Valve still has several large weaknesses in their structure which has caused parts of the overall Steam ecosystem to fall behind other products. Customer Service being the cause of most vocal outcry, and with good reason. The time it takes to get a response from a representative is embarrassing for such a highly esteemed company in 2015, and is a weakness that the company has gone on record to recognize that they need to improve upon as soon as possible. In the spring, Valve was eyeballing real estate
for an office about twice the size of their current compound. Depending on whenever they decide to pull the trigger, we may see them staff up and hopefully address their abysmal Customer Service department.
Steamworks network instability is an all-too-frequent occurrence for a platform that requires such constant interconnection between game servers, friends services, community features and the store. Far too often have I noticed that my Steamworks powered game will boot me from a session or break community functionality so I can't invite my friends until the servers come back up. Chatting also suffers horribly during these black outs. One of my biggest frustrations here, as someone who runs and is an active part of several large steam groups, is the "ghost chat", which occurs anywhere from one to three times a week. Without any indication that the chat has broken, hours will often roll by before we're aware that the chatroom broke and we have to rejoin from the community page. I can't think of any other modern chat service which is so lacking.
Regarding the spirit of the sales of old, I do miss the inventive and very involved metagames from some of the earliest and craziest Steam sales. But, as derExperte pointed out earlier, the most recent sale was one of the best sales they've had in years. Equal attention spread between AAA titles, smaller indies and old classics brought back for digital distribution. No voting to gunk up the waters. No longer were sales repeating where you were seeing
Alan Wake on sale as a Community's Choice, Flash Sale
and a Daily sale. It was an improvement in almost every way from the issues previous sales had, even if the games I was holding out for didn't go on sale or didn't hit a low enough price point to get me to impulsively pick them up. But that's not on Valve's shoulders.
They've changed so much from when they started and are hardly the same company I remember both loving for giving me Counter Strike and also being frustrated at for forcing their clumsy, garbage Steam client on me back in 2003. They have their own interests in mind right now, but it seems to me like they realize they have a responsibility as the head of the largest marketplace for PC gaming to get their act together where they're lacking. We'll just have to wait and see how much longer it takes.