That particular leak also mentions a CPU that would consume 300W and cost about as much as a small car. To put it bluntly: It's fake.
And this really isn't about optimism or pessimism. I'm just looking at what we have and try to extrapolate from there. I don't know what either company is really up to. Maybe I'm completely wrong. But there are a few things people tend to ignore: Sony, and especially MS, focus heavily on media and services. Features where small, quiet and affordable is far more important than raw power. Then, there's physics: No current GPU achieves more than 20GFLOPS/W, and neither Sony nor MS have access to some sort of physics-defying alien technology.
Again: I'm not saying it's definitely going to happen. I'm just saying that the more believable leaks and rumors point at conservative hardware. It's also worth noting that there are no "OMG awesome monster hardware" statements from developers. Instead, we hear that the systems will be "very affordable" and "good enough".
And I think he's right but a little low on performance estimates. Looking back to 2001 when the PS3 was being designed: A
2001 study pointed to performance for XTV and Blu-ray players which were speculated to support it. This set a min performance spec for the PS3.
In 2010 AMD posted this article
Part the Clouds: AMD Fusion APUs Ideal for Cloud Clients and
this continuation of the article. Lots there that applies to us and
it's an easy read. After reading think about Zlib having hardware support in AMD APUs and the W3C supporting WebCL and Zlib compression as the standards to be used by web browsers. Think about AMD also including a ARM A5 for DRM and more in their APUs.
Now in 2011 Sony presented
this slide show which points to min specs for the PS4. Naked-eye S3D
10x Render Performance 5 2 eye views 300FPS Interesting, rumors are
300FPS (from Sony CTO) 10 eye views (5 S3D) at 30 FPS each and the target of 10X GPU performance. I guess this is where the specs for next generation come from for Sony. They want to support glassless 3-D on 4K TVs with the PS4.
10X = 1.8Tflops and 300FPS requires the memory bandwidth of GDDR5 or more likely Ultra wide I/O DDR4 with eDRAM L3 cache.
The entire CE industry is taking us for a technology ride. They look 10-20 years down the road to see what might be possible and develop roadmaps for new TV resolutions and features. Due to chicken and egg issues they release features like 1080P and blu-ray, which requires 1080P, years before it becomes an accepted by the FCC standard for Over The Air broadcasts. Smart TV started in ?2009? but won't be officially used in the US till 2013 with ATSC 2.0 but was implemented 2011 with hbbTV DVB in the EU .
Sony was criticized for including blu-ray and 1080P in the PS3 as it added to the costs. Why introduce 1080P in 2006 and 3-D in 2010, no one had a 1080P TV in 2006 and no one had a 3-D TV in 2010, who would watch it? 3-D is going to be part of ATSC 2.0 along with 1080P and XTV in 2013
(6 years after the first blu-ray and 1080P TVs released).
See the 2001 study and ATSC PDFs
ATSC 3.0 in the US is going to follow the international standard to be implemented (hardware) by TVs produced starting 2018. Since it's an international standard, the TVs we buy from Korea, China or Japan will already have ATSC 3.0 tuners and CPUs that can handle downconverting or displays that can handle 4K to 8K resolutions. To Chicken and egg prepare for this like we had with; 1080P, 3-D and blu-ray, a 4K blu-ray is going to be released next year (2013) and the PS4 will support 4K blu-ray, 4K and possibly 8K video streams as well as new HDMI port resolutions that will be standards for next generation TVs.
(6-7 years after 4K blu-ray is released we will see the FCC authorize ATSC 3.0 (2020)). Lots of assumptions in the dates above.
Some are now knocking Sony for supporting 4K in the PS4 as who has or can afford a 4K TV and it adds to the cost of the PS4. IF you understand the above, the reasons for a VERY expensive launch PS3 become clear and the reason for including 4K in the PS4 is obvious. This time 4K blu-ray is going to cost only a few dollars more than 2K blu-ray in a game console. The added speed/FPS needed for 4K blu-ray can also be used for multi-view
"Eyefinity view" or to support Head mounted displays, TVs and handhelds at the same time.
The leaked Xbox 720 powerpoint @ 6X can be accurate if it did not take into account the efficiencies of HSA and GPU prefetch which equal about 2X or 2.4Tflops total including efficiencies. Anywhere in the 1.8Tf (10X) to 2.4Tf (2X6) would work for next generation.