ThatsMytrunks
Member
Nothing amazing, but a few Bokeh screens.
Makes the game kinda hard to play, honestly.
Makes the game kinda hard to play, honestly.
What? Did I misunderstand something or are you laughing at the forums still being down?
I'm laughing because the mod itself is great, but it getting this much exposure has made it inaccessible.
It addresses stutter, yes. MaLDo posted earlier saying that the way the game approaches textures is really odd, loading textures twice and some algorithms altering fidelity based on the screen resolution you're playing at.
I don't know how work this engine. But I don't think they have intentionally downgraded the engine on pc because console suck in comparison. Probably they haven't the time to refine better the pc version & they have preferred to use the same assets.You said they spent time polishing the console versions over PC, which is why they didn't bother fixing advanced effects on the PC version; that implies that consoles couldn't handle those effects because they lacked the power to pull them off, which means that maliciously or not the PC version still got screwed because of the console versions.
If it only blows past 2GB on ultra due to double loading of textures that is LOL.
I don't know how work this engine. But I don't think they have intentionally downgraded the engine on pc because console suck in comparison. Probably they haven't the time to refine better the pc version & they have preferred to use the same assets.
Here are a few videos with the new settings..
http://a.pomf.se/amkeaz.webm
http://a.pomf.se/jbwyci.webm
Everything at Ultra (including textures) on a GTX 690 (sli disabled so basically a 680 2GB card, that's right....2gb with ULTRA textures) 1920x1080 res with TXAA 2 capped at 30fps using NVCP...
Now it does dip below 30 using Ultra textures but I can say for sure right now that if they manage to fix SLI on this game the 690 would handle this game with 30+ fps using Ultra textures for sure using these tweaks.
What this MOD/patch proves is that this game does NOT need 2gb+ VRAM for ultra textures and I hope UBI are rectifying that with an official patch.
The stuttering is gone for me, especially when using high textures, its non existent now (with SLI disabled)
I understand you totally, however you appear to be struggling to understand me.
We're not talking about assets, we're talking about shaders. They didn't create them just for the PC version, they created them when they expected the PS4 and Xbone would be more capable than they ultimately turned out to be. When they discovered they couldn't pull off the effects on consoles, they chose to remove them entirely despite them clearly being possible on PC, rather than doing the work needed to fix artefacts and bugs they caused. Hence, the PC version did suffer because of the console versions.
The DoF is tooooooo strong for playable, its like the Photo mode in Second Son, great for photos but that's all.
Plus the Shader on the headlights is freaking out and dithering like hell, so KINDA proves that the biggest reason these are not in was time, versions and parity across multitude of PC hardware and no time left on any other version.
Are the patch files rehosted somewhere? I think the only link was from guru which is now dead.
The mind boggles why this isn't in the game.
Some more images from the Guru3d thread:
Thanks
So is the main character in W_D the size of an ant (or maybe a small dog)? Because that's all I can see...
Lmao, Bug's Life mode.
So....Now we can all agree there was a downgrade right guys? No more arguing?
On consoles but in effect caused major stuttering issues and over usage of VRAM on PC.we can agree that ubisoft made the game playable
we can agree that ubisoft made the game playable
Seems perfectly playable to me now.
Apparently there isn't even a significant change in performance. Dunno if it would work as well on the consoles though.
Also of course we know that Ubisoft didn't downgrade the game just for the hell for it.
The DOF is a neat effect in screenshots, but I never did get why that was appealing in a game. It's like simulating a camera focused on the character, and we're not staring at the main character when playing.
Seems perfectly playable to me now.
Apparently there isn't even a significant change in performance. Dunno if it would work as well on the consoles though.
Also of course we know that Ubisoft didn't downgrade the game just for the hell for it.
Cool, thanks.
Glad I haven't shelled out money for this yet. Half assed products deserve half the money.
Front page on Reddit, Guru3D better buckle up.
Yeah. I always turn off Depth of Field whenever it's possible to do so. Same for Motion Blur and other filmic effects.The DOF is a neat effect in screenshots, but I never did get why that was appealing in a game. It's like simulating a camera focused on the character, and we're not staring at the main character when playing.
Awful. Just awful. It's like he has eye sight problems. I like seeing more than 4 feet in front.
Now let's give him Dark Souls II and see if he can find those too.
Anyway, wow. Why would all that be left in there just to sit? Lead platform my ass.
who says anything about performance im talking about the damn blur
Awful. Just awful. It's like he has eye sight problems. I like seeing more than 4 feet in front.