Geoff Keighley basically confirmed this last week. According to him it is because Sony is allowing user created mods, and Microsoft thinks it could be used to undermine their Xbox Live service. He says PC and PS3 versions release at the same time, and the 360 is coming sometime later after they sort out some issues.
Same here. This reminds me of when Harmonix said they were thinking of releasing tools so users can create content for Rock Band. If MS doesn't allow them to do it, but Sony does, then I know which version I am buying. :lol
This could work very well on PS3 if both mods and mouse/keyboard are allowed. The PC version is obviously THE version to play, but for those of us who will not have a PC capable of handling UE3 properly, it may be a nice alternative.
Petitions, no thanks. If it ulitmatly means waiting till spring/mid 2008, no thanks as well. I kind of wanted this game, but not unless it's day and date. I'm certain by this time next year I'll have way too much in the gaming department to worry about this title.
Could be a good chance for Sony to show what its network is worth, if its true. And it might be the same deal as with Haze; given the lack of Halo on the system, it might make sense to capitalize on providing a substitute for PS3 owners without a 360 that wants a solid FPS kick. And then release it on 360 at a time when 360 owners are more welcoming of a new FPS.
Ahh. Well, personally, I could care less where my Unreal Tournament games show up console-wise as long as it doesn't effect the PC release, and I'm pretty sure quite a few others who grew on the series starting with Gold or Tournament feel the same way.
But hey, it's not bad seeing Epic throw Sony a bone here, although it seems to be moreso a result of Live-based issues than the companies' preferences.