Followed by Phil Harrison coming out with the Half-Life 3 logo tattooed on his head.
have you guys read sebbbi's thread on memory bandwidth vs memory amount? very good read.
http://forum.beyond3d.com/showthread.php?t=62108
My conclusion: Usable memory amount is very much tied to available memory bandwidth. More bandwidth allows the games to access more memory. So it's kind of counterintuitive to swap faster smaller memory to a slower larger one. More available memory means that I want to access more memory, but in reality the slower bandwidth allows me to access less. So the percentage of accessible memory drops radically.
They'll be trying throughout production of the units to resolve any problems.
If they have their hearts set on launching on (just pulling lots of numbers out of my ass here) lets say January 1st 2014 and have been told they'll get a 50% yield for the first 3 months then they'll budget for that. But they might get to that point and find AMD have managed to get a 60% yield, or worse it might have dropped to a 40% yield. If they were really struggling then Microsoft would have to decide what to do. Accept the piss poor yield and either pass the price on to the consumer or swallow it hoping the increase over time, or delay the launch by say 3 months. Swallowing the extra cost could cost millions, but delaying 3 months waiting for yields to improve might cost them a lot of sales.
AFAIK (again, I'm expecting to be corrected) all new fabrication processes suffer from some kind of yield problem. Some are easy to iron out, some are less so.
As Sony and Microsoft, you want as high a yield as possible as that way each working chip costs less and they can either lose less on each console or maybe go into the black.
Followed by Phil Harrison coming out with the Half-Life 3 logo tattooed on his head.
Yeah, fable is awesome, I loved 1 and 2, especially 2. 3 was not as great but that was rushed, it still sold over 3 million though.
Honestly had no idea it was still relevant.
Have any mainstream media outlets started using the term 'wizard jizz' yet?
Our dream* of getting it mentioned in one of E3 keynotes might depend on it.
*My dream.
I thou that gif is so perfect for this term 'Wizard Jizz'
Is it time to Panic yet about the 720?
I just noticed. was there a post in particular that saw him fall foul of the hammer?
fable 3 did damage to the series, there's no denying it but with new gen comes new opportunities.
Yes
According to rumors in the graphic will not be on par with the ps4,will be included kinect and we know very little about his AAA line-up and new first party.
Hopefully MS surprise us with megaton and a powerful console but the rumors are not very optimistic.
interesting.Durango doesn't have two scalers, but the stuff that post was insinuating isn't too far off the mark.
Durango doesn't have two scalers, but the stuff that post was insinuating isn't too far off the mark.
Durango doesn't have two scalers, but the stuff that post was insinuating isn't too far off the mark.
Without Peter Molyneaux comes new vision as well.
(09:38:40) Source:: I kno that Rare's other title is heavily invested in water simulation...it's pretty amazing to see what they've done.
It should be interesting to see how Scott Henson will handle the studio. He mentions the Fable franchise in his linkedin profile:Indeed, I love the guy but he became a vice around the series' throat.
Responsible for the recruiting and building a world class studio leadership team as well as stewarding the hugely successful Fable franchise into the future.
Waterstorm?From the source chat: rare making a water racing game
Durango doesn't have two scalers, but the stuff that post was insinuating isn't too far off the mark.
Starting to look like MS have Durangoofed.
Let's hope Secret Durango Component will save us.
From the source chat: rare making a water racing game
Well the two rumoured Rare games were a racer and FPS IIRC.
Not really sure how I feel about a 'water racing' game. Obviously need to see it in action first but makes me think it will be a kinect game
Not really sure how I feel about a 'water racing' game. Obviously need to see it in action first but makes me think it will be a kinect game
Water tessellation.
It could be an arcade racer supporting both controller and Kinect.
Just like Forza does.
It's talking about dynamic resolution of a main frame buffer but overlaying a full HD UI. Surely that doesn't need anything special, you can do it now if you have the memory for two framebuffers? If they have some special hardware that can combine play fields like a SNES, then that might make it faster/easier.
Not sure I'd have complete confidence in a company architecting ways to get away with lower res rendering though. But will be interesting to see how it turns out.
Not really sure how I feel about a 'water racing' game. Obviously need to see it in action first but makes me think it will be a kinect game
It should be interesting to see how Scott Henson will handle the studio. He mentions the Fable franchise in his linkedin profile:
Well the two rumoured Rare games were a racer and FPS IIRC.
Have any mainstream media outlets started using the term 'wizard jizz' yet?
Our dream* of getting it mentioned in one of E3 keynotes might depend on it.
*My dream.
Starting to look like MS have Durangoofed.
Let's hope Secret Durango Component will save us.
Gemüsepizza;46937467 said:A Kinect swim simulator would make sense, to train different swim techniques.
They're not talking about them as frame buffers. Multiple "hardware display planes."
Well... They're making something for the Kinect. We just don't know what it is yet.so not kinect titles? I'm shocked.
Kinect Engineer (Contractor)
Rare Ltd
January 2013 Present (1 month)
But you'd draw into them like framebuffers?
SNES has multiple playfields which let you do stuff like parallax scrolling with no overhead from a programming point of view - it was a free effect. Maybe like that? And maybe it is linked with the HDMi in and overlay - so like a genlock.
But you'd draw into them like framebuffers?
SNES has multiple playfields which let you do stuff like parallax scrolling with no overhead from a programming point of view - it was a free effect. Maybe like that? And maybe it is linked with the HDMi in and overlay - so like a genlock.
Not really sure how I feel about a 'water racing' game. Obviously need to see it in action first but makes me think it will be a kinect game
give me next gen wave race. and a tropical island to free roam and play around in. with jumps. and dolphins. yeah.
give me next gen wave race. and a tropical island to free roam and play around in. with jumps. and dolphins. yeah.
give me next gen wave race. and a tropical island to free roam and play around in. with jumps. and dolphins. yeah.
What we'll get:
It's not related to the HDMI in.
Why does miDnIghtEr20C just casually mention Perfect Dark?From the source chat: rare making a water racing game
What we want:
What we'll get:
Man, it's been a while since I've played one of those. That would be awesome, assuming it isn't going to be one of those casual Kinect things.From the source chat: rare making a water racing game