It is as the prophecy foretold...
TF2 is kind of an interesting one since that one dates all the way back to having DX8 support, so moving to Source 2 might actually cause it to not have 1:1 support on all the same systems, whereas I think Dota 2 requires DX 9.0c at least.
I don't think Valve would sweat over killing DX8 support considering the latest hardware survey stats:
What you said has absolutely nothing to do with my post, though. "Sure, it's no secret, but people would appreciate confirmation!" is something I agree with, but it's completely and utterly outside of the context of the topic of a formal announcement and the increased likelihood of the game's code being sought after.
Just to understand, what are you guys expecting this to be about?
I'm going to guess it's just a joke, since I don't see why we should expect a tease about other IPs from an account called "DOTA 2".*crowbaring intensifies*
they're going to sell plushies and stuff
I don't think Valve would sweat over killing DX8 support considering the latest hardware survey stats:
What you said has absolutely nothing to do with my post, though. "Sure, it's no secret, but people would appreciate confirmation!" is something I agree with, but it's completely and utterly outside of the context of the topic of a formal announcement and the increased likelihood of the game's code being sought after.
Oh I certainly think it's time regardless. It's certainly not a major sacrifice.And if they just made OGL the peer as they said they would, wouldn't that negate that problem? Or are these dependencies hard to solve?
Yeah, you're right. Sorry. It's still not something that you can just bring up without people attacking it. I just recently had an argument with someone after bringing the exact same thing up, lol :/
What does this say? I can't read Twitter at work.
What does this say? I can't read Twitter at work.
This is also new:
Holy shit the editor built the whole dota 2 map in just over a minute. Wow
This is also new:
Well, I guess it's not conceptually impossible to make Dota 2 work on a gamepad.
They were also attempting an Android port at some point IIRC so there might be some references to mobile in there somewhere.
This doesn't mean anything sadly.
They might just have thought "Hey let's deploy our new tools so that people can use them and so that we receive more reported bugs and stuff".
Obviously they've been hard at work on Source 2 but deploying a fraction of it doesn't really mean an announcement is inbound.
And Dota 2So basically that 5.5 GB download for the tools was me getting the source 2 engine?
So basically that 5.5 GB download for the tools was me getting the source 2 engine?
Nirolak, don't you also want to put this in the title then?
<@VoiDeD> there's l4d3 crap all over the vscript code
just more confirmation
Well, I guess it's not conceptually impossible to make Dota 2 work on a gamepad.
They were also attempting an Android port at some point IIRC so there might be some references to mobile in there somewhere.
How did the old one perform in this department?
And Dota 2
Yes, that was assuredly downloading basically the entire game again since engine swaps changes require you to download most if not all of a game again.
Together with the other new references I wouldn't be too surprised if Dota2 comes to consoles.
And if they just made OGL the peer as they said they would, wouldn't that negate that problem? Or are these dependencies hard to solve?
Yeah, you're right. Sorry./
Man, only Valve could make launching a new engine after a decade unexciting and kiw-key
Nirolak, don't you also want to put this in the title then?
<@VoiDeD> there's l4d3 crap all over the vscript code
just more confirmation
"[B]xbox_dashboard_music[/B]"
{
"data_type" "float"
"value" "1.0"
}
(Only used when hosting [B]xbox games[/B]). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames
---
[B]Dedicated Server for Xbox. Not using STEAM.[/B]
---
XboxSystemInterface001
---
CXboxSystem::EnumerateAchievements
c:\buildslave\source2_dota_rel_win64\build\src\engine2\[B][B]xboxsystem.cpp[/B][/B]
--
gameui_xbox
XboxDialogs.res / resource/UI/XboxDialogs.res
ERROR: CSource2Server::Connect - Failed to connect to [B]xboxsystem[/B]
game/dota_imported/resource/ui/[B]xboxdialogs[/B].res@2166751
Uh?This doesn't mean anything sadly.
Together with the other new references I wouldn't be too surprised if Dota2 comes to consoles.
The point being that they brought dota to tablets and decided it wasn't working out so they stopped working on it.
I'm confused what you mean.
The implication of the files is that the new version of Dota 2 runs on the engine.
It's not using much in the way of new visual features, but it's running on it.
Disclaimer: some of them are leftovers from S1 but majority of the references in the engine2.dll are new.