PapaEmeritus
Member
Will be getting Puyo and Snipper digital.
Probably in this boat, the smaller games I want I'll download and the larger one get on Cartridge, not that big of a deal to me and Physical always gets better sales.
Will be getting Puyo and Snipper digital.
This.. Also the majority of people complaining are never going to buy a Switch...
Jesus Christ people. Stop feeding the trolls. If the switch came with more space then the same people would be complaining about the price.
Just be glad you aren't paying up the ass for proprietary shit that's prone to failure.
Can you hot swap SD cards on Switch?
I think he meant the microSD card.Have you never owned cart-based systems in your life? How old are you? Read-only carts are the fastest medium there is.
The videos shouldn't be large if they are encoded with VP9Curious to see where 1-2 Switch sits. I would imagine it's on the smaller side, but each of those 28 games having an HD intro video makes me wonder if that'll cause the size to balloon.
Find me one 500GB game from either of those systems. Hell, find me two games that take up 500GB and force me to buy more memory. I'll wait!
Your response was simply very odd to me simply pointing out that it's very odd that the Switch is not a smartphone or tablet. And the form factor would cause no problems in terms of storage sizes of 64GB or 128GB, those would have been well possible with the current design (at a small cost to Nintendo). Nothing is trollish there.
I haven't tried hot swapping on my 3ds, but I've had the card pop loose. As long as it's not in game, I didn't have to restart anything, just pop the card back in.If its like 3DS or android, usually you have to restart, my best guess would be no.
They have 32GB in there because they can get away with that. Business is about maximizing the shareholder's equity so companies will do the least they can. They could have used the faster Samsung eMMC but Toshiba was probably cheaper.
There are other expected utilities they cannot do without (like the touchscreen) or those they view as major selling points (like the Joy-cons and HD rumble).
In the end, you have a limited budget to design with so choices are limited. Sacrifices had to be made. Who knows, maybe they went with only 32GB so they can free up some of the budget to increase the RAM in order to appease developers?
I think unlike similar devices this may be possible, because saved games (unless I'm misremembering) are always stored on internal memory, with just read-only data such as games and patches being stored in external storage. A setup like that should make unplugging the SD just as safe as unplugging a cartridge, unless you're downloading a game or patch (and even that should be detectable if designed properly).Can you hot swap SD cards on Switch?
Yep, the reality of the situation is that for the vast majority of owners, the folks who buy 1-4 retail games a year at their local Walmart, the included 32 GB will be enough for save data and patches.
For the core audience, the group who is going to be downloading smaller eShop titles and also digital versions of retail games, there isn't an amount of storage that would be satisfactory to them or affordable for Nintendo to include without raising the price of the unit. It makes more sense for them to just allow those users to purchase whatever sized SD card they want, rather than bumping the price of the Switch up to $400 so you can have 256 GB included.
That's what I'll do down the line as well, multi-player games will be digital as well for quick access.Probably in this boat, the smaller games I want I'll download and the larger one get on Cartridge, not that big of a deal to me and Physical always gets better sales.
Agree 100%. Keep costs lower. Let the digital crowd upgrade easily. Let physical only people have a lower price point and enough for saves. Easy decision.
You had to bundle up three of the biggest games to even reach half the space, while one (double) game on the Switch is already over the limit.
Yeah, not even close.
Micro sd is cheap. What's the problem here?
Yup. Keep costs as low as possible for the vast majority physical crowd, and let the digital-only hardcore crowd pay the luxury tax for their caprice.
Micro sd is cheap. What's the problem here?
I think unlike similar devices this may be possible, because saved games (unless I'm misremembering) are always stored on internal memory, with just read-only data such as games and patches being stored in external storage. A setup like that should make unplugging the SD just as safe as unplugging a cartridge, unless you're downloading a game or patch (and even that should be detectable if designed properly).
But we'll see what happens, perhaps it'll complain about it just like on 3DS and Vita.
Malick[AI];230659643 said:The difference in large scale manufacturing costs between 32GB and 128GB internally is around $5.
This is just another classic Nintendo fumble.
Malick[AI];230659643 said:The difference in large scale manufacturing costs between 32GB and 128GB internally is around $5.
Glad that I always choose physical. I have a 200gb card on the way so I am set
SD cards aside, has there been talk about external HDs? Worked pretty well for XCX.
SD cards aside, has there been talk about external HDs? Worked pretty well for XCX.
It's 2017 and a major video game console is coming out without enough space to hold one of it's very few launch titles without the consumer having to buy external storage.
And we're calling the people who complain about this entitled and trolls? Are we serious?
The fact that Nintendo is doing this is pathetic. Why are you people supporting this?
This is so clearly short sighted and anti-consumer. We already have enough problems with console patch sizes and data caps.
Btw I'm a Nintendo fan. As if that matters.
I haven't bought a SD card in years.
Is this https://www.amazon.com/dp/B010Q57S62/?tag=neogaf0e-20 going to work with the Switch?
Nah, looks like I remembered right: http://kotaku.com/nintendo-answers-and-avoids-our-switch-questions-1791402953There's no reason save games wont be on the SD card if necessary, think you might be misremembering the thing about no saves on the cartridges
If no microSDXC card is used, everything is stored in internal NAND memory. If a microSDXC card is used, game save data is stored in internal NAND memory while data that can be redownloaded, such as digital games, game updates, and DLC, is stored on the microSDXC card. Nintendo Switch game cards are non-writable; game save data is stored in internal NAND memory.
I haven't bought a SD card in years.
Is this https://www.amazon.com/dp/B010Q57S62/?tag=neogaf0e-20 going to work with the Switch?
It's 2017 and a major video game console is coming out without enough space to hold one of it's very few launch titles without the consumer having to buy external storage.
And we're calling the people who complain about this entitled and trolls? Are we serious?
The fact that Nintendo is doing this is pathetic. Why are you people supporting this?
This is so clearly short sighted and anti-consumer. We already have enough problems with console patch sizes and data caps.
Btw I'm a Nintendo fan. As if that matters.
It's 2017 and a major video game console is coming out without enough space to hold one of it's very few launch titles without the consumer having to buy external storage.
And we're calling the people who complain about this entitled and trolls? Are we serious?
The fact that Nintendo is doing this is pathetic. Why are you people supporting this?
This is so clearly short sighted and anti-consumer. We already have enough problems with console patch sizes and data caps.
Btw I'm a Nintendo fan. As if that matters.
Actually there talked about, that they look into it. I guess, they could allow users to simply exchange games between HDD and SD, so that they don't need to redownload them completely.This is a portable console. HDDs will not be supported.
It's 2017 and a major video game console is coming out without enough space to hold one of it's very few launch titles without the consumer having to buy external storage.
And we're calling the people who complain about this entitled and trolls? Are we serious?
The fact that Nintendo is doing this is pathetic. Why are you people supporting this?
This is so clearly short sighted and anti-consumer. We already have enough problems with console patch sizes and data caps.
Btw I'm a Nintendo fan. As if that matters.
Yes it seems that is a good card, most people seem to be purchasing the 200GB version of that card (including myself)
Thanks!
It's 2017 and a major video game console is coming out without enough space to hold one of it's very few launch titles without the consumer having to buy external storage.
And we're calling the people who complain about this entitled and trolls? Are we serious?
The fact that Nintendo is doing this is pathetic. Why are you people supporting this?
This is so clearly short sighted and anti-consumer. We already have enough problems with console patch sizes and data caps.
I won't be buying the Switch day one specifically because Nintendo has been doing the same dumb crap for years and I'm tired of it. I can understand why you people are excited, which means that you should also be able to see why others are upset.
It's 2017 and a major video game console is coming out without enough space to hold one of it's very few launch titles without the consumer having to buy external storage.
And we're calling the people who complain about this entitled and trolls? Are we serious?
The fact that Nintendo is doing this is pathetic. Why are you people supporting this?
This is so clearly short sighted and anti-consumer. We already have enough problems with console patch sizes and data caps.
I won't be buying the Switch day one specifically because Nintendo has been doing the same dumb crap for years and I'm tired of it. I can understand why you people are excited, which means that you should also be able to see why others are upset.
I don't need to spend a penny, as I already said. Something doesn't need to effect me directly to be dumb. How many iPhone games can't fit on an iPhone?
Most people will be buying most games at retail. Retail games on Switch DO NOT require installation. Increasing the console's cost by $50-$100 so that a very small percentage of gamers can buy a digital copy of a single launch title out of the box just isn't worth it.
Digital purchasing is an incredibly popular form of purchase for many people, and it is just as valid as people buying physical.
Forcing the consumer to buy external storage to fit a downloaded launch title is anti consumer because it requires them to spend more money on something that should be included in the original purchase.