much effort the developers go into world building. We're talking sometimes libraries within the game filled with multiple page reports detailing past wars, political strife, factions, city histories. We're not talking like the typical jRPG open a book and you get one sentence about something; we're talking a very real drive to make a world feel like it has existed before you and will exist after you. Not only that, because Western RPGs thrive on dialogue trees and choices - a blessed advantage over jRPGs - there is a constant re-feeding of world information, whereas if you talk to someone in a jRPG you're lucky to get one line of dialogue about how you're welcome in the town or some shit.

I don't know how anyone could argue against this point, for whatever else one may feel about jRPGs. Western RPGs develop their lore like it is going out of style, whereas jRPGs are much more concerned about the 'here' and 'now', which is to say if it's not somehow directly connected to the events of the main story likely they're not going to bother developing it up. That's quite unlike most WRPGs.

Oh, I appreciate a good amount of world-building, but at the end of the day... I prefer the Japanese approach, since you are usually "living" the events of the game. If you hear a namedrop of a mysterious elven village, or of a war that happened in the past, rest assured you will be going to the village, or doing something plot-related involving that war. The lore in lots of western RPGs makes the world look much bigger and more grandiose than it usually is, but I was very frustrated reading about lots of the different homeworlds and cultures in the Mass Effect series but never going to visit there! Or I hate having to read through the lore to have some semblance of an idea what was going on (Witcher 2, you have all these kings and politics and wars that are frequently referred to in the plot, that are so easy to get confused).

And there's a fair amount of Japanese RPGs with developed lore. That whole Xenogears perfect works for instance, the Ivalice world, continuity in the game series (Suikoden, Phantasy Star), or a lot of the bestiaries, weapon and item descriptions, glossaries/datalogs (Xenosaga, Star Ocean 4).

One thing that I noticed in a lot of games from both sides of the ocean, is when talking to NPCs... and you finish your business with the NPC... the NPC won't have anything more to say, no matter what else has gone on since you last finished your business. But in lots of Japanese RPGs, you can talk with the NPCs and what they say changes due to what's actually going on in the world. The DQ series does this best, with certain NPCs having their own very miniscule stories that develop slightly during the course of the game. Apart from the most important NPCs, in western RPGs the NPCs don't really have anything interesting to say either ("say somethin witcher, or didja just FARRT?")
 
Mass Effect (or Bioware in general) - just don't care for the characters or story and dialog trees and create-a-character don't excite me.

Fallout 3 - not understanding what the big deal is with this one at all it looks bland and lacking in art direction

GTA IV - I haven't liked this series since the original games(only because they were so silly/mindless) and found 4 just as boring. The last one I really played was GTA 3 in which I, beat a few hookers with a bat, ran over a few people, got chased by the cops, got bored......

Call of Duty - to me this is the Madden of FPS's, wash, rinse, repeat.
 
Curufinwe said:

Holy shit. That looks pretty awesome. But then I think to myself that I probably couldn't replicate that and would just get owned. :(

Anasui Kishibe said:
I've tried thousands of times, but for the life of me I can't get into Civilization. I even like the genre, goddamn

That's another one you can put me down for.

How people can sit there and waste hundreds of hours away on Civ V I will never know.
 
vicissitudes said:
Demon's Souls: I have tried so many times to get into this, but it just fails to grab me. I've played it for about 5-6 hours total and I've given up at this point. No story, no characters, drab environments, enemies all look the same, gameplay consists of slash and shield. You wander around killing enemies pointlessly until a random enemy comes along that's 10x stronger and you die. Then you get transported to this weird world where you wander around and kill more enemies pointlessly trying to get to God knows where, until you are randomly killed again. I mean I'm sure I'm missing something but I don't really want to play for 10+ hours just to hope that it gets better. There's nothing in the game that's fun in any form or motivates me to keep playing.
Completely disagree.

vicissitudes said:
Shadow of the Colossus: again, (at least at the start) no story, no characters. You're thrown into this place where you ride a horse around. Great. Took me a long time to figure out how to climb those darn beasts and then when I finally did it was like "okay...so the entire game is I climb for a while until I find a mark then stab it?" After the 4th or 5th beast I just got bored and stopped playing. Oh, to its credit the horse-riding was kinda fun. For 2 minutes.
Completely agree.
 
It would have to be the Halo series for me. I have played and beaten 1 and 3 (including putting in extensive hours in online multiplayer for the latter), and while I find them decent, I do not understand some of the undying love that certain fans have for the series. I feel like the first game was the worse offender when it came to repetition and blandness (including some dull environments).

I do not think that they are bad games, but I don't see what makes Halo so revered in the genre. I know people who spend all day writing Halo fanfiction, and despite having read some of the novels, I do not see what makes the Halo universe that compelling.


vicissitudes said:
Demon's Souls: I have tried so many times to get into this, but it just fails to grab me. I've played it for about 5-6 hours total and I've given up at this point. No story, no characters...

Shadow of the Colossus: again, (at least at the start) no story, no characters. You're thrown into this place where you ride a horse around. Great.
The beauty of the games you mentioned lies in the fact that...the "story" is in front of you. There are mostly no obtrusive, overdone cutscenes with lengthy, mediocre dialogue. They don't go to great lengths to explain inane and ridiculous concepts, and don't hold your hand to explain the obvious. The environment tells its story with the atmosphere, leaving it up to your imagination to fill in the blanks and understand what once transpired. The unspoken mysteries are part of what make their universes intriguing.
 
The Elder Scrolls: Oblivion. I've played it when it came out, bought it on Steam last year, replayed it four or five times, and just can't understand what's so fun. I've roamed around and can't have fun.
 
Persona 3 and 4.

Don't get me wrong, I actually like many of those games' aspects. Music, presentation, general gameplay elements, the BEGINNING of the story, etc.

Those games are just too damn long for their own good. They're part of my very, very short list of games that I actually like but can't get myself to finish. Ironically (or not), this list also includes Digital Devil Saga 2 and SMT: Nocturne...

Atlus gets a lot of things right though, and with Catherine, seem to be learning from these mistakes with a more straightforward approach. Quality > Quantity. I guess this bridges nicely with the other JRPG thread that was recently opened.
 
Taco_Human said:
The Elder Scrolls: Oblivion. I've played it when it came out, bought it on Steam last year, replayed it four or five times, and just can't understand what's so fun. I've roamed around and can't have fun.

It's a large, lifeless empty world.
 
The use of cover in Vanquish is similar to the use of cover in a John Woo movie.

It's just there to give the character a second to breath, these muthafuckas aint hiding from a fight.

If you're playing it like Gears you're doing it wrong.
 
Oblivion.
Demon Soul.
Minecraft.

Minecraft I prob played a good 25 hours. Haven't touched it since I got bored.

Oblivion I just got bored. Take note I did not know about fast travel and ran all the way when you first get out.


DS. I just got bored.
 
Uncharted. Gaf says, "It's Indiana Jones the video game!" Me? Just another shooter but set in islands. Really couldn't feel the game. What I would play for a similar setting that is better? Just Cause 2.

Demon Souls. Gaf says, "It's pretty hard!" Me? Not really that hard. It's just that people, or at least those who play HD consoles, always been playing easier games lately.
 
I was determined to get into Mass Effect, perhaps it's just getting older but I grew tired of it fairly early on. I should give Mass Effect 2 a go since I've heard it addresses a lot of the issues I had with the first game.

Other than that GAF has usually steered me in the right direction.
 
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