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VGLeaks rumor: Durango CPU Overview

scently

Member
Well for one it allows you to fill more buffers, or use AA with less of a hit.

At the resolution they are targeting, with the resources both have, the 720 has enough fillrate for 1080p even in stereo. And when you say buffers, what exactly do you mean by that.
 

slider

Member
A friend from a PS3 dev. They were talking the dev kit and it appears that Durango would match the PS3 8gb because MS fear the public freak out over " the ps4 as twice more ram "
Not sure. I'm refering to a conversation that happened after the PS meeting, it appears to be a reaction to that

A PS3 dev said that MS would double the ram for the nextbox? This is confusing, ddr3 notwithstanding, cos it was Sony that unexpectedly "doubled" the ram for the PS4.

Keep in mind that some folk are desperate for news and/or spec parity so if you could clarify that'd be great.

Hope I'm not just being dense and misunderstanding.
 

KidBeta

Junior Member
A friend from a PS3 dev. They were talking the dev kit and it appears that Durango would match the PS3 8gb because MS fear the public freak out over " the ps4 as twice more ram "



Not sure. I'm refering to a conversation that happened after the PS meeting, it appears to be a reaction to that

What do you mean by 'match the PS3 8GB' Durango was always rumoured to have 8GB of ram.
 

Reiko

Banned
What do you mean by 'match the PS3 8GB' Durango was always rumoured to have 8GB of ram.

3GB is dedicated to the OS.

So think of it like this, if Sony uses 1GB for the OS, they would have 7GB to play with.

Meanwhile Durango would have 5GB to play with.

You can't get parity with a ram deficit like that.
 

KidBeta

Junior Member
Whoa... This is very big if true.

Your post and this:

http://forum.beyond3d.com/showpost.php?p=1715919&postcount=1675

The thing going around is "double" of what we know.




Durango hardware (Specs we know) should target 4K movies as well.

So its double of what the devs know.

Now, pray tell, why would Microsoft keep half the machine secret from the developers? for kicks? because they like games that don't use the entire final machine?.
 

Man

Member
The only advantageous ram move MS can realistically? do at this point is to increase the ESRAM but if that increases transistor count (I dunno) then it's an unrealistic move. Upping DDR3 from 8 to 16GB would be absolutely pointless.
 

Reiko

Banned
So its double of what the devs know.

Now, pray tell, why would Microsoft keep half the machine secret from the developers? for kicks? because they like games that don't use the entire final machine?.

This would only effect launch games anyway.

You already know the possibility of Killzone 4 taking advantage of 8GB GDDR5 is probably slim, but it's possible. It's not like this has already happened with Sony devs.

The only advantageous ram move MS can realistically? do at this point is to increase the ESRAM but if that increases transistor count (I dunno) then it's an unrealistic move. Upping DDR3 from 8 to 16GB would be absolutely pointless.

Realistically they would only need to add 2 more GB to bring RAM amount parity.
 

Hana-Bi

Member
So its double of what the devs know.

Now, pray tell, why would Microsoft keep half the machine secret from the developers? for kicks? because they like games that don't use the entire final machine?.

Just like the double RAM Sony kept secret from every developer?
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
The only advantageous ram move MS can realistically? do at this point is to increase the ESRAM but if that increases transistor count (I dunno) then it's an unrealistic move. Upping DDR3 from 8 to 16GB would be absolutely pointless.

They can't realistically increase the ESRAM, as that would require the whole APU to redesigned and would push the consoles release back to late 2014.

That isn't going to happen.
 

KidBeta

Junior Member
This would only effect launch games anyway.

You already know the possibility of Killzone 4 taking advantage of 8GB GDDR5 is probably slim, but it's possible. It's not like this has already happened with Sony devs.



Realistically they would only need to add 2 more GB to bring RAM amount parity.

Just like the double RAM Sony kept secret from every developer?

Expect for the fact that we heard about the 8GB of GDDR5 before the launch it just wasn't from every single site.

But WHY hide it, theres no reason to.

Also, you cannot just go 'double' the system after the event, if they did that they are not launching this year it is far to complicated a thing to design, unless you want another RROD.
 

sangreal

Member
Ooh yes forgot i was working with the 16 Rops calculation but yes durango should play 24fps 4K movies just fine.

But the ps4 can do 48fps 4k or 24fps 4k 3D if my im not mistaken

out of curiosity, why is the gpu relevant to what 4k video they can support? btw, isn't 2d 4k @ 30hz the limit of hdmi?

edit: we do know that durango plans to support 2d 4k video:
936WOZx.png
 

MaulerX

Member
So its double of what the devs know.

Now, pray tell, why would Microsoft keep half the machine secret from the developers? for kicks? because they like games that don't use the entire final machine?.



We only start seeing the true power of a system in the 2nd or 3rd wave of games. Doing this wouldn't really change that (if they concealed things).
 
The only advantageous ram move MS can realistically? do at this point is to increase the ESRAM but if that increases transistor count (I dunno) then it's an unrealistic move. Upping DDR3 from 8 to 16GB would be absolutely pointless.

Doesn't 32mb ESRAM already has a high amount of transistor count like half a 680GTX.
Doubling it would be hard i think. I would say kill the 8gb ddr3 and also go with gddr5.
Take the loss at launch and wait 2 ~ 3 years to replace it with 3d stacked memory down the line this will only get cheaper. And microsoft can probably recover the cost from the early adapters because they will pay longer to use xbox live gold.

Or just suck it up and release midway 2014 or early 2014.

We only start seeing the true power of a system in the 2nd or 3rd wave of games. Doing this wouldn't really change that (if they concealed things).

Im not sure we dont have the transition of going from single core system to multi core systems.
That transition was hard as fuck you need to think different, parallel programming is a fuck to debug because its not deterministic anymore with shit like race conditions.

Gpgpu is easy most devs could play with it for like 5 years already and SPU on ps3 is almost the same as programming for a compute unit.
 

KidBeta

Junior Member
Doesn't 32mb ESRAM already has a high amount of transistor count like half a 680GTX.
Doubling it would be hard i think. I would say kill the 8gb ddr3 and also go with gddr5.
Take the loss at launch and wait 2 ~ 3 years to replace it with 3d stacked memory down the line this will only get cheaper. And microsoft can probably recover the cost from the early adapters because they will pay longer to use xbox live gold.

But they still launch late then, a memory interface redesign is not trivial especially with all the move engines.
 

Reiko

Banned
Somebody, for the love of God, somebody help me make sense of Those words! Reiko, you're on fire!

What I mean is that the original Xbox and Xbox 360 always had a powerful GPU compared to the competition at release.

That was constant.

CPU, Bandwidth, and RAM amounts are not. (Xbox 360 was close to having 256MB of RAM if not for Epic's persuasion)

Expect for the fact that we heard about the 8GB of GDDR5 before the launch it just wasn't from every single site.

But WHY hide it, theres no reason to.

Also, you cannot just go 'double' the system after the event, if they did that they are not launching this year it is far to complicated a thing to design, unless you want another RROD.
Unless they had a plan B design, just in case Sony's specs went up
 

nib95

Banned
The only advantageous ram move MS can realistically? do at this point is to increase the ESRAM but if that increases transistor count (I dunno) then it's an unrealistic move. Upping DDR3 from 8 to 16GB would be absolutely pointless.

Agreed. Even 8gb GDDR5 is a bit pointless. Best move for Microsoft is to up the bandwidth. Stacked DDR3 or GDDR5.
 

KidBeta

Junior Member
What I mean is that the original Xbox and Xbox 360 always had a powerful GPU compared to the competition at release.

That was constant.

CPU, Bandwidth, and RAM amounts are not. (Xbox 360 was close to having 256MB of RAM if not for Epic's persuasion)


Unless they had a plan B design, just in case Sony's specs went up

A Plan B design existed, it was called Yukon. A Plan B would not get this far, they have a vision and its Durango that is not going to majorly change based on someone else's specs.

I swear Im going to break out the clue by 4 soon.
 

Pistolero

Member
What I mean is that the original Xbox and Xbox 360 always had a powerful GPU compared to the competition at release.

That is not a rule of thumb.

Most launch games probably weren't taking advantage of the 512MB of RAM in Xbox 360 though

That is not remotely comparable to having dev kits with half the architecture.
The idea of having two identical APUs seems far fetched. Unless Microsoft got around the inefficiency of placing a dual GPU system, they could gain more from increasing the number of CUs of a singular die. It's not impossible to follow that path, it's just that it wouldn't be optimal...Far from it!
 
Agreed. Even 8gb GDDR5 is a bit pointless. Best move for Microsoft is to up the bandwidth. Stacked DDR3 or GDDR5.
Can't stack GDDR5. DDR4 would be more likely.

A Plan B design existed, it was called Yukon. A Plan B would not get this far, they have a vision and its Durango that is not going to majorly change based on someone else's specs.

I swear Im going to break out the clue by 4 soon.

Do tell.
 
A PS3 dev said that MS would double the ram for the nextbox? This is confusing, ddr3 notwithstanding, cos it was Sony that unexpectedly "doubled" the ram for the PS4.

Keep in mind that some folk are desperate for news and/or spec parity so if you could clarify that'd be great.

Hope I'm not just being dense and misunderstanding.

PS4* dev I know, talked with a friend from another studio that is working with durango kits. PS4 guy reported me that Durango double some stuff.

What do you mean by 'match the PS3 8GB' Durango was always rumoured to have 8GB of ram.

Really ? Never knew that. Then maybe I heard it wrong or it was kept under the hood as sony ?
 
out of curiosity, why is the gpu relevant to what 4k video they can support? btw, isn't 2d 4k @ 30hz the limit of hdmi?

edit: we do know that durango plans to support 2d 4k video:
936WOZx.png

You are sending a frame buffer, it if im not mistaken the frame buffer is 3840x2160 pixels.
The gpu is the hardware that will write to that frame buffer.
So it has to fill it with pixel values that is where the rops come into handy because that is the hardware that writes pixels.
So if you have more rops you can fill those frame buffer faster. And then send that frame buffer to the tv via hdmi.
 

KidBeta

Junior Member
PS4* dev I know, talked with a friend from another studio that is working with durango kits. PS4 guy reported me that Durango double some stuff.



Really ? Never knew that. Then maybe I heard it wrong or it was kept under the hood as sony ?

Be more explicit and provide more then just 'some stuff', also some proof such as documentation would be nice.


Maybe that BClifford guy wasn't trolling on B3D...

The plot thickens.

Do you believe anything positive thrown at you?.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
Do you believe anything positive thrown at you?.

You hadn't noticed that already? :p

He's said he's open to anything being true, because a different rumor he doubted once was true (I kid you not) :p

He has absolutely no skills of discernment or discretion whatsoever :p
 

Reiko

Banned
Be more explicit and provide more then just 'some stuff', also some proof such as documentation would be nice.




Do you believe anything positive thrown at you?.

Unless there's a serious info breach from SuperDae again, I think that's about as much info as we're going to get.

When the insiders told Edge that Sony was doubling their RAM to match the Durango, there wasn't any documentation either, we just had to take their word for it.
 

slider

Member
PS4* dev I know, talked with a friend from another studio that is working with durango kits. they talk. PS4 guy reported me that Durango double some stuff.

Gotcha. PS4 and not PS3 (not that it makes a huge difference I guess).

And doubled some stuff. Hmm. I'd have to guess that wasn't ram seeing as we already "knew" MS going for 8gigs. So I wonder what it is.

Actually, I won't spend too much time on it as the reporting chain on this one is already too long.
 

KidBeta

Junior Member
Unless there's a serious info breach from SuperDae again, I think that's about as much info as we're going to get.

When the insiders told Edge that Sony was doubling their RAM to match the Durango, there wasn't any documentation either, we just had to take their word for it.

Faith from a proven source. Do you have any ability to objectively analyse sources?.

You can quote me on this to make 4.

The price is probably doubling.
 

Reiko

Banned
Faith from a proven source. Do you have any ability to objectively analyse sources?.

Yes. But even on GAF we've had proven insiders completely out of the loop in regards to the 8GB ram change of PS4.

The person that leaked BF4 was unproven and nobody on GAF could back him up.


ATI was ahead of nVidia at that time, not only that but the placement of the GPU was "rushed" for the PS3.

True. But the Cell was more than capable and Sony took a small hit for that. Getting proper documentation was the hard part.
 

slider

Member
Cool. That makes 3 now.

I heard it too. Something has been doubled. Something "special" apparently. Via pm here and a friend of my brother who works in the industry. :p

I hope that's obvious enough that I don't get chastised for it.

All that said I'd much prefer a more powerful than rumoured nextbox.
 

Socky

Member
We're already seeing a broadening of acceptable variation in IQ and graphical fidelity, and with more games launching cross-platform that will only increase. Even if the 33/50% specs difference is valid and visible :eek:n-screen: I'm not convinced it will be a great issue for large numbers of players/buyers. That said, if it :is: that obvious, it won't do the Xbox3 any favours. There are a lot more elements in play here though than just IQ.
 
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