Hcoregamer00 said:
You have a point, when I got the Fencer class I started using it and noticing its overwhelming strength. A class like this with insanely high defense and very high offense has potential for abuse.
I guess that is probably why I believe the VC3 needs balancing.
The Fencer is very powerful for what it is used for - either defending your camp from pretty much every infantry unit, or using them to capture enemy camps if it is within reach. But they're slow and have very limited movement. There are other units which can do the same thing the Fencers are good at, but there are other pros and cons.
Commandos are every bit as good as Fencers with their flamethrower, and they have the added advantage of being faster and more mobile, as well as having a sub machine gun as well, for long range shots, and interception fire.
Gunners also do the same thing Fencers do (killing multiple enemies in a clustered area) but with even longer range because of the machine gun. They also make good base defenders because of their interception fire, and they move pretty well.
Depending on the situation and your strategy, the Fencer might not always be the best unit to use for taking out a group of enemies. If you are facing heavy fire from turrets and many enemies, and you want to do a frontal assault, yes the Fencer is perfect for this. But if you need to approach a base which is a little further away, it would be impossible to use a Fencer effectively.
Alternatively, if there is an APC sitting in the enemy base area, a Fencer would not be able to take that effectively. A Mauler would, but that's a final tier class. In a case like this, running a Shocktrooper Vet from behind to take out the APC would be more effective.