Deep Down was confirmed to run in realtime on the PS4 by Ono himself.
http://www.neogaf.com/forum/showthread.php?t=528117
Wow! That 3D effect!
Deep Down was confirmed to run in realtime on the PS4 by Ono himself.
http://www.neogaf.com/forum/showthread.php?t=528117
No, in that interview they said a cut back version can be run on a GTX 570, but they have to sacrifice texture quality coming from the PS4 version to fit in the 570's VRAM.
Cinematic framerate. The feel of Hollywood.
I am more inclined to believe that Sony's first party offerings were running on PS4 hardware vs third party devs.
Damn, when people talk about these framerate dips I thought they meant occasionally, but in those videos the framerate is in the twenties almost all the time, except for indoor areas.
New consoles are needed badly xD
And that makes sense how? The game isn't technically coming to PC at the moment so why would they downgrade it on PC hardware?
The development machines used at Capcom have Geforce GTX 680 and GTX 590 GPUs.
why? as evidenced by their supersampled bullshots, sony have been more than content with pushing undeliverable visions of their games. this is a climate where they are fighting tooth and nail for any grain of positive publicity, a climate in which there are huge gains to be made by curbing a few truths and very few repercussions.
given the stakes, it's not hard to start factoring in logic like "this GTX 680 is just here to emulate the optimisations which will be made before the game ships".
It makes perfect sense. There should no doubt that the Panta Rhei engine has a PC target. That is probably just the lowest spec PC it will run on. Its irreleveant either way, this still corroborate that the PSMeeting demo was realtime on PS4And that makes sense how? The game isn't technically coming to PC at the moment so why would they downgrade it on PC hardware?
Ugh, this post reeks of hyperbole. Bullshots are released for virtually every game that comes out, be it PC or Console. Also your last sentence doesnt make a lick of sense. You seem to be trying too hard..why? as evidenced by their supersampled bullshots, sony have been more than content with pushing undeliverable visions of their games. this is a climate where they are fighting tooth and nail for any grain of positive publicity, a climate in which there are huge gains to be made by curbing a few truths and very few repercussions.
given the stakes, it's not hard to start factoring in logic like "this GTX 680 is just here to emulate the optimisations which will be made before the game ships".
Ugh, this post reeks of hyperbole. Bullshots are released for virtually every game that comes out, be it PC or Console. Also your last sentence doesnt make a lick of sense. You seem to be trying too hard..
Bullshots for PC are not really bullshots.
It makes perfect sense. There should no doubt that the Panta Rhei engine has a PC target. That is probably just the lowest spec PC it will run on. Its irreleveant either way, this still corroborate that the PSMeeting demo was realtime on PS4
They can be. Up everyzing to ULTRA and get 5fps just to take pics. Pretty bullshotty IMO.![]()
But really though, choppy framerate and bad IQ aside, it's a very decent game.
They can be. Up everyzing to ULTRA and get 5fps just to take pics. Pretty bullshotty IMO.![]()
Sad thing is a Next gen console CPU isn't even half as powerful as a Mid Tier I repeat MID TIER CPu from 2011.
Not from this year not from last year but 2 whole years of old tech.
In what sense? You mean the PC gamers that turn every slider to max and apply all the insane mods to get single digit frame rates don't provide bullshots when they load a FRAPS screendump?Bullshots for PC are not really bullshots.
Then I'm sorry. If you can't understand that a multiplatform engine would have a PC version, you're beyond my help.I am struggling to follow your logic.
Joke post right? Joke post. A mid tier cpu from 2011 would have either a 5770, 6850 or 560ti in it and the gpu in the ps4 7870 is more powerful than any of those. Definitely a joke post. I have a gaming pc as well but i don't go around making ignorant and useless posts like this.
Joke post right? Joke post.They don't need to do so because they are planning on passing regular cpu tasks to gpu compute. Like i have said several times, the people who design these consoles are very brilliant and know what they are doing. I will go with their judgement over yours. Go troll somewhere else
joke post.
What you listed are GPUs, not CPUs.
Then I'm sorry. If you can't understand that a multiplatform engine would have a PC version, you're beyond my help.
That was an example of me not reading properly. Edited the post already.
You're a very classy user I must say (unlike myselfWell, then I misunderstood. I apologize. It's just that this whole "PC vs Console" topic is annoying me, bringing up slightly more emotion than what would be neccessary and appropriate.
No, I don't understand how this corrobates that the PS meeting showed it on an actual PS4.
"The Deep Down demo ran in real time at the PS4 presentation and displayed between 10 and 20 million polygons per frame. It had a variable frame rate above 30 frames per second and a total texture capacity of 2 GB. It ran 30 different shaders at the same time."No, I don't understand how this corrobates that the PS meeting showed it on an actual PS4.
at the end of the day both consoles will run the games on low to medium settings at 1080p, while pc gamers with high end gpu's will be able to play games on high to ultra at 1080p and beyond
this is still a massive improvement though. i remember how weak the ps2 was and it couldnt even run battlefield 1942 (one of the best games ever made), it missed out on a lot of great xbox and pc ports
What are you talking about. TLOU is objectively the best looking game with the most awesome everything and extra awesome sauce on everything looking awesome game of all time beastly naughty dog PCs got nothing on this I tell you this is why you should get a console and not play WASD lololol
But really though, choppy framerate and bad IQ aside, it's a very decent game.
at the end of the day both consoles will run the games on low to medium settings at 1080p, while pc gamers with high end gpu's will be able to play games on high to ultra at 1080p and beyond
i'm glad to see you can channel your proprietary indignation into a complete separate argument and lose none of the fervour.
well i cant go into details since i am typing on my phone....but things like level of detail (cpu intensive), shader quality, shadow quality, texture quality on both should be ultraWhat is Low, Medium, High and Ultra? Define that, please.
I don't think it'll be limited to low and medium, at least not for the first couple years on PS4. I don't think it'll be Ultra everything either. Some combination of medium and high.
The game is being optimized for the PS4 hardware. Claims the PS4 version will look like the PC version running on a high end system with everything on max.
You do not play to your opponent's strengths and this is what AMD realized. This is why we see an organizational shift of focus to APU's at AMD. Change the rules of the game to make yourself competitive.
Your average PC of today won't be able to perform as the PS4. And since games won't be designed specifically for high end PCs, it doesn't really matter if the PS4 is theoretically half as powerful.
The Planetside 2 developer already said the PS4 version will look like the PC version maxed out.
http://www.neogaf.com/forum/showthread.php?t=586486
i am very skeptical of this claim. they didnt even show the game during soe live (they promised they would show it during e3)I was more referring to games coming down the line once the gen gets going. I'm also skeptical that it'll be every setting on Ultra. Looking forward to it though.
Capcom said it was. The PS4 demo at the meeting used 2Gb of RAM for textures while the test setups that use 570s can only utilize it's 1.2Gb of RAM.
The value proposition is completely subjective. As the topic of the thread points out, visual compromises are being made even on next gen consoles, and the people who find those compromises to be undesirable will either have to deal with it or shell out for better hardware. Some people feel that the benefits of the more powerful hardware justify the cost. Others don't. To each his own.Your average PC of today won't be able to perform as the PS4. And since games won't be designed specifically for high end PCs, it doesn't really matter if the PS4 is theoretically half as powerful.
It's like when Crysis was used as the game that showed PC graphics... It came 1 or 2 years after Xbox 360 launched, and was used as the poster boy for years. Why? Because really there was no other game that showed why PCs were way more powerful.
What's the point in spending twice or even three times the money on more power, when only one or two games in the next few years will ever make that power shine?
Better AA? Better settings? I get it, if I had the money I would too. But it's simply a terrible value proposition, no matter the amount of times people post that they have more powerful PC's.
Opponent? Which opponent? PC? AMD MAKING THE APU TO DIRECTLY COMPETE WITH THE PC?
What nonsense is that?
the apu was chosen because it was cheap and power efficient for the performance the companies were going for. Also... because it was CHEAP. Not because it has some programmatical magic carpet or something
So because they *can* run it on a 570, the stage demo had to be a legit PS4?
we will find out next month during tgs. i think it was a target render...the animations were too good to be gameplaySo because they *can* run it on a 570, the stage demo had to be a legit PS4?
i am very skeptical of this claim. they didnt even show the game during soe live (they promised they would show it during e3)
ok this is great news evwn for the pc gamers!They said they're still working on multithread optimization and it's not quite ready to show yet.
I'm referring to AMD vs Nvidia. Competing against nvidias strengths makes no sense for them so they have switched to apus. Apu's are only cheap now because we have only seen low end apu's. There are benefits that the apu design has over the traditional pc setup. Apu's are only cheap now because of the type of parts that are used to make them. i'm predicting that amd will attempt to fully switch to apu's in the traditional pc market. The ps4 apu might not seem powerful to you but if amd do what i think they are going to try to do, there will be a change in the pc market.
The fact that it runs on a 570 is irrelevant and is probably what's confusing you. The first poster clearly understood the interview incorrectly an was corrected. The operative words you should key in on are the ones where they explicitly state that the psmeeting demo ran on ps4 hardware.So because they *can* run it on a 570, the stage demo had to be a legit PS4?
So because they *can* run it on a 570, the stage demo had to be a legit PS4?
why? as evidenced by their supersampled bullshots, sony have been more than content with pushing undeliverable visions of their games. this is a climate where they are fighting tooth and nail for any grain of positive publicity, a climate in which there are huge gains to be made by curbing a few truths and very few repercussions.
given the stakes, it's not hard to start factoring in logic like "this GTX 680 is just here to emulate the optimisations which will be made before the game ships".
what?As evidenced by footage of KZ:SF and InFamous:SS.