No there are not. You are reaching SUPER SUPER hard with this. To make the leap that he's talking about the tablet takes some MAJOR cognitive leaps, that aren't hinted at, AT ALL in the interview.
Im reaching, yet you are calling for cognitive leaps to understand why the art director would be talking about the tablet. LOL.
He's directly comparing two things. There is no tablet on the current generation, so why would he say we can do more with these higher resources on this version, than we could on the other versions. The tablet is not a resource, ram, GPU power, CPU power, etc these are the kinds of things that fall under resources. I mean come on people, it's not a hard comment to read.
He's not directly comparing anything. That's the whole problem with this quote. The tablet is indeed a resource IDK what you are going on about but a second screen is definitely a resource that a game developer can target and utilize.
Also the fact that there are additional resources is the main factor in why you can do more with a tablet than you could with one on a PS3/360. Whatever you render on that screen isn't gonna be free, it will still have to utilize a FB, it will still utilize ALU resources, etc etc. Maybe you should re-read the not so hard comment.
If he was talking about the tablet he would have said, with the tablet we can do blah blah blah. He's obviously not talking about that though. Plus no the art director would NOT be talking about the tablet this way. That's for the game designer to, the game designer is going to be the one deal with, the new controls, and experiences that the tablet would bring to the game. Not the art director.
He didn't specify anything, so why is it you assume that if he was talking about the tablet that he would specify that? IF he was talking about higher rez textures or more DD or higher poly characters or whatever, he didn't specify those.
Also if you think the ART DIRECTOR isn't gonna have any input as to what is gonna be rendered on the tablet screen you are clueless.