I have misremembered.Fable Legends was actually announced at Gamescom 2013.
E3 2014 was the first gameplay trailer.
I have misremembered.Fable Legends was actually announced at Gamescom 2013.
http://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-storyIt was in this context that a pitch for a Fable 4 game was rejected. John McCormack was the chief architect of the pitch. He wanted to switch to Unreal Engine 4 and move the series into the technological, industrial age, with tram cars and flying machines. "We wanted to hit the late Victorian proper far out Jules Verne shit," McCormack says.
In the first Fable, Bowerstone was a small town. In Fable 2 it was a big town. In Fable 3 it was a city. In McCormack's Fable 4, Bowerstone was London, vast and dense. Jack the Ripper would run the streets, a Balverine in disguise.
The game would lean heavily on British mythology. McCormack planned to take Dr Jekyll and Mr Hyde, give them a Fable twist and drop them in "this kind of weird fucked up London environment".
"And that was going to be Fable 4, and it would be darker and grittier. And because it was R-rated it would have the prostitutes and the humour. I was like, man, this is going to be fucking brilliant, and everybody was really into it."
Well, not everyone. The pitch was rejected because Lionhead had to switch to making games as a service.
Ahh Deep Down! That is definitely the closest to the Scalebound situation.
I believed
I've never seen the Xbox community (if you want to call it that) this upset since the 2013 reveal. People are coming to their senses for the most part. Microsoft is going to have a hard sell this E3.
This shit was just embarrassing. Can't believe the way they venerated the guy as some sort of second-coming Xbox saviour. Hilarious to watch the fallout now though.
Phil Harrison of (then) Microsoft Studios Europe disagreed.
Lionhead was explicitly not allowed to make Fable 4 or something that would evoke Fable 4.
By the way, The Xbox One S is still a console that offers some unique features at it's price point and still has plenty of good games. It's shame that it's still underpowered though (I think people still overlook this).
I can be perfectly good console for certain individuals, but the fanboys who care about this have got to be losing their shit right now, lol.
For certain individuals? What is THAT supposed to mean? LOL
Learned Xbottedness.For certain individuals? What is THAT supposed to mean? LOL
So looking at those games Fable legends , Scalebound and phantom dust ...Maybe I don't know enough about the games but they all seem to be RPG based . Seems like the only thing telling about this is Xbox feels like RPG based games won't sell on Xbox
Shooters and western RPGs are Xbox gamers' bread and butter.
I don't know about bread & butter, but I also don't believe that to be the reason.Shooters and western RPGs are Xbox gamers' bread and butter.
Shooters and western RPGs are Xbox gamers' bread and butter.
What's there to be confused about. This is a gaming forum full of fanboys. I'm one of them.I'm confused that the ratio of posts in Xbox One announcement threads to posts in Xbox One cancellation threads is so high.
The Wii.You're not wrong. There is some sort of link between the hyping the shit out of Project Natal and the drop in exclusives on 360.
Xbox has become a joke this gen. If they didn't have BC, Sunset Overdrive, or Halo 5, the One wouldn't even be worth owning.
At least Sony was able to salvage the train wreck that was the PS3. Microsoft seems content with killing the Xbox brand with their stupidity.
There is a nice article about this point on gamesindudstry.biz about this topic.What confounds is that certainly Spencer and the rest of MS saw Sony's playbook so they KNEW how you turn around an unpopular (in the US) console and make people love it again. Build more studios make, make new more first party games outside established franchises, keep supporting them even if the first installment underperforms. Genre diversity, give something for everyone, be on friendly terms with devs, etc, etc.
What confounds me most is that certainly Spencer and the rest of MS saw Sony's playbook so they KNEW how you turn around an unpopular (in the US) console and make people love it again. Build more studios , make new first party games outside established franchises, keep supporting them even if the first installment underperforms. Genre diversity, give something for everyone, be on friendly terms with devs, etc, etc.
But instead, when the time came to save the Xbox One after launch, MS instead chose to just double down on HaloForzaGears and were content to moneyhat a couple third party exclusives. The few new first party games made were only given one shot to be a megahit otherwise they were dumped. And perhaps worst of all, they earned long-lasting enmity from indie devs with their bullshit parity clause that Spencer still has implemented. Basically every they did everything wrong even after seeing how to do it right.
There is a nice article about this point on gamesindudstry.biz about this topic.
Microsoft's chequebook warfare is bound to fail
Success in the console industry requires more than deep pockets; paying for exclusivity is no substitute for nurturing great games and services
There is a nice article about this point on gamesindudstry.biz about this topic.
Microsoft's chequebook warfare is bound to fail
Success in the console industry requires more than deep pockets; paying for exclusivity is no substitute for nurturing great games and services
I don't know about bread & butter, but I also don't believe that to be the reason.
They were promoting Witcher 3, Fallout 4, Dragon Age Inquisition and are allegedly re-making Phantum Dust.
Those released games sold well.
There is a nice article about this point on gamesindudstry.biz about this topic.
Microsoft's chequebook warfare is bound to fail
Success in the console industry requires more than deep pockets; paying for exclusivity is no substitute for nurturing great games and services
That's a pretty insightful article.
What's puzzling to me is why, as the article states, MS doesn't use their deep pockets to really nurture some talent in their own stables more often. Surely they can't have seen any significant ROI on the huge amount of money they must have spent to make RotTR "exclusive" for a year. And if they're not making tons of money back on the expenditure anyway, why not invest in a new creative studio and make something special and build their brand?
I have no faith in it, it would be a pleasant surprise if it does release.
That stuff was part of the equation for PS3 but Sony's worldwide market played a big part too.What confounds me most is that certainly Spencer and the rest of MS saw Sony's playbook so they KNEW how you turn around an unpopular (in the US) console and make people love it again. Build more studios , make new first party games outside established franchises, keep supporting them even if the first installment underperforms. Genre diversity, give something for everyone, be on friendly terms with devs, etc, etc.
But instead, when the time came to save the Xbox One after launch, MS instead chose to just double down on HaloForzaGears and were content to moneyhat a couple third party exclusives. The few new first party games made were only given one shot to be a megahit otherwise they were dumped. And perhaps worst of all, they earned long-lasting enmity from indie devs with their bullshit parity clause that Spencer still has implemented. Basically every they did everything wrong even after seeing how to do it right.
The division surely doesn't have the same loose leash that they did before, it's getting tighter. The deal for Tomb Raider was a huge waste and even with that they only had three big exclusives that whole year. Was pretty pathetic but people believe that "best lineup in Xbox History" bull crap. I mean not people here but the general public will eat it up.Because they are literally bleeding money. They have been since after the 2013 debacle, in 6 months after launch they unbundled kinect, dropped the price to 399 and shit canned a lot of tv/entertainment sectors they had spent millions on especially the Halo tv series they were going to have. Add in the money they spent on exclusive third party games, and on their software engineers to get the OS in shape after the debacle not hard to see.
Then when your games you used your checkbook for dont sell your left with money you wont be getting back. The only way they were selling lots of consoles was discounting and fire sales during holiday season in 2014-2015. They are straight up not profitable, and when you have games like scalebound, legends, failed projects like kinect and it's games along with hololens not hard to see the giant money pit the division has created.
R.I.P to the cancelled projects.
MS E3 2017 needs to deliver software wise and deliver hard.
As you should not. But delivering hard software wise with extensive gameplay demos is the best thing I believe they can do at the moment. To actually show people they still got compelling playable titles, to inspire confidence once more in them. And to make sure to deliver on shown titles by releasing the damn games.Why? To cancel them 3 years later?
I wouldn't trust MS's E3 conference too much anymore.
This shit was just embarrassing. Can't believe the way they venerated the guy as some sort of second-coming Xbox saviour. Hilarious to watch the fallout now though.
Okay, this got meThey don't need a mic because they mostly lip-sync
So 3 major cancellations and 2 major bungles. Meanwhile Sony has actually resurrected things everyone thought were cancelled (The last guardian). Amazing.
Technically TLG was cancelled and resurrected. Lets give MS 8 years to be fair then ha
this is depressing
going forward I will be very skeptical of any new game announced by Microsoft unless it is Halo, Gears, or Forza
Nah.Technically TLG was cancelled and resurrected. Lets give MS 8 years to be fair then ha