It doesn't need it. Games can save on the cart and those of us who want digital download games will buy a large capacity card anyway.Meisadragon said:It should have a memory card, but the size will be very small. I'll be surprised if it doesn't.
It doesn't need it. Games can save on the cart and those of us who want digital download games will buy a large capacity card anyway.Meisadragon said:It should have a memory card, but the size will be very small. I'll be surprised if it doesn't.
it's definitely not. I forget who said it but a long time ago it was said that it really wasn't possible. Of course people here choose to selectively read things so everyone ignored it and moved on.Pazuzu9 said:Hang on... isn't this the closest thing we've ever had to a statement from Sony asknowledging that cross-game chat on PS3 is impossible/not going to happen?
How hard is it to clarify that one point?
PSVita game carts can allow you to save your files on same game cart. If you want extra media on your PSVita, you're gonna have to spend extra $$.KAL2006 said:It would be crazy if there is no memory that comes with the Vita, every device in this day and age comes with at least a little memory, from a 360 Arcade, to a smartphone to even a 3DS.
Yes 3DS and its 64MB(128) ram are pretty sadTyRaNtM said:I think that the developers says that the RAM was halved, not because the amount of RAM was halved, they were saying that, because the type of RAM isn't the same type as a console RAM (Vita RAM must be a smartphone like RAM).
So, you can have even a 1GB in RAM, but a console type RAM is better.
In resume, a 512MB Smartphone like RAM is like a 256MB console RAM or worst.
Pretty much, including anything below 16gb would be useless to the majority of people as anyone using DD will be buying several games and of course Sony won't include a 16gb card for cost reasons.Billychu said:It doesn't need it. Games can save on the cart and those of us who want digital download games will buy a large capacity card anyway.
Really? Was it a statement from someone directly involved with the PS3?-Pyromaniac- said:it's definitely not. I forget who said it but a long time ago it was said that it really wasn't possible. Of course people here choose to selectively read things so everyone ignored it and moved on.
Billychu said:It doesn't need it. Games can save on the cart and those of us who want digital download games will buy a large capacity card anyway.
Yea, even if they included let say 2-4GB of storage, you could bet there would be people going nuts and why it didnt have 1xGB of space built in. No one will be happy so they let the costumer choose even though its gonna be expensive. But thats also due to retail launch price. They must keep cost low to make that price and not lose too much per console.Mr_Brit said:Pretty much, including anything below 16gb would be useless to the majority of people as anyone using DD will be buying several games and of course Sony won't include a 16gb card for cost reasons.
They wouldn't give us a big one. How big are Vita's carts? Would a 4 GB one even fit two games?Gravijah said:The hell it doesn't. I'm a cheapass; the longer I can go without needing to buy a new card, the better.
Billychu said:They wouldn't give us a big one. How big are Vita's carts? Would a 4 GB one even fit two games?
Vita games come in 2GB and 4GB carts so theoretically a 4GB card could fit 2 or more games depending on their sizes.Billychu said:They wouldn't give us a big one. How big are Vita's carts? Would a 4 GB one even fit two games?
Mr_Brit said:Pretty much, including anything below 16gb would be useless to the majority of people as anyone using DD will be buying several games and of course Sony won't include a 16gb card for cost reasons.
Yup, they won't include it because you can save games on the game cards itself. Oh well.Billychu said:It doesn't need it. Games can save on the cart and those of us who want digital download games will buy a large capacity card anyway.
Console RAM isn't possible to put on a small portable for a lot of reasons, and there is nothing wrong with LPDDR 2 because for a Portable with a minuscule resolution, a high bandwidth isn't required.TyRaNtM said:I think that the developers says that the RAM was halved, not because the amount of RAM was halved, they were saying that, because the type of RAM isn't the same type as a console RAM (Vita RAM must be a smartphone like RAM).
So, you can have even a 1GB in RAM, but a console type RAM is better.
In resume, a 512MB Smartphone like RAM is like a 256MB console RAM or worst.
Billychu said:It doesn't need it. Games can save on the cart and those of us who want digital download games will buy a large capacity card anyway.
No it was someone talking out thier asshole and the internet eating it up.TyRaNtM said:I think that the developers says that the RAM was halved, not because the amount of RAM was halved, they were saying that, because the type of RAM isn't the same type as a console RAM (Vita RAM must be a smartphone like RAM).
So, you can have even a 1GB in RAM, but a console type RAM is better.
In resume, a 512MB Smartphone like RAM is like a 256MB console RAM or worst.
Gonna smoosh the games onto it?Gravijah said:I can make it fit damn it.
Mr_Brit said:Oh no! Why did you have to say that? The memories, no, make them stop! *barf*
If Sony use Netfront again I hope Vita bombs spectacularly.
Jeff, where are you???!!!!! Save us!!
Maybe an oversight but this looks like a cut and paste from an internal Sony working repository of libraries being used. The Geoclue listing might be a clue that these libraries are being used for the Vita also. Could also be features planned for the Vita might be implemented on the PS3 in a limited fashion (no GPS). May be needed for Viewing picture and movie GPS tagged.http://downloads.snei-opensource.com/pub/webkit/ said:$(CAIRO_LIBS) \ Cairo SVG library
+ $(COVERAGE_LDFLAGS) \
+ $(ENCHANT_LIBS) \...............Front end API for a spell checker and more. Needed because of multiple language spell checker backends
+ $(FREETYPE_LIBS) \...............Default Font Library & Pango is supposed to be included in latest version
+ $(GAIL_LIBS) \......................GNOME Accessibility Implementation Library
+ $(GEOCLUE_LIBS) \...............Vita will use!
+ $(GLIB_LIBS) \......................low level C cross platform lib (needed for just about everything webkit & cairo & Gstreamer)
+ $(GSTREAMER_LIBS) \...........Gstreamer AV library *
+ $(GTK_LIBS) \.......................GTK toolkit library Implements many of the Xwindows GDK wrapper functions without needing Xwindows or GDK
+ $(HILDON_LIBS) \..................Icons and control panels (touchscreen
+ $(JPEG_LIBS) \......................Jpeg compression picture library (Video too?)
+ $(LIBSOUP_LIBS) \................HTTP library
+ $(LIBXML_LIBS) \
+ $(LIBXSLT_LIBS) \
+ $(PANGO_LIBS) \...................International Fonts Cairo-pango = SVG international fonts eventually to be part of Freetype above.
+ $(PNG_LIBS) \.......................PNG picture library
+ $(SQLITE3_LIBS) \.................Data Base Library
+ $(UNICODE_LIBS) \
+ $(XT_LIBS) \.........................Xwindows libraries?
+ $(WINMM_LIBS) \..................Windows Multi-Media library ?
+ $(SHLWAPI_LIBS) \ wrapper functions convert the Unicode input string parameters to ANSI and call ANSI versions of functions
+ $(OLE32_LIBS)
Physics routines were also not implemented but Sony does appear to have inertia routines in the Vita OS UI routines.http://www.phoronix.com/scan.php?page=news_item&px=OTc3MA said:This talk was by Carlos Garnacho, but sadly there wasn't any major announcements. Carlos basically classifies the current GNOME Shell 3.0 as being "mildly multi-touch aware." He classifies that on the basis of some features being touch-friendly while other features are in-accessible, but "nothing is utterly broken." Garnacho then commented on the basic gestures support in GNOME Shell, which currently includes moving windows, tiling to left or right, maximizing, and workspace switching. What he says would be "toppings" for the GNOME Shell support is proper desktop rotation (using either the tablet device's accelerometer or a hot-key), consistent input behavior, smart displaying of relevant options, and other items. Carlos then proceeded with a brief touch demo of the GNOME Shell.
The GNOME Shell multi-touch support should improve a great deal with a GNOME 3 on-screen keyboard, when the updates to X Input 2 (i.e. X Input 2.1) finally arrive, and when the GNOME Shell Xi2 / multi-touch branches are merged.
It's exactly like a PS1 or PS2. You need the memory card for that.KAL2006 said:Thats the problem here, how can they be serious about PSN and selling games, apps, videos and etc when your first purchase can't even download anything. I should be able to buy something from PSN as soon as I buy a Vita. This will for sure affect sales for the digital store. Does this mean you have to go and buy a memory card just to use download apps like Facebook and Netflix, most other devices like smartphones do that from the get go, hell 3DS has a memory card and has apps like Netflix for download.
jeff_rigby said:1) It is too early to confirm but the PS3 GTKwebkit disclosure had libraries listed that could only be used by the Vita (geoclue).
2) The GTKwebkit doesn't support pinch and expand finger or fling or a number of touchscreen features as its designed for a Linux desktop. It's coming though.
3) Vita Near is very similar to the OLPC Sugar UI Neighborhood which uses a GTKwebkit and does not have a touchscreen.
GTKwebkit and support libraries are essentially the core of Gnome mobile Linux, all cross platform and designed to be very resource efficient. Gnome 3.2 Desktop shell uses the Gnome Mobile core libraries and is a Browser desktop.
Beyond the above it's speculation.
LONDON, May 23, 2011 /PRNewswire/ -- The Digital Living Network Alliance (DLNA) today announced the release of new Interoperability Guidelines for the playback of high-quality, premium commercial video. Announced at this week's Connected Home Global Summit 2011 in London, the new standard addresses the increasing demand for simplified access to premium commercial content throughout the home, including movies and network television programming. Developed in conjunction with global cable, satellite and telecommunications service providers, the Interoperability Guidelines leverage DTCP-IP Protected Streaming to make service provider content more easily available for playback across digital televisions, Blu-ray disc players, game consoles and set-top boxes.
The unprecedented growth of DLNA I expect is because the above is coming and all recognize it's going to be a very attractive feature.PORTLAND, OR - July 19, 2011 - The Digital Living Network Alliance (DLNA) experienced unprecedented growth in the number of DLNA Certified® televisions during the first quarter of 2011, certifying more than 1,000 models in North America, Europe, Korea and Japan. The number of television models Certified by the Alliance in the first three months of the year was greater than the total number Certified in the first four years of the program. There are now more than 4,000 Certified television models available, providing consumers with a convenient way to connect and enjoy content throughout the digital home.
It's not as easy as some would make out. You'd need fairly ideal lighting at all times on the player's face to make it work. The hardware is there, but it's more of a situational/image processing problem that stops it.Afrikan said:I'm sure I've asked this before....but would it be possible for VITA games to do that one trick that one Nintendo DS game did with 3D depth using the camera.
this one...
http://www.youtube.com/watch?v=pWYgM1RGixM&feature=fvst
just wondering if it would be possible to play Wipeout Vita like that......poor mans 3D I guess, but I'd take it thankyouverymuch.
PortTwo said:It's not as easy as some would make out. You'd need fairly ideal lighting at all times on the player's face to make it work. The hardware is there, but it's more of a situational/image processing problem that stops it.
OH jr. Ironic because my Junior tag has lasted me years.TyRaNtM said:I think that the developers says that the RAM was halved, not because the amount of RAM was halved, they were saying that, because the type of RAM isn't the same type as a console RAM (Vita RAM must be a smartphone like RAM).
So, you can have even a 1GB in RAM, but a console type RAM is better.
In resume, a 512MB Smartphone like RAM is like a 256MB console RAM or worst.
At lease he isn't a perma junior like yourself.thuway said:OH jr. Ironic because my Junior tag has lasted me years.
Cruzader said:PSVita game carts can allow you to save your files on same game cart. If you want extra media on your PSVita, you're gonna have to spend extra $$.
OldJadedGamer said:It should be like digital cameras where they give you a tiny card just barely able to do one or two things and give you a taste... but you know you'll need a bigger card down the road.
MikeE21286 said:GIVE PEOPLE A REASON TO USE THE PLAYSTATION STORE....instead of reasons not to. If their hopes with Vita, as a business model, is to nickel and dime consumers with expensive peripherals (as is typical with a console business) then they're in trouble.
If people want to use the store, they're going to buy a card. This isn't a Nintendo system. The primary people buying it at launch will be hardcore gamers.MikeE21286 said:This is dumb. They should give away memory cards and promote the use of their store.
GIVE PEOPLE A REASON TO USE THE PLAYSTATION STORE....instead of reasons not to. If their hopes with Vita, as a business model, is to nickel and dime consumers with expensive peripherals (as is typical with a console business) then they're in trouble.
If it had onboard memory, we would know by now.daoster said:Has it been 100% confirmed that there isn't onboard memory? I wonder if they're holding off on announcing it till the very last minute to see if they can get the most memory as cheap as possible to keep their losses at a minimum.
I don't know but I always assumed it was to thwart piracy. Of course there is always the tons of money Sony will make off of the cards themselves.chaostrophy said:I can understand not including memory, to keep costs down. But is there any good reason for coming up with a new proprietary memory card format instead of using SDHC?
YES, interleaving 4 discrete SD chips like Sony did with two in Duo Flash memory massively increases read speed to near Hard disk levels (exaggeration but you get the point). It increases cost though. So you have the primary fast system RAM and SD interleaved memory that has to be large enough and fast enough to quickly boot the Vita with OS and applications Sony feels necessary and then you could use cheaper off the shelf SD memory for games.chaostrophy said:I can understand not including memory, to keep costs down. But is there any good reason for coming up with a new proprietary memory card format instead of using SDHC?
Yeah, right from the time the system was unveiled they have said in interviews that the only included memory will be reserved for firmware and OS functions.daoster said:Has it been 100% confirmed that there isn't onboard memory? I wonder if they're holding off on announcing it till the very last minute to see if they can get the most memory as cheap as possible to keep their losses at a minimum.
Krev said:If it had onboard memory, we would know by now.
It's not being included to bring the price down. If Sony included a card, price would go up then people would complain Vita costs too much. It's naturally easier to get people to buy something at a lower entry price, then having people pick up accessories later (like MS did with 360).Luigiv said:Yeah, right from the time the system was unveiled they have said in interviews that the only included memory will be reserved for firmware and OS functions.
In a way, the 3DS is the same (you can only use a small fraction of the included internal memory for photos and DSiWare but nothing else) but at least Nintendo had the sense to throw an SD card in box.
I thought the new memory card format is the same as the game card?theBishop said:I'm inclined to agree. Since it hasn't been announced yet, maybe Sony themselves haven't decided. MicroSD or SDXC would be good. A new SD format would be expensive, but great over the long term. A new Memory Stick format would be disastrous.
Beyond the physical format, there's also the issue of filesystem. The PS3 HDD uses an encrypted filesystem, which is inaccessible from a PC. But assuming you'll have to backup games when the storage is full, Vita will have to be PC accessible. Unfortunately, there isn't a great way to do this right now. The most common FAT format is limited to files under 4GB. NTFS used by Windows is restricted by patents. Most other modern patent-free formats don't work on Windows. It'll be interesting to see what Sony goes with.
AzureNightmare said:The proprietary memory cards will be how Sony stays profitable with the Vita.
Nope, they're completely separate and unique entities.Callibretto said:I thought the new memory card format is the same as the game card?
Yeah, unfortunately you're right here.theBishop said:The markup on flash storage is nothing compared to the markup on digitally-distributed software.
Callibretto said:I thought the new memory card format is the same as the game card?
Luigiv said:Yeah, right from the time the system was unveiled they have said in interviews that the only included memory will be reserved for firmware and OS functions.
In a way, the 3DS is the same (you can only use a small fraction of the included internal memory for photos and DSiWare but nothing else) but at least Nintendo had the sense to throw an SD card in box.
Q: Does PS Vita have internal memory?
A: PS Vita is equipped with the storage media slot so that users can choose what memory capacity they want to utilize depending on their use.
Q: There are two slots on the PS Vita, what are they for?
A: One is for the new game medium, the other is for storage media to be utilized for personal content and download content.
Q: What type of storage media will PS Vita support?
A: This will be announced at a later date.
Q: What are the features of the new game medium / storage media?
A:
New game medium
It can not only store the full software titles but also save data as well as additional game content data. Therefore, the game title can be concluded with one piece of card.
Users can play games by just inserting the game medium into PS Vita. (a separate storage media is not required.)
As for storage media, we will announce details at a later date.
AzureNightmare said:Yeah, unfortunately you're right here.
The problem with this is that at E3 Sony had a new proprietary memory card on display that was clearly based off their memory stick format, but different in shape.theBishop said:That's why I'm hopeful that Sony won't choose a proprietary format. They want you to fill this thing with gigabytes of downloaded games, Qriocity music, and PSN-distributed films. So even if mass storage is not built-in, it's in their interest to make sure storage is as painless as possible.
FAT32 limits individual files to 4GBs but who says that a program needs so be a single cohesive file?theBishop said:I'm inclined to agree. Since it hasn't been announced yet, maybe Sony themselves haven't decided. MicroSD or SDXC would be good. A new SD format would be expensive, but great over the long term. A new Memory Stick format would be disastrous.
Beyond the physical format, there's also the issue of filesystem. The PS3 HDD uses an encrypted filesystem, which is inaccessible from a PC. But assuming you'll have to backup games when the storage is full, Vita will have to be PC accessible. Unfortunately, there isn't a great way to do this right now. The most common FAT format is limited to files under 4GB. NTFS used by Windows is restricted by patents. Most other modern patent-free formats don't work on Windows. It'll be interesting to see what Sony goes with.
AzureNightmare said:The problem with this is that at E3 Sony had a new proprietary memory card on display that was clearly based off their memory stick format, but different in shape.
Luigiv said:FAT32 limits individual files to 4GBs but who says that a program needs so be a single cohesive file?
Personally I could see it being either FAT32 with the same access sort of file access the PSP currently offers or it'll a proprietary file format, accessible only through Media Go. I'm personally leaning more towards the latter, given that a custom file format would be far more secure.
That picture is the sole reason why I keep saying the listed price for the Vita is not the true price because when you buy the system itself you will essentially only be receiving half of its functionality until you also buy a memory card. And from the looks of that picture, that isn't any flash memory standard that I recognize. It looks completely proprietary which really kills my hype for the device somewhat.theBishop said:I saw that picture. The physical size of those cards is a little odd since the highest capacity shown is 32GB. 64GB MicroSD cards have recently been announced and are much smaller.
Considering that's the only picture floating around (this was a public show, right?), and there are no other details, I'm not taking it as confirmation just yet. Maybe I'm setting myself up for disappointment.
theBishop said:I saw that picture. The physical size of those cards is a little odd since the highest capacity shown is 32GB. 64GB MicroSD cards have recently been announced and are much smaller.
The amount of included memory is typically something that is announced at the same time price is announced. The electronics industry has already trained the every man to believe that memory is most important factor to price. The fact that Sony has mentioned nothing of included memory units is pretty much a confirmation in and off itself. There's always a chance Sony could still change their minds before it launches but for now, the current plan is not to include anything.gofreak said:I don't think they've said anything yet about whether a memory card will or won't be included in the system.
This is in their FAQ:
I'm not holding my breath, but I don't think we have confirmation about this yet. On the one hand I think they ought to include a card to encourage digital consumption, on the other, any inclusion they made would be of only temporary help, and it might pee off retail a little given Sony's digital strategy. We'll see what happens I suppose.