POWERSPHERE said:IGN Review is up http://au.ds.ign.com/articles/107/1079712p1.html
looks great!
Closing Comments
This is truly Mario Paint for the Nintendo DS generation. Don't get WarioWare D.I.Y. if you're just interested in playing through the next batch of microgames from Nintendo; get it to show off that you have what it takes to do what Nintendo does.
I love WarioWare D.I.Y. as a creative outlet: game builders have been around since the '80s but this is the first time I found myself truly engrossed in the process of building a game from scratch because of how simple yet powerful it is. Sure, when all is said and done there's not much to a five to 10-second "tap the screen" mini-game, but the fact that you can get something up and running and working in a short amount of time definitely fuels that sense of satisfaction and instant gratification.
Just to give you an idea of what WarioWare's capable of, here's a sampling of games I created during my review process:
Stuffed animals are scattered inside a crane game. Tap the kangaroo to grab it in order to move on, but you'll fail if you tap the other stuffed animals.
A one-to-one pixel conversion of the Atari 2600 version of Space Invaders: time a screen tap to shoot a bullet and take out the final invader before time runs out.
A driving game where you'll steer a car through a set of flags at the top of the screen. Each tap of the screen turns the vehicle 90 degrees as it drives forward.
If you're just interested in scripting and programming, you can simply import art from any microgame that's in your cartridge and use it for your design. If you just want to draw you can edit any microgame and replace the assets with your own creation. Or if you're a musician, you can tinker around with the composition tool and come up with your own score.
scored a 9.0
Awesome. The anticipation is driving me nuts, it feels like I've been waiting forever for this game.
EDIT: quoting you for the new page.