Xamtheking
Member
Valve has been very lethargic towards releasing rushed games
There's definitely been a bit of a lull in new game releases in the past couple of years, but they still release major updates for TF2, CSGO and Dota 2 all the time.
Half-Life 2: Episode Two (2007)
Portal (2007)
Team Fortress 2 (2007)
Left 4 Dead (2008) (published)
Left 4 Dead 2 (2009)
Alien Swarm (2010)
Portal 2 (2011)
Counter-Strike: Global Offensive (2012)
Dota 2 (2013)
So lethargic.
Has it really though? There are consistent updates for all 3 of their major MP games (TF2, CSGO, DOTA). Never mind active Source 2 development and then all the R&D into Steam Machines, VR etc.
But, no new IP/game means sitting on hands.
This sort of statement comes up a lot in conversations about Valve, and it illustrates a common misunderstanding about game development (and any other creative work, really).Not at all what's happening in this thread. Take that shit elsewhere. I'm saying they don't actually MAKE things internally. Like no concept for a game is born in their walls. They hire people for their IP.
Still not entirely clear on what you're trying to say.
Because Valve pick up modders and students to work under them and develop games, that means those games aren't developed by Valve?
Valve picks up prospecting projects and teams to work and develop under them... and that makes them a part of Valve. In which, anything created while they're working for Valve... is considered "developed by Valve". Since, they themselves are a part of Valve at that point.
. Let's not forget that the people that made up the initial sparks for Portal and L4D went on to create Quantum Conundrum and Evolve without Valve's involvement
Precisely because of these? Valve may have just improved on concepts but the scale of the improvements should be taken into account. Take DOTA. Valve turned a free Warcraft 3 mod into the poster-child for esports. All Valve had in the beginning for Portal was a concept and a six puzzles and it turned into something much grander. Valve is like the fairy godmother for these titles which hold a lot of promise. And going back to HL, Half-Life 2 is something insane when you look at it in proper context. The physics puzzle, the fantastic gunplay, the sheer scope of some of the levels (The escape from City 17 using the hover boat is the best example of this), and the story. Even with something like Team Fortress 2, Valve managed to foster a community that has kept the game running for 8 WHOLE YEARS. For a multiplayer-only online FPS, that is practically unprecedented, not even mentioning that it's regularly supported with cosmetics, maps, weapons, balance changes, etc.
Getting back to your question, the reason I want Valve to make games is because every game Valve has made has been paradigm-shifting in some way. Every game they manage to make shows a vast expansion from a promising concept to a revolutionary game. Actually, not even games. Everything they've done to date has tried to advance PC gaming and gaming as a whole with disruptive ideas. I can wait for whatever Valve decides to put out next (I'm a fan of the Avalanches and Jai Paul, after all) because I have faith that Valve will never deliver a sub-par game. And even if they somehow do, their belief in the "games as a service" model shows they'll stick with it and listen to the community to make it the best.
No it is very clear what he is trying to say.
Do you think a company like Valve's development is like, say, Naughty Dog. When Naughty dog wants to create a new IP like the last of us, their internal designers go to the drawing board and conceptualize and design a new game they want to make. Let us not trivialize this aspect of development. Do you think Valve does that? The past evidence suggests Valve rarely does so.
No it is very clear what he is trying to say.
Do you think a company like Valve's development is like, say, Naughty Dog. When Naughty dog wants to create a new IP like the last of us, their internal designers go to the drawing board and conceptualize and design a new game they want to make. Let us not trivialize this aspect of development. Do you think Valve does that? The past evidence suggests Valve rarely does so.
This sort of statement comes up a lot in conversations about Valve, and it illustrates a common misunderstanding about game development (and any other creative work, really).
While original ideas are important, they are absolutely worthless without the hard work of execution. If you compare the original Narbacular Drop demo to Portal, you see the difference between a good idea with a minimum level of functional execution and the same idea with the best execution in the industry.
The idea for a portal based puzzle game came
with the team they hired, but Portal the game was MADE by Valve.
Yeah, I already said this. The main point is that Valve as we knew them or as we know a developer or studio to be, doesn't exist. Yes, insanely talented people work there and take bought concepts to realization and I have to assume, make it better than originally drawn up.
I think my main point is that the Valve we knew, the collective of people that created the concept for Half-Life is gone. They don't come together to create something of their own anymore, they're problem solvers now. They enrich what they're given, they don't necessarily create from the ground up. The original question of "Why do we keep hoping for games from this studio?" is all about that issue. It just doesn't seem like we're going to get another "real" Valve game. I'm not the greatest at articulating what I'm trying to say but hopefully you get the idea.
Edit: Usually people create games etc because they have something to say. Valve hasn't had anything to say in years.
I find this interesting.
It just doesn't seem like we're going to get another "real" Valve game.
Edit: Usually people create games etc because they have something to say or an inner concept they need to get out. Valve hasn't had anything to say in years.
Because you disagree or what? Clearly tons of people in here disagree with me but that's the fun of a discussion board.
Yeah, I already said this. The main point is that Valve as we knew them or as we know a developer or studio to be, doesn't exist. Yes, insanely talented people work there and take bought concepts to realization and I have to assume, make it better than originally drawn up.
I think my main point is that the Valve we knew, the collective of people that created the concept for Half-Life is gone. They don't come together to create something of their own anymore, they're problem solvers now. They enrich what they're given, they don't necessarily create from the ground up. The original question of "Why do we keep hoping for games from this studio?" is all about that issue. It just doesn't seem like we're going to get another "real" Valve game. I'm not the greatest at articulating what I'm trying to say but hopefully you get the idea.
Edit: Usually people create games etc because they have something to say or an inner concept they need to get out. Valve hasn't had anything to say in years.
It just doesn't seem like we're going to get another "real" Valve game. I'm not the greatest at articulating what I'm trying to say but hopefully you get the idea.
Edit: Usually people create games etc because they have something to say or an inner concept they need to get out. Valve hasn't had anything to say in years.
Yeah, I already said this. The main point is that Valve as we knew them or as we know a developer or studio to be, doesn't exist. Yes, insanely talented people work there and take bought concepts to realization and I have to assume, make it better than originally drawn up.
I think my main point is that the Valve we knew, the collective of people that created the concept for Half-Life is gone. They don't come together to create something of their own anymore, they're problem solvers now. They enrich what they're given, they don't necessarily create from the ground up. The original question of "Why do we keep hoping for games from this studio?" is all about that issue. It just doesn't seem like we're going to get another "real" Valve game. I'm not the greatest at articulating what I'm trying to say but hopefully you get the idea.
Edit: Usually people create games etc because they have something to say or an inner concept they need to get out. Valve hasn't had anything to say in years.
I kinda get what you're saying, but how are any of these games Valve is still supporting not "real Valve games"?
L4D3 is known to be in active development and pretty much everyone expect it to be Valve's next game.
Is L4D3 a "real Valve game" for you? Why isn't DOTA 2? Or CS:GO? Only IPs that started at Valve are important enough?
I disagree based on the things Valve are trying to promote and I can't be bothered arguing things on a discussion board. This thread topic comes up every couple months.
Just because an idea isn't completely new, or is borrowed, doesn't mean someone has nothing to offer.
Yeah, I already said this. The main point is that Valve as we knew them or as we know a developer or studio to be, doesn't exist. Yes, insanely talented people work there and take bought concepts to realization and I have to assume, make it better than originally drawn up.
I think my main point is that the Valve we knew, the collective of people that created the concept for Half-Life is gone. They don't come together to create something of their own anymore, they're problem solvers now. They enrich what they're given, they don't necessarily create from the ground up. The original question of "Why do we keep hoping for games from this studio?" is all about that issue. It just doesn't seem like we're going to get another "real" Valve game. I'm not the greatest at articulating what I'm trying to say but hopefully you get the idea.
Edit: Usually people create games etc because they have something to say or an inner concept they need to get out. Valve hasn't had anything to say in years.
Most of the time getting there first doesn't matter, it's getting it right that leaves a mark.
Dota 2 is literally the definition of a passion project.
This is absolute bull when taking into account the engineering r&d they've been doing for years now in VR. I guess you can say "but not games!" but so what? Their vision does need to be limited to software and content delivery (Steam).
My guess is you haven't been following the work they've been doing in that field. They have also developed several demos from the ground up to demonstrate room scale VR, and have a game coming out within the next several months as a launch title for it. I'm aware however those not interested in the tech seem to think these endeavors don't count for much though.
I'm not trying to discredit the amazing output they have. People love the shit out of those games. I'm just trying to make the distinction of something that's more of a passion project compared to acquired properties and sequels and failing to articulate it. Not to say the people behind those games don't have a passion to make them. See what I mean about articulation?
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Dota 2 is like the complete opposite of passion project. League of Legends takes off making big bucks? Hire the Dota guy to make a version for Steam!Dota 2 is literally the definition of a passion project.
More of a passion project? Seriously, what do you mean? If a game didn't had its roots, its seeds created inside Valve then they didn't enjoy it just as much?
Gabe said that the things they start working on are based on what they like.
He noticed that a bunch of people absolutely loved to play DotA in the office. He got Icefrog and developed DOTA 2. You're saying those people didn't had immense passion for the game, because it came from the "outside"?
Again, I'm seriously missing your point.
I'm not sure. Playing a game and saying "Man, I like this game. Let's make it." is different to me than saying "This is something I thought of and would love to play. What do you think?" then eventually making that.
I'm not sure. Playing a game and saying "Man, I like this game. Let's make it." is different to me than saying "This is something I thought of and would love to play. What do you think?" then eventually making that.
You just make what other people/company tells you to. If someone asks you what GAME you made what are you going to answer?Nothing, because you didn't make the game.
In Valves case, it's more like "I like this game, we can do it better, and I don't care how long it take to do so." I feel the flaw in your logic is that you're saying something has to be your own idea to make you passionate about it, but that simply isn't true.
Just take a look at the rise of Kickstarter, we see tons of games from people who are ridiculously passionate fans of a franchise and want to make an entry of their own, using the pillars that made that franchise great in the first place. Would you not call those passion projects?
Romanticizing idea genesis as the most important part of game development is incredibly disrespectful to a lot of game developers, not just Valve.
Because Valve releases great games and hasn't released a single bad game in their existence. Doesn't matter if the people making them didn't start off working at Valve; Valve gives em the resources and support to release something amazing.
Edit: I'll say that as an artist working on something you pitched that got accepted compared to working on something that landed in your lap feels immensely different. You can be passionate regardless but it's different.
Hey why aren't you doing anything? You spent 2 years doing absolutely nothing, I don't know why I'm still waiting to see something you did. What? These things? That's not your REAL work, just something that landed on your lap.
I think this is where Valve gets a lot of misunderstanding. I think they just have a way different game making philosophy than most.Like Blizzard they play it safe until they make sure the project is going to be a hit.
I rather see these companies keep supporting their current titles instead of releasing yearly mediocre sequels.
Imagine you spent 2 years working only on "things that landed on your lap". You've made a bunch of things and worked a lot to finish them.
Now imagine someone said to you
Wouldn't you feel at least a little disrespected?
I know I would.
Yeah I would, but that's a caricature of what's being said.
Edit: Usually people create games etc because they have something to say or an inner concept they need to get out. Valve hasn't had anything to say in years.