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Valkyria Chronicles PC |OT| May the bloodline live forever

Sera O

Banned
Any recommendations for someone new to the genre then? Sorry if I'm getting really offtopic here. Or would it be worth it just trying to muscle through Valkyria?

Basically if you are dying a lot, try different tactics and experiment with a different mix of units. Positioning can help a lot, especially when the enemy turn comes and your units are set up in the right spot to kill them off with intercept fire. Try not to finish your unit's action with them in a vulnerable situation. Also, if you get frustrated, remember that you can save mid-battle so you don't have to redo the whole thing (hit the menu button on the map screen between moves).

Ignore rank; I feel like A-ranking missions is something you go back and do after the first playthrough, or save for skirmishes. Trying to rush through the maps the first time through kills a lot of the fun - for me, anyway.
 
Okie, my high res character texture mod is uploaded now. Download link: http://www.mediafire.com/download/ii8hthg9hrgpc24/HighResCharacterTextures.rar

And more ingame examples of mod:
Normal: http://abload.de/img/rosie-normalkvucc.jpg
Highres: http://abload.de/img/rosie-highresyiuzd.jpg

Normal: http://abload.de/img/largo-normal8tur2.jpg
Highres: http://abload.de/img/largo-highresssur9.jpg

Normal: http://abload.de/img/marina-normalh2ufg.jpg
Highres: http://abload.de/img/marina-highreszkuli.jpg

Normal: http://abload.de/img/vyse-normalzhuld.jpg
Highres: http://abload.de/img/vyse-highres1gu5n.jpg

Difference isn't exactly mind blowing, but it does look better. I'm thinking it'll mostly benefit those playing at higher resoutions. It impacts all characters by the way, from any faction and even the generic units.

They really should have included this as an adjustable graphical setting in the launcher.
 
To be honest, the best way to do well in Valkyria Chronicles is to use Orders. They're really overpowered however, especially Def Boost/Caution/Unlock Potential so use at your discretion.
 

Levyne

Banned
Okie, my high res character texture mod is uploaded now. Download link: http://www.mediafire.com/download/ii8hthg9hrgpc24/HighResCharacterTextures.rar

And more ingame examples of mod:
Normal: http://abload.de/img/rosie-normalkvucc.jpg
Highres: http://abload.de/img/rosie-highresyiuzd.jpg

Normal: http://abload.de/img/largo-normal8tur2.jpg
Highres: http://abload.de/img/largo-highresssur9.jpg

Normal: http://abload.de/img/marina-normalh2ufg.jpg
Highres: http://abload.de/img/marina-highreszkuli.jpg

Normal: http://abload.de/img/vyse-normalzhuld.jpg
Highres: http://abload.de/img/vyse-highres1gu5n.jpg

Difference isn't exactly mind blowing, but it does look better. I'm thinking it'll mostly benefit those playing at higher resoutions. It impacts all characters by the way, from any faction and even the generic units.

I'll definitely have to try this out! Thanks!
 

TaroYamada

Member
The point about the faster firing rate potentially harming scout rushing as a strategy is good. If they could increase fire rate at 30 fps and alter the ranking measurements that'd actually be a net positive. It is a bug though, so if it gets touched at all it will probably be to reduce firing rate.
 

Bob White

Member
Is there a hard mode added? I played through once on ps3 and thought I remember reading that a new hard mode was added but I can't seem to find it in the OP.

Or, is playing at 60 fps the new "hard" mode lol
 
Yup. The ranking system actively punishes you for playing the game in the most rewarding and fun way, making use of all of its tools. Or you can just run in with OP scouts and end most missions in 2 turns for an S ranking, lol.
You get rewarded more exp/dct for killing other objectives, and extra weapons for killing aces. It's not total scout rushing if you want the most exp/dct each map.

Scouts are best, followed by shocks, lancers, snipers, then engineers. Shocks are powerful but limited AP. Lancers are good against tanks or bunkers when scouts don't work. Snipers are good in situations where scouts can't reach a far target. Engineers are mostly useful for disarming mines or resupplying ammo.
 
Is there a hard mode added? I played through once on ps3 and thought I remember reading that a new hard mode was added but I can't seem to find it in the OP.

Or, is playing at 60 fps the new "hard" mode lol

There is no hard moe for story mode, but there is a hard mode for skirmishes, and an EX Hard mode for the skirmishes which was DLC and is included for free in the PC version. EX Hard mode skirmishes are really brutal if you haven't mastered every aspect of the game.

VC1 does not have S-ranks. Only for VC3 (I don't remember if VC2 has them, don't think so). A is max, even if you beat the map in one turn.
 

Falk

that puzzling face
To be honest, I am kinda happy since this would change game mechanics, I guess I better start playing it through before they patch it!

Wouldn't the scout rush be harder with this bug, too???

Anecdotally (and bear in mind we're talking about years-old recall here), I had a little more trouble with some of the same scout rushes than I remember doing on PS3. Definitely don't remember having to use Defense Up/Evade Up on PS3 for the most part.
 
I don't really care about ranks, B is alright if I can get the mission done the way I want it to be. If I need more exp, I'll just grind more skirmishes. There isn't any more reward rather than exp & coin by getting higher rank, right?
 

PensOwl

Banned
There is no hard moe for story mode, but there is a hard mode for skirmishes, and an EX Hard mode for the skirmishes which was DLC and is included for free in the PC version. EX Hard mode skirmishes are really brutal if you haven't mastered every aspect of the game.

VC1 does not have S-ranks. Only for VC3 (I don't remember if VC2 has them, don't think so). A is max, even if you beat the map in one turn.

I remember playing the hard skirmishes and being completely put off from buying the EX dlc because of how hard they were. You really have to know what you're doing.
 
Is there a hard mode added? I played through once on ps3 and thought I remember reading that a new hard mode was added but I can't seem to find it in the OP.

Or, is playing at 60 fps the new "hard" mode lol

You think 60 fps is hard, try 120 or 144. "Nightmare" mode unlocked.
 

Obrek

Banned
You get rewarded...extra weapons for killing aces.

Really? I've killed a few of them on the first 5-6 levels and haven't seen anything yet. How do you know if you've gotten one? The game hasn't mentioned anything about Aces yet, I figured out they existed when
I ran into the grass on the second level and Alicia got insta-killed by Tyr hiding in the corner lol
 

Corpekata

Banned
Really? I've killed a few of them on the first 5-6 levels and haven't seen anything yet. How do you know if you've gotten one? The game hasn't mentioned anything about Aces yet, I figured out they existed when
I ran into the grass on the second level and Alicia got insta-killed by Tyr hiding in the corner lol

At the end of the level it'll tell you name of the weapon and show a picture.
 

xBladeM6x

Member
Faldio Spoilers + Controversial Opinion:
I honestly feel bad for him. I think he had his head / heart in the right place when he did what he did to Alicia. It wasn't the way to go about it, but I feel it was necessary given the situation at Naggiar. Welkin can be pissed all he wants about it (and to a degree, it's justified), but if Faldio didn't do what he did, he'd be eating Maximilian's / Selvaria's shit right now.
 
There is no hard moe for story mode, but there is a hard mode for skirmishes, and an EX Hard mode for the skirmishes which was DLC and is included for free in the PC version. EX Hard mode skirmishes are really brutal if you haven't mastered every aspect of the game.

VC1 does not have S-ranks. Only for VC3 (I don't remember if VC2 has them, don't think so). A is max, even if you beat the map in one turn.

All three games have S ranks in Japan, as that was the original scale. The scale was reduced to top out at A for the official localizations. VC3 having them is more to do with the fact the fan translators apparently didn't see fit to stick with the official localized scale.
 

Falk

that puzzling face
All three games have S ranks in Japan, as that was the original scale. The scale was reduced to top out at A for the official localizations. VC3 having them is more to do with the fact the fan translators apparently didn't see fit to stick with the official localized scale.

Should probably clarify that JP S-rank == EN A-rank, pretty much in everything from turn reqs to XP/DC/etc. rewards. It wasn't reduced so much as it was re-lettered.
 

Mohasus

Member
The bug is real, just tested it here.

Oh well, 30FPS isn't so bad. At least I can downsample now!

I don't really care about ranks, B is alright if I can get the mission done the way I want it to be. If I need more exp, I'll just grind more skirmishes. There isn't any more reward rather than exp & coin by getting higher rank, right?

Royal weapons I think (after chapter 10). Most suck so it doesn't matter, unless you want cheevos.
 

Falk

that puzzling face
Royal rifles are 5 shots vs 7 shots from the regulars you research around that time. MGs are marginally better, lances go from shit to OK, and the Royal sniper rifles seem OP for a while until you realize you can use Imperial shit with its insane damage to murder people with Marina and Ultimate Aim
 

Eferim

Member
Okie, my high res character texture mod is uploaded now. Download link: http://www.mediafire.com/download/ii8hthg9hrgpc24/HighResCharacterTextures.rar

And more ingame examples of mod:
Normal: http://abload.de/img/rosie-normalkvucc.jpg
Highres: http://abload.de/img/rosie-highresyiuzd.jpg

Normal: http://abload.de/img/largo-normal8tur2.jpg
Highres: http://abload.de/img/largo-highresssur9.jpg

Normal: http://abload.de/img/marina-normalh2ufg.jpg
Highres: http://abload.de/img/marina-highreszkuli.jpg

Normal: http://abload.de/img/vyse-normalzhuld.jpg
Highres: http://abload.de/img/vyse-highres1gu5n.jpg

Difference isn't exactly mind blowing, but it does look better. I'm thinking it'll mostly benefit those playing at higher resoutions. It impacts all characters by the way, from any faction and even the generic units.

Thank you so much for this. Awesome.
 

Violet_0

Banned
in chapter 14 now and the story just keeps getting progressively worse with every new cutscene. Which is very unfortunate because I actually quite enjoyed it up until this point, before they went overboard with the typical jrpg garbage
 

Ponn

Banned
So i'm playing this on my Asus T100 and it does run but with some hiccups and i'm trying to figure out how to get the right mix. It defaults to 30fps limit but its slowed way down during gameplay not playable. I've lowered the resolution down but won't allow me to maximize the window to full screen making it too small. Any suggestions?
 

Haunted

Member
...There's definitely a bug at 60 FPS with interception fire. If I try to Scout rush Chapter 11 with defense and caution order, I get destroyed. If I Cap it at 30 FPS I take like half the damage.

I was first made aware of it in this thread: http://steamcommunity.com/app/294860/discussions/0/624075036308203868/
wow!

I'd actually be fine with this if this also applies to the interception fire your own troops are doing. Ironically enough, this might be the buff defensive and tactical positioning needed compared to the YOLO SCOUT 420 RUSH strats of the original. :D

Because people go on so much about that I actually tried it.

It doesn't really work all that well, at least for the first 9 chapters on your first playthrough. It mostly leads to dead scouts.
Playing at 60fps...? :D

I mean, I've seen plenty of YT videos of it done and also did scout rushes myself to get those high ranks. I know how they're done and there's no question that it is the most efficient way to get A-ranks (of course it doesn't work in all missions). It's also the most efficient way to suck out all the fun of actually playing the game by circumventing most of the game's tactical tools. :p
 

spiritfox

Member
082685000DE32DE991563DC77895F56966ECE176

Chapter 7 wasn't that hard...

So much save scumming...
 

Haunted

Member
You get rewarded more exp/dct for killing other objectives, and extra weapons for killing aces. It's not total scout rushing if you want the most exp/dct each map.

Scouts are best, followed by shocks, lancers, snipers, then engineers. Shocks are powerful but limited AP. Lancers are good against tanks or bunkers when scouts don't work. Snipers are good in situations where scouts can't reach a far target. Engineers are mostly useful for disarming mines or resupplying ammo.
Yes, the complaint is specifically talking about the letter-ranking system.

The game is perfectly playable using all classes and I honestly believe that it's the most fun way to play the game.

It all comes down to one major design flaw with the rank system: "A Ranks are entirely based on how quickly you finish a mission." Which is the thing that led to the proliferation of scout rushes in the first place. It's speed over everything else, which is just... really, really stupid in a tactical strategy game.

Employing all of your different classes, setting up defensive positions, calmly and methodically taking out your enemies while minimising risks and using all of the tools in your arsenal can not possibly give you an A-rank. But giving two orders to Alicia and have her run past most of the enemies within the first two turns will do it.


I don't really care about ranks, B is alright if I can get the mission done the way I want it to be. If I need more exp, I'll just grind more skirmishes. There isn't any more reward rather than exp & coin by getting higher rank, right?
*high fives*

Best way to play the game, imo.
 

Bombless

Member
Once I realised that no matter how I did during the mission only the turns influence ranking I stopped caring about it.

You're given many tools to tackle the missions, to ignore them is no fun imo.
 

baterism

Member
So... setting 60fps result in dead scout... I'm okay with that.

I was always wondering why people say Alicia is OP. I tried to rush scout only to see her laying dead. She still can take out tank using Scout challenge rifle though. As long as she's in safe distance.
 
So... setting 60fps result in dead scout... I'm okay with that.

I was always wondering why people say Alicia is OP. I tried to rush scout only to see her laying dead. She still can take out tank using Scout challenge rifle though. As long as she's in safe distance.

Late game spoilers.

Something story related happens and she unlocks powers.
 
Once I realised that no matter how I did during the mission only the turns influence ranking I stopped caring about it.

You're given many tools to tackle the missions, to ignore them is no fun imo.

That is the one glaring flaw of the game design. However, if you just play for fun and use everything at your disposal. The game still plays well and you don't need to do any grinding so the S-rank is really there for people that want to push certain challenges.
 
So... setting 60fps result in dead scout... I'm okay with that.

I was always wondering why people say Alicia is OP. I tried to rush scout only to see her laying dead. She still can take out tank using Scout challenge rifle though. As long as she's in safe distance.
Double movement and awaken potential order.
Awaken potential is pretty broken on its own, but with Alicia's combination of potentials it's just ridiculous.
 
Alicia has the best accuracy in the game for scouts too, so you can afford to give her the ZMKar model rifles if you want the extra power for interception fire and killing elites.

ZMKar9 is so ridiculous, you can destroy Large Tanks in one round with it.
 

Metroidvania

People called Romanes they go the house?
The problem with ignoring the ranking system is that it's directly tied into how much you can advance, at least from a personnel and R&D standpoint.

It's either you do well in the missions, or grind out a bunch of rep on Skirmishes at some point later on in the game, which gets pretty boring.

In an ideal world, both your personal 'tactics' and the speed at which you utilize said tactics would be more balanced, but orders + Alicia throws that equation right out.
 

Koren

Member
I was always wondering why people say Alicia is OP.
Just wait for her to unlock all her innates... She is not OP, she is broken*. You can put her in the middle of the enemy camp, and enemies will kill each other while trying to kill her. At worse, bullets remove her 1HP, so it takes a LOT of time to hurt her.

* I'm kinda fine with that, though, even if that kinda void the low-turn challenge, if you don't put a "no-Alicia" condition
 

Durante

Member
Playing at 60fps...? :D
Yes. Seems to be a better game for more than just the reasons of fluidity and controls ;)

Edit - I added this to the OP:
- Playing at 60 FPS seems to increase the power of interception fire, thus eliminating one of the largest gameplay complaints about the original release! (The viability of scout rushing)

It explains why I had a much better time playing strategically rather than rushing on this PC playthrough compared to PS3. Love it.

I'm not joking at all by the way, I think the unit balance at 60 FPS makes much more sense than at 30. Scouts shouldn't be able to rush entrenched positions.
 

TaroYamada

Member
Yes. Seems to be a better game for more than just the reasons of fluidity and controls ;)

Edit - I added this to the OP:


It explains why I had a much better time playing strategically rather than rushing on this PC playthrough compared to PS3. Love it.

I'm not joking at all by the way, I think the unit balance at 60 FPS makes much more sense than at 30. Scouts shouldn't be able to rush entrenched positions.

I actually agree, I made a post earlier about how ideally if they go back to the issue they'll just make the fire rate consistent all the way across but do so by matching the fire rate found in 60 FPS play. Then, I can dream, fix the ranking system!

edit: I played at 30FPS tonight, I think I'll switch back.
 
Progress report. First Vasel mission, taking the enemy base with the riverside force whilst defending my own in the city. Creamed it first try, and as shallow as it sounds, really enjoyed myself in doing so.

So yes, the game itself, once you get in there, seems rewarding so far, and very much is 'my thing'. I like having characters in my squad, not just different unit types but different people. Just from one mission I feel connected to them a little, in spite of (rather than thanks to) the plot and cut-scenes.

Stopping now, looking forward to continuing later.
 

Durante

Member
I actually agree, I made a post earlier about how ideally if they go back to the issue they'll just make the fire rate consistent all the way across but do so by matching the fire rate found in 60 FPS play. Then, I can dream, fix the ranking system!

edit: I played at 30FPS tonight, I think I'll switch back.

I just made a thread about this on the Steam forum for the game. Please post/bump if you agree (or disagree of course!).

Edit: I love that over night it turned out that I wasn't crazy when I said that scout rushing doesn't really work. I was just playing the rebalanced game :p
 

Chariot

Member
Arrived in mission 15b, I am not through because I had to go, but so far it doesn't look that difficult. You guys scared me a bit there.
Selvera is certainly deadly, but with a quick order, Alicia and the Edelweiss as cover I could just rush to the left camp while killing the soldiers on the way. It took a few tries to see how the enemy turns would turn out and how far I could go with Alicia. I am currently in turn 3 and arrived at Selveras, having two scouts, a lancer and a sniper ready. I failed some times, since her current location lack good cover and she instantly turns rendering my sniper apparently useless. But I am still experimenting how I can approach her, then orders should grind her down. If there isn't some nasty surprise after offing her, I think I should got this mission.
 
Yes, the complaint is specifically talking about the letter-ranking system.

Employing all of your different classes, setting up defensive positions, calmly and methodically taking out your enemies while minimising risks and using all of the tools in your arsenal can not possibly give you an A-rank.
You didn't specify letter grades in your first post. Extra exp/dct awarded for some kills is part of the ranking system next to letter grades.

Try the Ex-Hard, Blue Flame, or Edy's Squad Challenge maps.

It's possible to get an A rank in almost every mission using a variety of classes, killing every enemy, taking no damage, making mostly reliable shots, etc. A few early missions have harsh A timings like 1-2 turns, but after that it's more relaxed. You should try a challenge run and see what's possible.
 

xBladeM6x

Member
I just made a thread about this on the Steam forum for the game. Please post/bump if you agree (or disagree of course!).

Edit: I love that over night it turned out that I wasn't crazy when I said that scout rushing doesn't really work. I was just playing the rebalanced game :p

I like this idea. I just beat the game for the first time, and damn it feels good. (Played at 60 FPS) Though they should definitely fix tanks not being able to go up some slopes when playing @ 60. Specifically the trenches in the Naggiar skirmish.
 
I also wanted to correct myself about pausing, saving, and changing the view options. This is all possible from the map screen, god love it, and the game offers different options for when in 3rd person mode, and when aiming to shoot. I managed quite quickly to configure a setup that works perfectly for me, and this could also be a major factor in actually enjoying playing the game ...
 

KiraFA37

Member
The 60FPS-interception-fire-bug is one of those instances where it isn't a bug but a feature. I was questioning why my scouts where dying rather quickly when rushing the enemy and the why they got universal praise here. However it indeed helps balance the game, scouts are now more fragile and thus better used for recon, capturing objectives or flanking while the shocktroopers can take on the enemy head on. I hope they follow Durantes suggestion and make it selectable.

Also past the point where I was on my PS3 copy, Naggiar Plains, first part wasn't that hard.
 
The 60FPS-interception-fire-bug is one of those instances where it isn't a bug but a feature.

At 60 FPS probably, but if this scales with framerate it could be pretty bad for those wanting to play at framerates higher than 60.

I haven't tried scout rushing in my playthrough (it's not fun), but I'm curious to see if this really would stop rushing with the right orders on.
 
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