speaking of which I wonder if some games will be over 1080P native for support of 2560 x 1440 monitors?
Games will get as complex and taxing as the lowest common denominator will allow them to be. This is a fact.Sufficient based on games produced today. Need to keep that in mind, since games will get a lot more complex and taxing in the new generation. More graphical features, poly's, higher resolution textures, more post processing etc etc.
The gap in power between the 720 and the PS4 is terrifying. I wonder how multiplats on 720 will fare, there are reasons to be worried on that front.
I wouldn't be surprised if 3dr parties systematically enhance the PS4 versions of their game with graphical features.
Both 360 and PS3 specs were a lot more impressive back in 05-06 than 720 and PS4 specs are now though.
speaking of which I wonder if some games will be over 1080P native for support of 2560 x 1440 monitors?
I'm assuming then the above aforementioned additions will not affect the render output? Is it just on a per pixel/texel basis irrespective of what they will be forming?
I'm no hardware expert; is there an "easy" way for Microsoft to bump these specs before launch? (if they are real)
Like significantly increasing the RAM and/or GPU frequency?
Or double the RAM to 16GB, just to have a bigger number than Sony?
No, the higher frequencies to bring it closer to the 7850-class PS4Why?, so forum dwellers can brag about a number while increasing costs with no benefit?
Both 360 and PS3 specs were a lot more impressive back in 05-06 than 720 and PS4 specs are now though.
speaking of which I wonder if some games will be over 1080P native for support of 2560 x 1440 monitors?
That is not true at all. There's no 'big gap in power'. From the looks of it, the 720 looks about 20 to 30% slower than the PS4, which in terms of multiplats would mean close to nothing. The real difference would only appear in exclusives imo.
20-30% is conservative at this point. 33% more flops or double the ROP's, 6 more CU's (50% more), 3x the memory bandwidth etc. Be interesting to see what the final figures are, and how they translate in to actual gaming performance. Last I heard the PS4 might be getting a slight clock bump across the board as well.
That is not true at all. There's no 'big gap in power'. From the looks of it, the 720 looks about 20 to 30% slower than the PS4, which in terms of multiplats would mean close to nothing. The real difference would only appear in exclusives imo.
30% difference in power is nothing now?That is not true at all. There's no 'big gap in power'. From the looks of it, the 720 looks about 20 to 30% slower than the PS4, which in terms of multiplats would mean close to nothing. The real difference would only appear in exclusives imo.
Well, we don't know if Microsoft will do something similar, with higher clocks for CPU and/or GPU.
And the "more flops" and "6 more CUs" are the same, 12CUs = 1.2TFlops, 18 CUs = 1.8TFlops. And ROPs are "sufficient" for 1080p.
The lack of any concrete leaks for some time makes me think the final hardware will be surprisingly different to this.
Well, we don't know if Microsoft will do something similar, with higher clocks for CPU and/or GPU.
And the "more flops" and "6 more CUs" are the same, 12CUs = 1.2TFlops, 18 CUs = 1.8TFlops. And ROPs are "sufficient" for 1080p.
I'm not sure how one could quantify the advantages of 8GB GDDR5 (176GB/s) over 8GB DDR3 (68GB/s) plus 32MB Esram (102GB/s) either.
Hence why I said 'or'. And naturally Durango could get a similar bump, just nothing has been rumoured yet is all. My point was, currently the differences in spec amount to more than a 20-30% difference (imo). I'm not sure how one could quantify the advantages of 8GB GDDR5 (176GB/s) over 8GB DDR3 (68GB/s) plus 32MB Esram (102GB/s) either.
Also, has anyone else bar Eurogamer elaborated on the benefits of more ROP's or 32 vs 16? People/Microsoft said the 360's Edram would be "sufficient" for free 4xAA at 720p as well, only in the end it wasn't.
In the last years Microsoft focused a lot on the casual gamers (Kinect) and on entertainment apps (ESPN, Netflix), so perhaps they want to build rather a cheap console than a console for the hardcore gamers.
In the last years Microsoft focused a lot on the casual gamers (Kinect) and on entertainment apps (ESPN, Netflix), so perhaps they want to build rather a cheap console than a console for the hardcore gamers.
Do you really think that MS want to lose the third party support?
I hope crow eating threads are allowed for whoever is on either side of these speculative discussions. That would make these worthwhile for peeps like me who sit back and smh all the back and forth lol.
Perhaps they did underestimate Sony, a company in a financial crisis, and now it's too late for a strategy change.
PS3 doesn't have an audio processor, just some DAC's at the end of a buffer. All the processing is done on Cell, in software.Sony has always had extremely capable audio processors,
I'm no hardware expert; is there an "easy" way for Microsoft to bump these specs before launch? (if they are real)
Like significantly increasing the RAM and/or GPU frequency?
Or double the RAM to 16GB, just to have a bigger number than Sony?
Compared to what? PS4? The console will be fine and the games will be fantastic. If Microsoft is serious about these new studios and IP's you have nothing to worry about.That said I find hard to believe that the rumored specs are final, that's way too weak.
Compared to what? PS4? The console will be fine and the games will be fantastic. If Microsoft is serious about these new studios and IP's you have nothing to worry about.
Didn't a few "those who would know" on here claim both Sony and Microsoft have a couple of drop the bomb 3rd party exclusives each? I'm sure third parties played a role in development just like PS4.
I just can't see MS being way underpowered compared to PS4, perhaps a bit behind but not by a large margin. I wish they would hurry up and announce it, the rumours are stagnant.
It won't be "wasting money" if it means people will buy the xbox instead of the PS4 because it has moar RAM.Microsoft isn't going to waste money on something that will provide no performance advantage just so fanboys who know nothing about how a computer works will have something to brag about.
aren't they on par except different ram?
aren't they on par except different ram?
But Durango has more RAM.
Durango: 8192 MB DDR3RAM + 32 MB ESRAM = 8224
PS4: 8192 MB GDDR5 = 8192
8224 > 8192
Similarly, Durango has same amount of bandwidth as PS4; 68 + 102 = 170 GB/s.
Oh and ignore the PS4 CPU clock bump rumor to 2GHz. Also ignore the latency cycles.
The PS4 GPU is not 50% more powerful but the Durango is 33% less.
I think I covered everything.
It won't be "wasting money" if it means people will buy the xbox instead of the PS4 because it has moar RAM.
I was just speculating how Microsoft can improve the specs this late in the game, compared against a technically superior competitor.
But again, I know nothing about DDR3 technology. Have DDR3-densities doubled as well recently? If not, it might be financially impossible to increase the RAM-size like Sony did.
aren't they on par except different ram?
To be honest when looking at the Specs of the Durango the RAM seems to be the least of their problem it's that GPU most should be worried about compared to the PS4 it's like a
HD 7770 vs HD 7870 that's a big gap imo.
The only thing you got right was in saying the Durango has 32MB more RAM. (And dont forget, the next Xbox is rumoured to reserve 3GB for the OS, where as the PS4 is rumoured to reserve 0.5GB)
The bandwidth is not identical. You don't just add some bandwidth numbers together to say the totals are the same. The Durange bandwidth is absolutley less than the PS4.
The PS4 GPU *is* 50% more powerful than the rumoured Durango GPU. The Durango is 1.2TB. 50% of that is 0.6TB. 1.2TB (Xbox) + 0.6TB (50%) = 1.8TB (PS4).
GPU is substantially different on paper.
The only thing you got right was in saying the Durango has 32MB more RAM. (And dont forget, the next Xbox is rumoured to reserve 3GB for the OS, where as the PS4 is rumoured to reserve 0.5GB)
The bandwidth is not identical. You don't just add some bandwidth numbers together to say the totals are the same. The Durange bandwidth is absolutley less than the PS4.
The PS4 GPU *is* 50% more powerful than the rumoured Durango GPU. The Durango is 1.2TB. 50% of that is 0.6TB. 1.2TB (Xbox) + 0.6TB (50%) = 1.8TB (PS4).
who didn't know that,what about the cpu? also can you compare the gpu with pc graphics cards for each?
Tera Bytes... nice.
The only thing you got right was in saying the Durango has 32MB more RAM. (And dont forget, the next Xbox is rumoured to reserve 3GB for the OS, where as the PS4 is rumoured to reserve 0.5GB)
Please explain the joke, or else just answer my rather simple question: Can microsoft do the same thing with DDR3 as Sony did with GDDR5?I just have to smile...
The only thing you got right was in saying the Durango has 32MB more RAM. (And dont forget, the next Xbox is rumoured to reserve 3GB for the OS, where as the PS4 is rumoured to reserve 0.5GB)
The bandwidth is not identical. You don't just add some bandwidth numbers together to say the totals are the same. The Durange bandwidth is absolutley less than the PS4.
The PS4 GPU *is* 50% more powerful than the rumoured Durango GPU. The Durango is 1.2TF. 50% of that is 0.6TF. 1.2TF (Xbox) + 0.6TF (50%) = 1.8TF (PS4).
Please explain the joke, or else just answer my rather simple question: Can microsoft do the same thing with DDR3 as Sony did with GDDR5?
Is it legit? Is there a Link?
CPU's are rumored to be almost identical.
PS4 GPU: 7850
720 GPU: 7770