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Visual Downgrade In Next-Gen Tech Demos Going From PC To Consoles?

This is the first generation where consoles won't be temporarily more power than PCs at launch. For what is being charged these consoles are quite weak.
 
What we are getting is modern bullshots but in video form.

You cant trust anything you see at E3 anymore.. specially from Ubisoft.

Also I doubt it will look as good on PC either.. they will look downscaled across the board cause their expectations were to high for them. Look at Farcry 3 demo at E3 and what finally came out.

it's the natural conclusion to a narrative held on the shoulders of fanthings clinging to any piece of footage, no matter how suspect or non-interactive, downscaling it to postage stamp GIFs and spreading it in threads like manure over fields of best-case delusion.

i mean, infamous SS is supposedly the proud next gen poster boy, but how many more screenshots have you seen it looking like this:

image_infamous_second_son-22309-2661_0001.jpg

than like this:


can you really call that a leap over something like this, which people have been able to run at double the reported framerate of infamous SS with relatively modest hardware by 2013 standards:


GAF has always been lax on this shit. if you started shouting deliberately false information to inflate a game's status every time it came up in a thread, you'd be canned in no time. but spreading bullshots and other deliberately misleading footage is all by the book.
 
This is the first generation where consoles won't be temporarily more power than PCs at launch. For what is being charged these consoles are quite weak.


Yea this generation doesn't have it's "gears of war". Never a better time to be a PC gamer though.
 
What's the big downgrade we're supposed to be seeing in the WD shot comparison?

With DD, apparently we weren't supposed to believe that the original lengthy tech demo was indicative of realtime gameplay (even as Capcom provides inside looks at the tech behind each element in that demo) but this new 3 second teaser of compressed video imagery flashed from the game is absolutely spot-on and early PS3-era visuals are *confirmed*.

Stahp.
 
People are just getting "finished" dev kits. We are dealing with 1.0 version SDKs and a first exposure at the hardware. Compare a Perfect Dark to Gears of War 3 or Resistance to Last of Us. It's going to take a round or two of games before we really see what the hardware is capable of.

Also really unfortunate screens get taken. That UE4 demo especially. Yes lack of SVOGI is unfortunate cutback but that screen has far more going on than just chopped down tech. There is a whole different lighting config, textures look worse than current gen games, probably because nobody was optimizing art assets yet. It looks kinda sloppy and Epic has some of the best tech artists in the business so I'd expect much better quality from real games.

Wait until next fall when we start getting the first non-cross-gen games that had schedules that weren't insane and we'll see what the consoles can really do.
 
Again, there was a lot of blind hate at SE for showing the same tech demo at the Sony Meeting back in February but lots of people overlooked the moment of importance was when they said "it is running on the PS4" (instead of a high end PC). Best display of next gen capabilities so far.

people didn't overlook they just didn't believe it.
 
Question is why publishers see nothing wrong with showcasing the games and marketing them with footage that's not close to be representative of the final product w\o explicitly saying so?

There should be repercussion for this type of deception.
 
Best illustration of damage control ever :p

Not trying to defend anything here buddy. The "footage" is literally 5 seconds long.

people didn't overlook they just didn't believe it.

Yeah that's why most comments where in the nature of "Useless SE showed the exact same thing again". Yoshihisa Hashimoto said that this time it was running on a PS4 and what we saw was almost identical to the high end PC demo.
 
Question is why publishers see nothing wrong with showcasing the games and marketing them with footage that's not close to be representative of the final product w\o explicitly saying so?

There should be repercussion for this type of deception.

It should be against trading standards laws. It's promising something you don't deliver
 
People are just getting "finished" dev kits. We are dealing with 1.0 version SDKs and a first exposure at the hardware. Compare a Perfect Dark to Gears of War 3 or Resistance to Last of Us. It's going to take a round or two of games before we really see what the hardware is capable of.

Wait until next fall when we start getting the first non-cross-gen games that had schedules that weren't insane and we'll see what the consoles can really do.

So you agree then, most video footage of launch games is deceptive at best and outright fabrication at worst. Just like it has been every generation I have followed. Ghst said it best.
 
This is the first generation where consoles won't be temporarily more power than PCs at launch. For what is being charged these consoles are quite weak.

It's going to be a lot of fun this fall, as comparisons between all 3 consoles and pc come up.
As for the consoles being too expensive, i would agree on the xbox one and the wiiU. The x1 is way more expensive than it should be taking into account it's considerably less powerful than the ps4 and the wiiU seems to be something on par with ps3 and 360, with a ridiculous price. Ps4 seems to hit a nice middle ground between power and price.
 
There is no downgrade in the two Watch_Dogs screens provided. Or in Deep Down.

Stop comparing blurry, compressed, low resolution video to HD trailers and crying "downgrade!" Of course it looks worse. Wait for new HD trailers with little compression before making comparisons. Anything else is ridiculous and really odd to see how quickly people are to grasp at anything.

Not even HD trailers are accurate representations of any game. I've always found the game to look significantly better. 100% of the time.
 
Wait. Are you really saying the console version look worse than the PC counterpart?

Is this the first time you see PC games?

Woah, my brain.

Of course PC version has much better Visuals as there are no limits on the hardware
 
Wait. Are you really saying the console version look worse than the PC counterpart?

Is this the first time you see PC games?

Woah, my brain.

I think people thought they'd at least get a year of parity between PC and next gen consoles before they got outpaced but both consoles are vastly inferior from jump this go around.

This wasn't really the case at the start of last gen.

Good time to be a PC gamer.
 
Epic has already said that UE4 demo was a rush job with changed sun positions that made it look worse. Tessellation and some other things were broken in it. UE4 as a whole has also had several downgrades.

I don't think Watch_Dogs looks all that much worse than the reveal. A few things here and there but nothing major.

That Deep Down shot looks awful though. They just released a tech article the other day detailing it and made it sound well within the PS4 capabilities. Hopefully it's just a bad trailer.
 
Really, You don't see the difference in Bokeh DOF or the ground textures?

How do you know the DOF in the first image isn't post-processed? The first image is an obvious bullshot built and set specifically to look good. I thought everyone had learnt to filter these out by now.

Ground textures don't look any different aside from the fact that one screen is set in the rain and the ground is blurred.
 
PC version of Watch Dogs won't look as good as the reveal, it's just Ubi being Ubi.

You can expect the same for the Division "demo".
 
How do you know the DOF in the first image isn't post-processed? The first image is an obvious bullshot built and set specifically to look good. I thought everyone had learnt to filter these out by now.

Well there was that Bokeh DOF present in the initial gameplay reveal from E3 2012.
 
I'd say Gears of war came out and blew everything away, Even on PC at the time.

To be fair, 360 and PS3 were well ahead of their time when they came out.

It took high end PCs a couple years to even catch up.

This generation, middle range GPUs in the 9000 line will have twice Tue raw power of the PS4 GPU.
 
PC version of Watch Dogs won't look as good as the reveal, it's just Ubi being Ubi.

You can expect the same for the Division "demo".

Agreed, Watch_Dogs especially won't look quite as good as that initial reveal video on anything, even if it looks a bit better on a high end PC versus the next-gen consoles.
 
UE4 is a little bit deceptive, because it was originally demonstrated exclusively on PC hardware, and the engine itself has (apparently) seen chops to the rendering since the original debut, across all platforms, due to performance issues.

Well, at GDC the Infiltrator demo on PC looked and ran a hell of a lot better than the extended Elemental demo they showed running on the PS4.
 
Even the PC version of Watch Dogs won't look as good as that screenshot (Ubisoft demo).

All versions of UE4 had SVOGI removed. The PS4 screen you posted was an old build of the demo where DOF wasn't working.

The Deep Down screen looks even worse than most current-gen games. Something is up with that one.

Also, we've already seen Agni's Philosophy running on PS4.
 
Yeah that's why most comments where in the nature of "Useless SE showed the exact same thing again". Yoshihisa Hashimoto said that this time it was running on a PS4 and what we saw was almost identical to the high end PC demo.

So when people say it was running on PS4 we shall have no doubt. Ok.
 
Best thread on GAF: http://www.neogaf.com/forum/showthread.php?t=600246

Build one, get a 360 controller + wireless adaptor and plug it in to your TV. Best decision you'll ever make.

That actually had me convinced for a second. Then I pressed the link, was met with something about nvidia drivers having to be uninstalled in safe mode and ran away screaming.

No thanks. Lots of Steam games are now running on my iMac too so I'll stay with the consoles for the time being.
 
It's not present in any gameplay footage since then unless you'd like to point it out.

I have better things to do. Personally I don't care much at all for DOF, and it's likely they toned it down precisely because a blurry fuck of a screen isn't terribly pleasant to look at.

If you want to cry genuine downgrade, wait until the game is released and then make comparisons. You will get nowhere comparing footage, HD or otherwise. There are too many variables involved.
 
There is no downgrade in the two Watch_Dogs screens provided.
Look at the sleeves of his coat and his pants.

In the first screen they are using geometric detail for the cloth creases and in the second they are simple normal maps. Look at the quality of bokeh. The second is employing a cheaper less precise form, the texture work is noticeably lower quality, and the lighting in the first seems to be using a GI implementation that is fairly convincing. The lighting and bokeh are starkly different when you see them in action.
 
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