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Unreal Tournament 3 - PS3 exclusive

typhonsentra said:
Five pages for news from an "Old Retailer", or has new info surfaced since the first page

Apparently yes, in a game trailers interview with a MS guy, it was mentioned that a certain game would come out for the PS3 first because it allowed user mods. In a interview from last year, Mark Rein mentioned that PC mods could be possibly transferred over to the PS3. So it sounds true since no other game has mentioned this(PC mods to PS3 specifically).
 
Old, but noteworthy...

http://www.gamasutra.com/php-bin/news_index.php?story=10974

From a Tim Sweeney interview in 06
In fact, he was very positive on Sony's open attitude to networked content compared to the Xbox 360 - he commented of Microsoft's platform: "Unfortunately it's more of a closed platform," and even noted that Microsoft seems to be "quite negative toward user-created content" under certain circumstances Epic has encountered.

He notes that the mod community was "an essential part of [Epic's] success", and commented: "We would love to transfer this mod community over to the console platforms." Of course you'll need a PC to create levels for the upcoming UT2007 for PS3/PC, but Sweeney believes that everything will be in place so that modders can make new levels on the PC, "download them to the PlayStation 3, and distribute them online."
 
So let me get this straight.

This game went from

-PS3 console exclusive

to

-Simultaneous release

to

-Coming to 360 first

to

-PS3 timed exclusive
 
a Master Ninja said:
Geoff Keighley basically confirmed this last week. According to him it is because Sony is allowing user created mods, and Microsoft thinks it could be used to undermine their Xbox Live service. He says PC and PS3 versions release at the same time, and the 360 is coming sometime later after they sort out some issues.


Yup.
 
Why are console gamers so adamant on everything being gimped for consoles? With the traditional console controllers that we have right now, a game like UT3 is not going to be anywhere near the same experience as with a KB+M or PC.

Next we'll hear about console gamers demanding Starcraft II.
 
Omar Ismail said:
XFPS 360
xfps_360-200-200.jpg

Can people stop complaining about mouse and keyboard on the 360 now? If people really care that much about using a particular control scheme, pay some money and get it. Sucks that it doesnt' work with the SFAC stick though :(

My understanding is that it doesn't really work very well. The sentivity is all screwed up.
 
Omar Ismail said:
Not really. With great game design/input mechanics I'm sure you could devise something that captures the essence of UT's frantic gameplay, while providing manageable control to the average player.

Nope, not really. Unless by great input mechanics you mean kbm.
 
Kittonwy said:
You don't have a PS3?

Nope, PC/360 here, don't plan on getting one this gen either. Total of 2 games I'm interested on the PS3 that are exclusive to the platform and it's not worth the price of admission for me. As long as this game hits day and date on the PC as well, all is good.
 
cyberheater said:
The should ban mouse and keyboard for the online portion unless they specifically allow you to filter matches by controller. Otherwise it's going to suck for gamepad users...

I was just thinking about that, that it would sux for the gamepad people, but as you say, a filter would solve those problems :) I hope they include a filter like that.
 
szaromir said:
Seriously, adding for k/m support in a console shooter will lead to splitting userbase or serious advanage of one group of gamers, causing frustration in controller users. There's no way in hell it's a good decision - just balance console versions around controller, Epic.

1) They can probably detect what you are using, and set up matches based on it.

2) I'd guess 99% of PS3 users have a keyboard & mouse available to use. While not all are USB, you can purchase a dual-head PS/2 to USB converter for like $6.
 
"Releasing UT on consoles, oh my, hahaha."

I don't really care about UT going to consoles, so long as Epic doesn't make concessions for the console crowd on the PC version (and they're likely not going to do that).
 
Onix said:
My understanding is that it doesn't really work very well. The sentivity is all screwed up.

Oh really? That sucks. I mean the thing doesn't even work with the arcade stick! That was the big kick in the pants for me. Hopefully they improve it, or a new version comes out that actually works.

Chris said:
Nope, not really. Unless by great input mechanics you mean kbm.
No, I mean with smart design. Before Halo there was a lot of flak in general about FPS on console. Never mind fast speed and all that jazz. But when you look at the innovations that Halo brought such as friction and glue, that really made it an enjoyable experience.

I'm sure there is SOME kind of innovation out there that would make it work on a faster level. Who knows, such an innovation might even make it better than a kbm like some people find Halo.
 
YYZ said:
Why are console gamers so adamant on everything being gimped for consoles? With the traditional console controllers that we have right now, a game like UT3 is not going to be anywhere near the same experience as with a KB+M or PC.

Next we'll hear about console gamers demanding Starcraft II.

They don't care that its gimped. They aren't going to play the PC version anyway, so they'd rather have it in its ported over form, even if some of what makes UT so awesome is lost in translation. It's understandable, if a bit degenerate.

The console UT ports do help pay for fhe development of the PC version, so don't think of them as whiny or adamant-I sort of view them as useful tools.
 
Omar Ismail said:
Oh really? That sucks. I mean the thing doesn't even work with the arcade stick! That was the big kick in the pants for me. Hopefully they improve it, or a new version comes out that actually works.


No, I mean with smart design. Before Halo there was a lot of flak in general about FPS on console. Never mind fast speed and all that jazz. But when you look at the innovations that Halo brought such as friction and glue, that really made it an enjoyable experience.

I'm sure there is SOME kind of innovation out there that would make it work on a faster level. Who knows, such an innovation might even make it better than a kbm like some people find Halo.

Yes, great innovations like 1/4 screen reticles, slow as molasses game pacing and more auto-aim than you can shake a stick at. This is what we don't want to see in UT.
 
szaromir said:
Most people don't really have space to place kb/m in their living room. Also, using kb/m while sitting on your couch is not comfortable. Majority is used to play on controllers.


It's not like gamepad is default setup for games on PC...

PC games going to consoles should are still PC games. HL2 and UT3 are not console games, they are not meant to be played with a controller. Many people use VGA adapters, so they're on desks. I know I'd figure something out instead of using a gimped controller.

Mouse/keyboard has been done online on the DC, MS is offering nothing new, they just want people to play by their own arbitrary, stupid rules.

Onix said:
My understanding is that it doesn't really work very well. The sentivity is all screwed up.

Plus it's $80!!! There are USB ports RIGHT ON THE FRONT OF THE SYSTEM. LET ME USE THEM. Same thing with the wheel. Why does MS have to be so goddamn restrictive?

YYZ said:
Why are console gamers so adamant on everything being gimped for consoles? With the traditional console controllers that we have right now, a game like UT3 is not going to be anywhere near the same experience as with a KB+M or PC.

Next we'll hear about console gamers demanding Starcraft II.

Why do you think Borys is so filled with rage all the time? :lol

MS comes into the market and demands everything be done their way or not at all.

Omar Ismail said:
No, I mean with smart design. Before Halo there was a lot of flak in general about FPS on console. Never mind fast speed and all that jazz. But when you look at the innovations that Halo brought such as friction and glue, that really made it an enjoyable experience.

Halo is a console game, not a PC game. Same with GoldenEye, Turok and Perfect Dark.

I'm sure there is SOME kind of innovation out there that would make it work on a faster level. Who knows, such an innovation might even make it better than a kbm like some people find Halo.
Controller =/= m/kb.

Just open up access to the USB ports, voila, problem solved. MS being hardheaded is the reason for the problem.
 
Slow down guys, I can't get through the thread fast enough, new pages keep appearing!

Draft said:
Anything that plunger ****s Microsoft's microtransaction business model is OK by me.

Damn right. Hopefully UT3 can change MSs microtransaction policy like Castlevania changed their 50mb limit policy.
 
Omar Ismail said:
Who knows, such an innovation might even make it better than a kbm like some people find Halo.

You've got a big honking hard limitation with the analog stick aiming. You could make it faster, but then you'd have to extend the already-enormous cone of console aimbot code to encompass the whole damn screen.
 
YYZ said:
Why are console gamers so adamant on everything being gimped for consoles? With the traditional console controllers that we have right now, a game like UT3 is not going to be anywhere near the same experience as with a KB+M or PC.

Next we'll hear about console gamers demanding Starcraft II.
...PS3 UT3 supports KB + mouse. Try harder.
 
Plus it's $80!!! There are USB ports RIGHT ON THE FRONT OF THE SYSTEM. LET ME USE THEM. Same thing with the wheel. Why does MS have to be so goddamn restrictive?

This is completely baffling and infuriating at the same time. Especially for PC gamers with already high end racing or flight (AC6) setups or regular USB KB/M setups looking to get a 360.
 
Too bad if you don't have KB/Mouse.
I trust Epic not to f**k with a good thing. Unreal is a very precise game, and if they start implementing sillly console concessions like Shadowrun, the fans won't touch it.

You can still use KB and mouse and suck. If you're getting pwned online, then the matchmaking servers should hopefully match you with players of lower skill level, no matter what peripheral they're using.
 
"Too bad if you don't have KB/Mouse.
I trust Epic not to f**k with a good thing. Unreal is a very precise game, and if they start implementing sillly console concessions like Shadowrun, the fans won't touch it."


Pretty much.
 
YYZ said:
Why are console gamers so adamant on everything being gimped for consoles? With the traditional console controllers that we have right now, a game like UT3 is not going to be anywhere near the same experience as with a KB+M or PC.

Next we'll hear about console gamers demanding Starcraft II.


1) They are more comfortable playing console games.

2) They lack the PC power to play newer games.
 
dralla said:
why isn't this locked?

Who knows, but similar posting on the EPIC forums was locked pretty quick it seems. If Mark Rein doesn't deny it in 24 hours you can bet your bottom dollar there is some truth to it. He loves knocking rumors out of the water and quickly I might add.
 
Barnolde said:
Plus it's $80!!! There are USB ports RIGHT ON THE FRONT OF THE SYSTEM. LET ME USE THEM. Same thing with the wheel. Why does MS have to be so goddamn restrictive?

Why do some people spell MS with a $?

I understand that MS is trying to improve their bottom line by promoting 1st party peripheral sales, but yea, it sucks for the consumer.
 
Teknopathetic said:
"Releasing UT on consoles, oh my, hahaha."

I don't really care about UT going to consoles, so long as Epic doesn't make concessions for the console crowd on the PC version (and they're likely not going to do that).
They can adjust and tweak console versions for gamepads and leave pc version as it is. Seriously if I bought this game for a console I would be pissed to no end that I can't play it with my preffered controller but use kb/m instead. Though it's not my problem as I'm not interested in UT3 (though I am in this mods/community created contend issue).
 
Considering Epic isn't self publishing UT3 would they really have that much say on shipping it for X console based on their opinions of user content? This would be the publishers call, would it not?
 
if you wanna bitch about controller vs kbrd mouse splitting markets, just look at shadowrun.

Its easy to bark down and moan about whats coming to the ps3 and how its "splitting the market and destroying gaming." MS did this first with shadowrun, and im yet to hear much if any "OH MY GODZ DESTROYED GAMEPLAY CAUSE KBRD MOUSE PLAYERS PWNZZZZ controller"
 
B-Ri said:
if you wanna bitch about controller vs kbrd mouse splitting markets, just look at shadowrun.

Its easy to bark down and moan about whats coming to the ps3 and how its "splitting the market and destroying gaming." MS did this first with shadowrun, and im yet to hear much if any "OH MY GODZ DESTROYED GAMEPLAY CAUSE KBRD MOUSE PLAYERS PWNZZZZ controller"
That's because there's only 3 people who bought the PC version.

Shadowrun was made for the 360 from the start; UT has always been a PC series and will remain that way (in heart).
 
Redbeard said:
Try making a thread about MGS4 coming to 360. Maybe you won't be banned because you can't be proven wrong.
MGS4 rumors are based on nothing. This rumor is based on one of the best interviewers in gaming community.
 
B-Ri said:
if you wanna bitch about controller vs kbrd mouse splitting markets, just look at shadowrun.

Its easy to bark down and moan about whats coming to the ps3 and how its "splitting the market and destroying gaming." MS did this first with shadowrun, and im yet to hear much if any "OH MY GODZ DESTROYED GAMEPLAY CAUSE KBRD MOUSE PLAYERS PWNZZZZ controller"

Probably because FASA made the game control worse with a mouse than with a controller.
 
UncleGuito said:
1) The PC version will be FAR superior to the console versions.
2) The title of this thread is misleading, ban OP.

Agree with your first statement, but the second would clean out GAF. Anyway, I'm surprised there is this much interest in the title or should I say what system gets the "better" version of the game.
 
B-Ri said:
if you wanna bitch about controller vs kbrd mouse splitting markets, just look at shadowrun.

Its easy to bark down and moan about whats coming to the ps3 and how its "splitting the market and destroying gaming." MS did this first with shadowrun, and im yet to hear much if any "OH MY GODZ DESTROYED GAMEPLAY CAUSE KBRD MOUSE PLAYERS PWNZZZZ controller"
Shadowrun is no Unreal Tournament, though.
 
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