wakajawaka
Member
Also in those games you could just switch the game cd for a music cd and it would play ingame, until it needed to load data again.
Yea from reddit but this blew my mind.
Also, data is normally silent or skipped but my parents have a CD player that tries to play it as music. What a horrid sound (its like disc based game crashes but worse).Any game that had cd-audio music can do this. Track 1 was the data track and the rest was the music tracks.
Yea from reddit but this blew my mind.
Two parties prayed to the holy Triforce, what followed was destruction. That's paranormal meta stuff.
Two parties prayed to the holy Triforce, what followed was destruction. That's paranormal meta stuff.
I wish there were still some kind of gimmicks coming with games, not even easter eggs are prevailing anymore.
That reference to Mario & Luigi in OoT is brilliant, so that's a confirmation of who's the more devious of the two?
Sonic R and Motorhead (I think) also had this.I remember by accident I put my CD of Earthworm Jim: SE in my CD player and was surprised to hear the level music and voice tracks.
The fact that people find the ability to play CD game redbook audio soundtracks in a CD player to be mind blowing makes me feel very old.
battle arena toshinden had the soundtrack plus a track that doesn't occur anywhere in the game. it's a very silly song with stereotypical "chinese" melodies and chanting, to this day i have no idea what it's purpose is and it's not on youtube. perhaps i have to fix that.
battle arena toshinden had the soundtrack plus a track that doesn't occur anywhere in the game. it's a very silly song with stereotypical "chinese" melodies and chanting, to this day i have no idea what it's purpose is and it's not on youtube. perhaps i have to fix that.
I know exactly what you are referencing, I used to bump the Tohshinden tracks in my stereo on occasion.
Did anyone mention the craziness of the Arc the Lad disc that could unlock all sorts of things in other games.
PSX CD Debug
On the Makeing of Arc the Lad CD, press Circle, Square, Circle 7 times and then Square. this will take you to a menu where you can look at the contents of a PSX CD.
Use the control pad to highlight and item, and X to run the selected file. To look at whats on another CD, replace the CD and press Start. This will change the screen and will show whats on the CD. From here, you can acess secrets, endings, or mini-games from the CD. Example: You can view the Babe Viewer on the Blasto CD.
CAUTION: While this is really cool, this can this can completely SCREW UP you memory card if you try to save your game with all that you've accessed. I would advise you to take out your memory card and do stuff
SAVE AT YOUR OWN RISK!
Sony or anyone else dose not aprove of this because you are toying around with there games and you are responsable if any thing screwy happens.
This may have been posted already or just common knowledge.
Being an inferior American and having not grown up with the original music from Sonic CD, it came as quite a shock when I was recently playing Sonic 2 for Game Gear and got to Green Hills Zone and heard this song.
http://www.youtube.com/watch?v=kVKehYLYP-A
It's Toot Toot Sonic Warrior!
http://www.youtube.com/watch?v=i3cFn6NneHA
Also, Sonic 2 for Game Gear came out the year before Sonic CD meaning Toot Toot Sonic Warrior isn't the original.
Also in those games you could just switch the game cd for a music cd and it would play ingame, until it needed to load data again.
Did anyone mention the craziness of the Arc the Lad disc that could unlock all sorts of things in other games.
PSX CD Debug
On the Makeing of Arc the Lad CD, press Circle, Square, Circle 7 times and then Square. this will take you to a menu where you can look at the contents of a PSX CD.
Use the control pad to highlight and item, and X to run the selected file. To look at whats on another CD, replace the CD and press Start. This will change the screen and will show whats on the CD. From here, you can acess secrets, endings, or mini-games from the CD. Example: You can view the Babe Viewer on the Blasto CD.
CAUTION: While this is really cool, this can this can completely SCREW UP you memory card if you try to save your game with all that you've accessed. I would advise you to take out your memory card and do stuff
SAVE AT YOUR OWN RISK!
Sony or anyone else dose not aprove of this because you are toying around with there games and you are responsable if any thing screwy happens.
Yea from reddit but this blew my mind.
Nah, I'm pretty sure the height of the towers is related to the size of the save file and not how long you play. I can't believe people didn't know about this btw, I'm positive I read about this on gaf when the PS2 was launched lol.
Nah, I'm pretty sure the height of the towers is related to the size of the save file and not how long you play. I can't believe people didn't know about this btw, I'm positive I read about this on gaf when the PS2 was launched lol.
I tried the CD player trick with Wipeout64 but it didn't work.
I think it also works for Driver, at least on PC. Or that was a special thing done by the gaming magazine, I don't know. I liked that soundtrack, but I can't find the disc anymore.
And one small thing here, about the Composer Brothers that appear in Ocarina of Time and Majoras Mask,
Sharp the Elder
Flat the Younger
Are very likely based on Mario and Luigi. Flat, the younger one, is larger than Sharp and wears green, just like Luigi.
Sharp, the older ghost, wears red and is the smaller one, like Mario.
I like that one because these two were the more memorable characters in Ocarina of Time for me.
Well, if we are talking about Red Book Audio, I can at least give one silly Easter egg thing I found out when I was ripping a bunch of music from PS1 games a few years back, the tracks in Namco Museum Volume 3 actually have Metadata from a record called "Don't Stop Movin'", by Livin' Joy. (Well, half of them, I don't know where the lifted the names for the other from)
It's not limited to PS1 games either, of course. I still have fond memories of discovering the hidden Warcraft II song when I decided to play the tracks on my CD player one day. I found it so mind blowing and hilarious at the time. I wonder if there are people that never found it, though...
Hmm, just noticed from the Youtube vid it may have been the expansion that had the track, not the game itself. Still, whichever disc it was, it was awesome.
I didn't think CDs *had* any metadata - but lots of rippers would generate a disc ID from the information available to it and use that to look up on an online database such as CDDB. Could it be an ID collision?
This is awesome!
Isn't Mario in almost every Zelda somehow? I remember him in Link's Awakening on the GB for example.
aLttP: Mario portraits.
LA: Tarin
OoT: Talon and the picture in Hyrule Castle Courtyard.
OoT3D: Replaces the pictures with a 3D model of a NSMB level.
OoS, FSA, MC: Also Talon
MM: Mr. Barten (although he lacks the outfit colour reference) and a Mario mask on Happy Mask Salesman's bag
i swear there was another disc that did something similar. anyone remember which?
Also in those games you could just switch the game cd for a music cd and it would play ingame, until it needed to load data again.
Even better, FFIV on the ps1 is small enough to be in the RAM of the PS1.
Boot the game, load everything and open the lid and remove the disc and the game will keep playing till you try to save on the memory card (quick save will work though).
Pretty awesome when you think about it.
The original Ridge Racer was like that. Once loaded, you could remove the disc and put your own music CD in. Custom soundtrack! It wasn't an accident, either, it was built right into the game, I think the manual even mentioned it.Even better, FFIV on the ps1 is small enough to be in the RAM of the PS1.
Boot the game, load everything and open the lid and remove the disc and the game will keep playing till you try to save on the memory card (quick save will work though).
Pretty awesome when you think about it.
As the story goes, Sonic 2 and Sonic CD were supposed to be the same, or at least a similar type of game. Both games were to feature time travel in some form, and an early magazine even mention a "Sonic 2 CD" as the game's original name.
Sonic CD was originally supposed to launch in early 1992, ahead of Sonic 2 for the Genesis. That's why many of the game's mechanics (spindash, etc.) play like more janky versions of Sonic 2's, and why Sonic CD uses the Sonic 1 sprite. There's even a cheat code you can enter in Sonic CD that brings up artwork of Tails that says, "See you next game", referring to the fact that Sonic CD was finished and ready to go in 1992.
Sega felt Sonic 2 for the Genesis was more important than Sonic CD, and pushed Sonic CD well in to 1993 to fill the gap between Sonic 2 and 3 (along with a number of other spinoff games, like Sonic Spinball, etc.).
I always felt Sonic 2 for the Game Gear straddled the line between the two games. There's a boss in Sonic 2 GG that resembles a deleted scene from Sonic CD's FMV ending, for instance, and there's some weird low-res artwork in the Sonic 2 JP manual that looks like a Game Gear version of Sonic CD's intro FMV. Sonic 2 GG also involves Tails being kidnapped by Metal Sonic (instead of Amy Rose).
Some Dreamcast games had wallpapers when inserted into a PC CD-ROM drive. I remember Sonic Adventure had a few, as well as Sonic Shuffle.
Isn't this true for Animal Crossing GC also?
I remember the Monster Rancher games used that idea to let the players upload monsters from their CD collection, like a very early version of Skylanders.
Two parties prayed to the holy Triforce, what followed was destruction. That's paranormal meta stuff.
I wish there were still some kind of gimmicks coming with games, not even easter eggs are prevailing anymore.
That reference to Mario & Luigi in OoT is brilliant, so that's a confirmation of who's the more devious of the two?
Some Dreamcast games had wallpapers when inserted into a PC CD-ROM drive. I remember Sonic Adventure had a few, as well as Sonic Shuffle.