Industry Professional (Vetted)
- Nov 5, 2019
Graphics engines aren't recreated every single time a new console generation comes out. Graphics engines are refined and new features are added over time. Last generation was the beginning of incorporating physically based shaders into games. That was the biggest change as far as graphics was concerned. This generation it's ray-tracing. Any other new trick done will most certainly be something that has been done before but possibly faster or a quality uptick from what we saw with PS4/X1. There is nothing new about CBR, 16x anisotropic filtering, texture streaming, tessellation, faster framerates, or image reconstruction techniques to get rid of aliasing. It's all been done before.Developers have said ffor months you can go and listen to the remedy dev he explained the problems with making crossgen games and he said they suffer from decisions made in lastgen consoles the code, the engines the apis everything is hard to change and explained that the proper nextgen native game they are making will look and perform massivley different from how control preforms...
Some of you seem to forget that any cross-gen game you are looking at has been implemented first on agnostic hardware. Don't ignore what developers code in just because the PC isn't a third wheel in your console warring. I've talked to several game developers that use the PC for their platform development and innovate based on the PC's power and agnostic behavior which meshes well with their graphics engines that are also agnostic. I'm mentioning the PC because I want you guys to consider what 'could be new on the horizon' and realize all you have to do is look no further than what is coming out and being implemented on the PC hardware (which will most of the time be downported to the consoles). Cyberpunk was a perfect example of this. If CDPR made their game strictly for new consoles, you would at most see all the features done on the PC. The only thing new would be the ray-tracing.
I'm sure Nixxes wasn't limited by what they could do to the PS5/XSX simply because they ported to the PS4/X1 from the PC. The patch you guys got was indeed an implementation of higher spec hardware than last gen. I expect devs to refine what they couldn't do to previous consoles and perhaps, hopefully, take the increased power and give the artists a little more freedom to place things like shadow casting lights instead of baking out light maps.