Kulock said:
From a previous page...
Think of it this way: the tip of the sword blade is going under Link's hand, under the sprite.
I see what you're saying, but I don't think so. Look at those sprites again... the upper one, with the sword, is one pixel back of the lower one. This partially disguises the fact that the hand with sword is in fact two pixels longer than the hand with staff. With sprite art like this, two pixels matters. As I said, both ends of the sword have been cut off and pushed in to form the staff... the pointy end has been pushed in to form a flat end (facing against Link's hand) that reduces by one pixel the length of the weapon, and where with the sword there are black border pixels on both the sword and hand (making for a two pixel border between the two), with the staff there is only a one pixel border. Your explanation here is that 'well, that other border row is underneath, inside/under his hand'. Okay, reasonable... but still, the fact is, the shape of the end of the item is different. Even was the two-pixel border restored and the staff would still have a different (flat) shape on both ends, unlike the sword and hand's pointy tips. Do you see what I mean? It's very hard to be specific here...
Toma said:
Ich can totally agree to the "same sprite" idea. So I'd say they are indeed exactly the same sprites. Only switched and recolored.
To make it more clear.
The hand is the top layer.
Yeah, that helps a lot... that would be a good explanation for what they did, yes. But the fact is, the resulting sprites are different because of the changes to the borders... it makes for a different look and a different actual resulting sprite. But that's probably what they did to change it, yes... so is it 'the exact same sprite'? Mostly, but they modified it with more than just colors and direction. They changed the position (pushing the two together by two pixels -- compare the total lengths of the final sprites, the one with sword is two pixels longer than the one with staff. This is partially hidden by the fact that the upper Link sprite is shifted back one pixel when compared to the lower one, but it's obvious once you notice that) of the object as well.
Is it supposed to be something like 'with the sword, there is a hilt in his hands that you can't see, but with the staff, he has to hold it a bit farther up because it's a shorter object' or something like that?