The key differences between the PlayStation Minis version and the rather shiny PS Vita only version are that while Velocity had a retro vibe going on, Velocity Ultra is vibrantly detailed with clean, good-looking sprites being displayed at the PS Vita’s native resolution, together with a rather striking art style for the still-image cut-scenes. While Joris de Man’s co-produced score is left unchanged, this is far from a negative point as the techno-inspired music still fits the game quite nicely. What is most apparent however is just how polished it feels as a result of all these tweaks.
Other big additions to the gameplay come in the form of convenient control additions. Veterans might be used to teleporting using the buttons, but the touch screen is a practical alternative that is useful throughout the entire game. Having the ability to fling bombs by just pushing the right stick where you want it to go feels a lot more natural compared holding down the circle button, pushing the direction you want the bomb to go, and then releasing the circle button. By fully utilising the PS Vita in a clever way, you can play in a way that feels natural, whether that is using the traditional controls, the Vita exclusives ones, or even a mix between the two.