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vg247-PS4: new kits shipping now, AMD A10 used as base, final version next summer

RoboPlato

I'd be in the dick
There aren't any credible rumors stating Durango is more powerful. Just that Microsoft spent a lot of money making the architecture different. Why it needs to be so different, I have no clue, but the rumors have always been that on paper PS4 looks a bit more powerful in the GPU area, but there were also rumors that PS4 would be RAM limited with only 2 GB. This looks like it's not the case anymore, thankfully.

Durango probably will have a more powerful CPU based on the rumors, though.

Pretty much what I'm expecting. I have a feeling the customization MS is doing for Durango is linked to Surface tablet streaming, that AR patent, and Kinect 2.0. They're likely trying to find ways of incorporating that processing into the GPU without being a detriment to games performance. It'll also likely need a stronger CPU for the Windows 8 integration.

Orbis will likely have the stronger GPU and the faster RAM may even give it a slight advantage in that area, depending on bandwidth and OS footprint. All in all it should be pretty similar in practice between the two systems.

I do find it funny that one of the most common rumors about Sony's specs is all of the devs yelling at them for more RAM about a year ago.
 

Elios83

Member
So with + discrete GPU where we end up? 2.5 ?

No basically according to this rumor both systems will be based on APUs, everything is integrated in a single big chip with a unified memory system.
While Microsoft will have a single GPU, Sony has two GPUs, one of them is 'flexible' and coupled to the CPU and can be used for GPGPU depending on applications.
Overall Sony is supposed to have a more powerful GPU (1.84 Teraflops versus 1.2-1.5 Teraflops).
Quite frankly it's not like any of the two system can be considered a beast if it's true.
We're talking about systems 5X more powerful overall than previous systems and if true I wouldn't expect them to be launched at a high price unless they're packed with cameras, sensors, expensive controllers and such.
 

thuway

Member
Yep that is for certain still a next gen Cell with a few fixes would have been amazing to see .

Cell was was not an optimal solution for drawing things on screen. However, it was a beast at certain things like physics, animation, etc. This new CPU however, is much more powerful, you have nothing to worry about. This is just a far more conventional design.
 

RoboPlato

I'd be in the dick
then 1.8 tfops is not x10 Ps3 as that comment implies. It's around x7 in that case

Just in raw numbers. Efficiency in GPUs has dramatically increased in recent years and many devs think that they can push console optimization even further than previous gens with modern shaders.

EDIT: Beaten by Durante
 

Gorillaz

Member
2GB looked really weak up against Xbox's rumored 8GB. Even if it was faster ram, that's a large deficit to overcome and would probably have made it challenging for multi-platform porting from PC/Xbox to PS4. I think I heard the rumor almost a year ago they were at 2GB but some internal teams like Naughty Dog/SCE Santa Monica were pushing the Sony corporate bean counters to include 4GB. So I'm not surprised at all. PS4 would be screwed with only 2GB.

Alright so being the partly non tech guy that I am......Ram would help with making it a faster OS with more features?
 

thuway

Member
No basically according to this rumor both systems will be based on APUs, everything is integrated in a single big chip with a unified memory system.
While Microsoft will have a single GPU, Sony has two GPUs, one of them is 'flexible' and coupled to the CPU and can be used for GPGPU depending on applications.
Overall Sony is supposed to have a more powerful GPU (1.84 Teraflops versus 1.2-1.5 Teraflops).
Quite frankly it's not like any of the two system can be considered a beast if it's true.
We're talking about systems 5X more powerful overall than previous systems and if true I wouldn't expect them to be launched at a high price unless they're packed with cameras, sensors, expensive controllers and such.

-_- This shit again. Stop looking at total Flops as indicators of overall performance. RAM Bandwith, ALU's, etc. did they stop mattering? The PS4 has 4 GB of GDDR5. That is twice the amount of GDDR5 found in a GTX 680. :-O C'mon son -_-

Also total FLOPs in 2012 are exponentially more efficient than the ones in 2005.
 

Globox_82

Banned
Just in raw numbers. Efficiency in GPUs has dramatically increased in recent years and many devs think that they can push console optimization even further than previous gens with modern shaders.

EDIT: Beaten by Durante

Either way I am not buying it when it comes to MS at least. We heard what Crytech and Epic had to say. Sony will most likely ignore it, MS won't. I expect 2.5flops at least from MS. 1.2? Lol Sony fanboy wish(I am sony guy btw) imo
 
-_- This shit again. Stop looking at total Flops as indicators of overall performance. RAM Bandwith, ALU's, etc. did they stop mattering? The PS4 has 4 GB of GDDR5. That is twice the amount of GDDR5 found in a GTX 680. :-O C'mon son -_-

Also total FLOPs in 2012 are exponentially more efficient than the ones in 2005.

Imagine the textures possible in a closed environment corridor game like COD with 4GB ram dedicated to video.
 
Cell was was not an optimal solution for drawing things on screen. However, it was a beast at certain things like physics, animation, etc. This new CPU however, is much more powerful, you have nothing to worry about. This is just a far more conventional design.

Yeah i know i not worry about would , just would have like to see the changes they would have done with Cell if they had used it again .
 

thuway

Member
Alright so being the partly non tech guy that I am......Ram would help with making it a faster OS with more features?

Higher bandwith RAM would insure faster texture streaming, better framerates, ultra fast load times, larger worlds, more NPCs etc.

More RAM would have more detail in a scene, larger variety in textures, and more variation.
 

Reiko

Banned
Either way I am not buying it when it comes to MS at least. We heard what Crytech and Epic had to say. Sony will most likely ignore it, MS won't. I expect 2.5flops at least from MS. 1.2? Lol Sony fanboy wish(I am sony guy btw) imo

I think both the PS4 and 720 will hit atleast 2TF.

Always remember that Crytek has been in Microsoft's ear alot recently. They are supposedly making Ryse for Durango. Then there's Epic.

Sony could raise the TF to bring parity or greater than the Durango.
 

RoboPlato

I'd be in the dick
Either way I am not buying it when it comes to MS at least. We heard what Crytech and Epic had to say. Sony will most likely ignore it, MS won't. I expect 2.5flops at least from MS. 1.2? Lol Sony fanboy wish(I am sony guy btw) imo

Both the 1.5 and 1.84 numbers are from really old rumors, possibly when they were targeting 2012 for launch. Both those numbers could have shifted up some. I was just joining in on some speculation that's on the lower end to keep my expectations in check. I'm still thinking we'll see between 2 and 2.5
 

Lord Error

Insane For Sony
APU only means APU only. There's no discrete GPU.
That comment that everyone is discussing did say there's two GPUs - one 0.5 and the other 1.3 for combined 1.8TF. Are they both on a single chip? (and if so, why?)

As for some other comments, I don't know how reasonable is to expect a 2.5TF GPU integrated on the same chip with the CPU, which is what seems both MS and Sony are doing. And I'm not sure why they are making things this way in the first place to be honest.

Not really, quality of ram > quantity of ram.

Read a post on B3D where a developer was explaining that having slower RAM bandwidth means that GPU will be sitting in an unoptimized state. 40% of shaders won't even be in use as a result. You really need FAST RAM so that the GPU can operate at a maximum capacity.
It's not unlikely that X720 will have some edram for that reason alone.
 
Either way I am not buying it when it comes to MS at least. We heard what Crytech and Epic had to say. Sony will most likely ignore it, MS won't. I expect 2.5flops at least from MS. 1.2? Lol Sony fanboy wish(I am sony guy btw) imo

If Sony listen to there first parties i don't think anybody has anything to worry about .
Listening to Epic and Crytech is good but Sony has a huge amount of devs close to home that can lead them in the right way .
That makes all sort of games.
 

Reiko

Banned
Both the 1.5 and 1.84 numbers are from really old rumors, possibly when they were targeting 2012 for launch. Both those numbers could have shifted up some. I was just joining in on some speculation that's on the lower end to keep my expectations in check. I'm still thinking we'll see between 2 and 2.5

Yeah. I can see this. I remember in an Epic interview where things would start to get interesting for UE4 at 2TF. Correct me if I'm wrong.

If Sony listen to there first parties i don't think anybody has anything to worry about .
Listening to Epic and Crytech is good but Sony has a huge amount of devs close to home that can lead them in the right way .
That makes all sort of games.

I would listen to Crytek before any first party, because it was blatantly obvious this gen how the current gen consoles were not powerful enough to run CryEngine 3 as intended without compromise. IMO

First Party devs just build engines around the strengths and weaknesses of a console.
 

rdrr gnr

Member
So, what about all those rumors regarding some form of a Jaguar CPU in both consoles? As far as the APU-only aspect is concerned, is that all but confirmed or is it still in the realm of rumor?
 

RoboPlato

I'd be in the dick
Yeah. I can see this. I remember in an Epic interview where things would start to get interesting for UE4 at 2TF. Correct me if I'm wrong.

You only need 1Tf for fully featured UE4. The 2.4 number was an estimate they threw out for running Samaritan in real time on UE3. Using UE4 will likely have better results than UE3, depending on your focus. I think they may have been highballing the number a bit to try to influence things a bit more. If people heard that number they'd be expecting it and the hardware devs would feel some pressure to aim for it.
 
That comment that everyone is discussing did say there's two GPUs - one 0.5 and the other 1.3 for combined 1.8TF. Are they both on a single chip? (and if so, why?)


It's not unlikely that X720 will have some edram for that reason alone.

Maybe ProElite can explain what he meant by that.

But I think dev kits currently have 1.3 discrete GPU + .5 GPU inside the APU

But the final console will have both chips integrated into one 1.84 TF chip?

It's not unlikely that X720 will have some edram for that reason alone.

Yes, I expect X720 will have some solution to deal with bandwidth concerns, of course. I just don't think it can match 4 GB of GDDR5 on bandwidth at all.
 

Gorillaz

Member
Either way I am not buying it when it comes to MS at least. We heard what Crytech and Epic had to say. Sony will most likely ignore it, MS won't. I expect 2.5flops at least from MS. 1.2? Lol Sony fanboy wish(I am sony guy btw) imo

Blood is thicker than water in this case. I think they are only giving their flagship studios, all of there attention and the others will get a simple "well look into it" mentality.
 

patsu

Member
I am just anxious to see what Sony's first party studios are up to on this thing. Its going to be amazing.

The key thing is "unique" or "never seen before" experiences. e.g., Kinect, that Xbox display MS showcased with Samsung in CES 2013. PrimeSense demo video has a sample presentation that illustrates a few movie + Kinect ideas for casuals too.

If it's the same old, same old gaming concept, the core gamers may be ok (perhaps somewhat lethargic), the mainstream press may not take it kindly.

I can see where Sony can deliver a unique concept, but it's hard to say if Sony will go there at this point. These SDK h/w specs war is too limited to really see what these nextgen boxes can do to core gamers, and casuals.
 

Proelite

Member
Maybe ProElite can explain what he meant by that.

But I think dev kits currently have 1.3 discrete GPU + .5 GPU inside the APU

But the final console will have both chips integrated into one 1.84 TF chip?



Yes, I expect X720 will have some solution to deal with bandwidth concerns, of course. I just don't think it can match 4 GB of GDDR5 on bandwidth at all.

Bingo.
 

Globox_82

Banned
Yeah. I can see this. I remember in an Epic interview where things would start to get interesting for UE4 at 2TF. Correct me if I'm wrong.



I would listen to Crytek before any first party, because it was blatantly obvious this gen how the current gen consoles were not powerful enough to run CryEngine 3 as intended without compromise. IMO

First Party devs just build engines around the strengths and weaknesses of a console.

Epic's founder and creator of the Unreal Engine, Tim Sweeney, has said the 'next-gen' Samaritan demo shown off last year requires ten times the power of Xbox 360 to run.


Sweeney regaled the DICE 2012 audience yesterday with information on just what kind of power it takes to produce Epic's vision of the next-generation of its graphics engine.

Apparently the current Xbox 360 hardware is capable of producing .25 terraFLOPS, which is clearly not enough FLOPpage, as 'next-gen' Unreal requires 2.5 terraFLOPS.

http://www.computerandvideogames.co...eal-engine-requires-ten-times-xbox-360-power/
 
Maybe ProElite can explain what he meant by that.

But I think dev kits currently have 1.3 discrete GPU + .5 GPU inside the APU

But the final console will have both chips integrated into one 1.84 TF chip?



Yes, I expect X720 will have some solution to deal with bandwidth concerns, of course. I just don't think it can match 4 GB of GDDR5 on bandwidth at all.

yeah, see this is where stuff is getting confusing.

we suddenly have a few "insiders" in the thread confirming old information even though there's been ample "evidence" posted over the past few weeks that suggests things have evolved even further than the old info. that includes a few pinches of salt with jeff_rigby's educated guesses.
 

McHuj

Member
Seems like a APU consisting of a standard 4 core x86 + standard GPU with access to really fast ram would be simpler to develop for than 8 slower cores + GPU with slower main memory and embedded ram to manage (plus any other additional hardware blocks).

I wonder if we could see Sony come out with an architecture that's more developer friendly than what MS is coming with.
 
I'm just wondering how accurate these rumors are?

Seems like it sources back to ProElite.

Are you an insider? Did you recently see something leak about the PS4, and should we hear about it soon?
 

patsu

Member
I don't want gimmicks. Console, controller and a good game. That's it.

No comment. ^_^
The vendors clearly have to balance their needs. There should be a few ideas that appeal to core gamers and casual ones, plus genuinely useful.

Kinect didn't really deliver on its promises fully but it's a start.
 

Reiko

Banned
yeah, see this is where stuff is getting confusing.

we suddenly have a few "insiders" in the thread confirming old information even though there's been ample "evidence" posted over the past few weeks that suggests things have evolved even further than the old info. that includes a few pinches of salt with jeff_rigby's educated guesses.

Proelite has been posting information and disinformation to avoid leaks tracing back to the source. It's smart and a good way to avoid the MS or Sony ninja van.
 
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