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Watch Dogs [Leaked Footage]

Because I was lying right? Right? It's not embarrassing to release something that looks worse than when you revealed 2 years ago? I named dropped because of the interviews I read and talk about cherry picking posts. Try and read the whole thread next time. If you don't like my posts, move on with your life by putting me on your ignore list which is what I'm about to do to you. Your backroom moderating is starting to piss me off and you need to get out of my face.

I have no stake in your squabble but this post made me lol.

What are you gonna do, beat him up?
 
We already have games this generation that look better than Watch_Dogs, and you're asking this question?

While not being a fan of Watchdogs gameplay so far at all, I don't really get the comparison to Infamous (as I assume that's what you're getting at).
In WD, the city (or parts of it) are basically interactive with all the hacking and whatnot, you can enter buildings (or part of them), NPCs seem to have basic data and pathing as well, you can generally do much more environmental stuff.

I really don't want to downplay the graphics issue, but to me it seems like usally in these scenarios, so much stuff besides correct raindrop physics etc just gets swapped under the rug, which is kind of unfair to the devs.

Then again, there is a functional last-gen version of what is I assume the same game with the same features, so it might actually be possible to add all that fancy stuff in.

Damn, I kinda beat my own argument here, didn't I.
 
Because I was lying right? Right? It's not embarrassing to release something that looks worse than when you revealed 2 years ago? I named dropped because of the interviews I read and talk about cherry picking posts. Try and read the whole thread next time. If you don't like my posts, move on with your life by putting me on your ignore list which is what I'm about to do to you. Your backroom moderating is starting to piss me off and you need to get out of my face. Btw, keep your sense of morality to yourself, it's as useful to me as filthy rags.

#DAMN #SHOTSFIRED
 
It is because people behave like sheeps on the internet. And many are blind.

The E3 footage was 1) on a high-end PC, the best you can find, confirmed many times 2) an optimized sequence of the game for an E3 audience.
What have we seen since ? 1) mostly PS4 live footage 2) gameplay sequences that will be in the actual game.

Also I think the game had a bad development, maybe with bad ressources management or not enough ressources, poor optimization due to the last-gen port (which need to be good enough) and maybe other reasons.



Infamous in next-gen only and hasn't go the same density.
The E3 2013 footage looks really close to the footage we've seen on PS4 since. Look a the 400mb files leaked yesterday.

well tough fucking luck, show us the actual game next time and you won't receive this blowback.
 
While not being a fan of Watchdogs gameplay so far at all, I don't really get the comparison to Infamous (as I assume that's what you're getting at).
In WD, the city (or parts of it) are basically interactive with all the hacking and whatnot, you can enter buildings (or part of them), NPCs seem to have basic data and pathing as well, you can generally do much more environmental stuff.

I really don't want to downplay the graphics issue, but to me it seems like usally in these scenarios, so much stuff besides correct raindrop physics etc just gets swapped under the rug, which is kind of unfair to the devs.

Then again, there is a functional last-gen version of what is I assume the same game with the same features, so it might actually be possible to add all that fancy stuff in.

Damn, I kinda beat my own argument here, didn't I.

The argument Morin has for the visual trade-off was of course that the city was more alive, and dense, and there needed to be some compromises to achieve that vision, I have no idea how true that is, nor will I even bother to argue since I have no knowledge of the development process they went through. So if that was the case, then the straight up comparison with other games should be considered unfounded.

However, I believe the poster was talking about games looking that way for an entire gen, irrespective of genre, or whatever's going on in the game, and hence me stating that we already have games looking better than Watch_dogs.

I just beat my own argument here too I guess.
 
Because I was lying right? Right? It's not embarrassing to release something that looks worse than when you revealed 2 years ago? I named dropped because of the interviews I read and talk about cherry picking posts. Try and read the whole thread next time. If you don't like my posts, move on with your life by putting me on your ignore list which is what I'm about to do to you. Your backroom moderating is starting to piss me off and you need to get out of my face. Btw, keep your sense of morality to yourself, it's as useful to me as filthy rags.
michael-jordan-laughing.gif


watssu96.jpg
 
Two years from the release you can't "show the actual game".

Better to temper the expectations and then try to surpass them with the actual release. This is a faulty of most developers/publishers, not just Ubisoft. Developers have big hype dreams and then have them crushed by development reality.
 
Because I was lying right? Right? It's not embarrassing to release something that looks worse than when you revealed 2 years ago? I named dropped because of the interviews I read and talk about cherry picking posts. Try and read the whole thread next time. If you don't like my posts, move on with your life by putting me on your ignore list which is what I'm about to do to you. Your backroom moderating is starting to piss me off and you need to get out of my face. Btw, keep your sense of morality to yourself, it's as useful to me as filthy rags.

What have we become?
 
Two years from the release you can't "show the actual game".

Again, whose to blame other than ubisoft? Not my problem they deceived us by showing a game which didn't exist. Maybe don't announce your game two years in advance without having a real game to show for it.
 

I would kind of argue that Watch Dogs' daytime looks much more 'clearer' compared to GTA 5's, but that might just be me. Always felt like it had a bit of vaseline smeared across. Some of the WD screens definitely show higher-res textures though, which makes it funnier when people claim WD is lower quality than GTA 5. Also most of those GTA 5 screenshots are press screenshots.
 
Better to temper the expectations and then try to surpass them with the actual release. This is a faulty of most developers/publishers, not just Ubisoft. Developers have big hype dreams and then have them crushed by development reality.

Yep this will always be an issue with E3/in-dev footage where you show the best sequences, the most amazing and gorgeous scenes on the best PC....but people should stop over-reacting and making bad argument about this. They take the hype train and destroy it before the game is released.
 
there is definitely AF, but combining the 900p upscale with a post process AA that seems to be smearing texture quality, it's hard to tell.

the shot with the crosswalk and the road lines definitely demonstrates AF.

I think we need a proper explanation of what AF is capable of.

Because I thought it was to stop geometric patterns / lines from turning to blurry shit as they move off into the distance. Like the white lines in this image:

toxGH7n.jpg


but I think some people believe it's capable of providing scaled tarmac grain. or other detailed patterns, as far as the eye can see.
 
Yep this will always be an issue with E3/in-dev footage where you show the best sequences, the most amazing and gorgeous scenes on the best PC....but people should stop over-reacting and making bad argument about this. They take the hype train and destroy it before the game is released.

Unfortunately, this is part of the hype-train as well. No matter if it crashes off the rails or speeds off into the sunset, people will complain. I do think developer should be a little more open in terms of what is actually being shown. If its ultra PC settings, best to let people know so they can temper their console perceptions.
 
This thread is getting embarrassing, again.

Welcome to all Watch Dogs threads since 2013. People have some serious stakes in gaming, hell its unfathomable to me and I'm in the industry. I was utterly blown away by what inFamous offered on PS4, it was spectacular but to expect that from WD who (I argue) has far more density is a little bit too much.

Go nuts on nitpicking, it is what the dedicated do and trying to stop that is just impossible, but it needs to be kept in a bit of perspective. No one here has actually tried the game, and I know you can't just ask people to go and buy it to form solid opinions (though that is always the best method) as many will not because they'd rather see it in action first. However, comments like that "iamthedogewatcher" or whatever his name is keeps spouting is just crazy stuff.

Another example was that beta review thread, it went nuts with hatred on a premature and legitimately wrong article, but people wanted blood like it was a vampire frenzy. Crazy stuff.
 
This thread is an embarrassment
It really is. I can't remember the last time people got this worked up over a video game that hasn't even come out yet and that nobody's played.

Some of you guys/girls should take a break, go outside and get some fresh air or read a book or something. There's no reason for this much animosity.
 
Does anyone know when the review embargo is lifted for this game?

I think I read here that it was on the 22nd.

I would love to read some thoughts on mission types, and whether it gets too repetitive or it follows the usual pattern of Ubi games. That's really my biggest concern here. The gunplay looks okay from what I've seen, and the RPG elements seem interesting enough, since Morin touted this game as 35-40 hours long, I need some variety to make sure that it keeps me interested throughout the experience.
 
It really is. I can't remember the last time people got this worked up over a video game that hasn't even come out yet and that nobody's played.

Some of you guys/girls should take a break, go outside and get some fresh air or read a book or something. There's no reason for this much animosity.

But they lied to us! DEATH TO UBISOFT!
 

I think I read here that it was on the 22nd.

I would love to read some thoughts on mission types, and whether it gets too repetitive or it follows the usual pattern of Ubi games. That's really my biggest concern here. The gunplay looks okay from what I've seen, and the RPG elements seem interesting enough, since Morin touted this game as 35-40 hours long, I need some variety to make sure that it keeps me interested throughout the experience.

Oh sick, thought it was release day.

This will be interesting....
 
Considering how much better this looks at night compared to daytime I think they should have set the entire game at night with it always raining, similar to what the Arkham games do. Day/night cycles don't really add much.
 
Unfortunately, this is part of the hype-train as well. No matter if it crashes off the rails or speeds off into the sunset, people will complain. I do think developer should be a little more open in terms of what is actually being shown. If its ultra PC settings, best to let people know so they can temper their console perceptions.

Yep. Ubisoft said the E3 2012 footage was running on the best PC they had if I remember correctly. You can't expect people to understand everything, this is why the hype train could get killed easily like WD.
I wouldn't have reveal the game in 2012 though, even if it helped a lot to create hype (and pre-orders).
 
I'm trying to think of a game that looks this fun that has hacking, shooting, sandbox gameplay, side quests galore, unique multiplayer, and is available on PS4. Yeah, there isn't one and I can't wait to pick up my copy.
 
Unfortunately, this is part of the hype-train as well. No matter if it crashes off the rails or speeds off into the sunset, people will complain. I do think developer should be a little more open in terms of what is actually being shown. If its ultra PC settings, best to let people know so they can temper their console perceptions.

I mean, with the initial 2012 reveal, they had been working on the game already for, what, 3 years? They were ready to reveal it to the world and did so on hardware which they believed at the time would be representative of the performance budget of the next-gen consoles. Unfortunately, their projections were too optimistic and the release hardware was weaker than the hardware they demo'ed on. Since then, they've largely demoed on PS4/PS4-a-like systems.

So, what exactly did Ubisoft do wrong here? Absent any guidance from the platform holders, they had to make some educated guesses about what the console hardware would look like and they were somewhat close to the mark.
 
Considering how much better this looks at night compared to daytime I think they should have set the entire game at night with it always raining, similar to what the Arkham games do. Day/night cycles don't really add much.

I personally really dislike the static times of day in for example the Infamous games or Amazing Spiderman. I can totally deal with it in Arkham because it makes sense from a narrative perspective - Batman is nighttime, and all the Arkham games take place during one night so a cycle would be kind of weird.

But for Infamous, even the awesome nighttime/rain setting got boring after a while. A day/night cycle keeps things interesting.

There is no denying that Watchdogs looks exponentially better during nighttime though.
 
I think I read here that it was on the 22nd.

I would love to read some thoughts on mission types, and whether it gets too repetitive or it follows the usual pattern of Ubi games. That's really my biggest concern here. The gunplay looks okay from what I've seen, and the RPG elements seem interesting enough, since Morin touted this game as 35-40 hours long, I need some variety to make sure that it keeps me interested throughout the experience.

This. LA Noire was pretty long and I got bored quickly due to the repetitive nature.
 
I mean, with the initial 2012 reveal, they had been working on the game already for, what, 3 years? They were ready to reveal it to the world and did so on hardware which they believed at the time would be representative of the performance budget of the next-gen consoles. Unfortunately, their projections were too optimistic and the release hardware was weaker than the hardware they demo'ed on. Since then, they've largely demoed on PS4/PS4-a-like systems.

So, what exactly did Ubisoft do wrong here? Absent any guidance from the platform holders, they had to make some educated guesses about what the console hardware would look like and they were somewhat close to the mark.

They never said it was the same performance as the next-gen consoles. It was running on the best PC they had.
 
I have read an interesting thread on Beyond3d forum, different developers discuss about the choice to drop to 900p. Isn't is exactly clear even for them the reason to drop to 900p because new console are gpu centric & most of the time drop the resolution it's not caused to cpu limits but to the gpu . They come to the conclusion maybe the reason should be because Ubi engine were very cpu dependent because coming to the ps360 generation & drop resolution was the more logic thing to do without to rewrite the whole code. Surely when the development it's started, Ubisoft expected a more powerful cpu for the next generation but it means too this engine not push the console in the right way. I have to agree with to the sentiment because I have some difficult to believe ps4 has some trouble to handle this graphic at 1080p.
 
I have read an interesting thread on Beyond3d forum, different developers discuss about the choice to drop to 900p. Isn't is exactly clear even for them the reason to drop to 900p because new console are gpu centric & most of the time drop the resolution it's not caused to cpu limits but to the gpu . They come to the conclusion maybe the reason should be because Ubi engine were very cpu dependent because coming to the ps360 generation & drop resolution was the more logic thing to do without to rewrite the whole code. Surely when the development it's started, Ubisoft expected a more powerful cpu for the next generation but it means too this engine not push the console in the right way. I have to agree with to the sentiment because I have some difficult to believe ps4 has some trouble to handle this graphic at 1080p.

It makes sense. Thanks for sharing.
 
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