KojiKnight
Member
Is it possible to see some screen shots without DOF on?
DoF on
DoF off (started to rain when I took this, but wasn't going long enough to effect the road textures or anything)
Is it possible to see some screen shots without DOF on?
That's because they are cubemap reflections. Deferred engines aren't so great handling reflections or alpha/transparency. You'd have to have Screen Space Reflections (SSR) everywhere, which would be incredibly resource intensive.
While I like the Bokeh effect in this picture, it kind of gives the impression that the hero is super short sighted - which would make sense since he looks at his smartphone like 90% of the time
Is it possible to see some screen shots without DOF on?
The game really looks spectacular now.
1 hour guysI'm so sorry guys, there was a blackout in my city block arround 5 hours a go and I wasn't able to release the 0.7 release, I'm working right now really fast to deliver it, so expect the download in an hour, I'll answer the comments after I'm done with this, and no, I'm not kidding about the blackout.
http://forums.guru3d.com/showthread.php?p=4843105#post4843105
In that screenshot the DoF is too much, absolutely. But on the darker screenshot I posted on the last page, we are getting close to a level of DoF that makes the game more real/cinematic.
If the effect can be toned down and not shift so awkwardly - it will be a good addition to the graphics.
These two look pretty good to me:
https://www.youtube.com/watch?v=DURGH2385co
Video on the mod in action. It looks so much better
The game really looks spectacular now.
https://www.youtube.com/watch?v=DURGH2385co
Video on the mod in action. It looks so much better
Wonder what the performance impact is, maybe they took it out because it was too buggy and there was no point implementing a different system of DoF / Lighting for one platform. It will likely run alot worse if the modder is able to get everything running. Also watch out, Uplay might ban you, my friend got banned for using SweetFX in Far Cry 3.
Sorry, thought it was. My mistake.THAT'S NOT THE MOD. Jesus.
So sick of seeing Kadzait's shit up in this thread.
Why do the colors look all washed out? I mean, the game in general looks better, but for some reason the colors look washed out with less saturation than the base game.
Hopefully Ubi will add a properly tested patch soon.
Great job to the modder who re-implemented them and great job to Ubi who coded them in the first place.
I love this game.
GTAV did it. On last-gen hardware. smh.
Sweet Jesus... This mod might have just make me a customer.
But I need to see an example of how it would run on a GTX 770 4GB Windforce Ed.
I don't feel like buying a Titan Black just for one game.
Honestly I don't think there any conspiracy here.
If you look at games like Assassin's Creed 3 and Splinter Cell: Blacklist, they scale vastly above the console versions on PC.
What I feel is more likely here is they abandoned these features long ago and then just assumed they either wouldn't work well and/or look good with the current version without actually testing it out, since they were presumably death marching to get the game out by the end.
Ubisoft are such pieces of shit.
People have no clue. This will be the more common reaction:
And it makes me feel sad.
With the muted colours, excessive DOF and glitchy headlights, all this has done is make the game look worse. If the guy can sort that out and enable POM, I might be interested. But for now, it's awful.
Why do the colors look all washed out? I mean, the game in general looks better, but for some reason the colors look washed out with less saturation than the base game.
Well, I guess Ubisoft will likely push these out in a few months as an official update to save face.
The game really looks spectacular now.
In that screenshot the DoF is too much, absolutely. But on the darker screenshot I posted on the last page, we are getting close to a level of DoF that makes the game more real/cinematic.
If the effect can be toned down and not shift so awkwardly - it will be a good addition to the graphics.
These two look pretty good to me:
Or crossing a busy road in the rain like Mr fucking Magoo.
What's really weird is that the "blur" effect starts immediately - you can see the line where it begins.
I could almost live with it if it was more gradual.
But the blur turns on like 15 feet in front of him at full effect and doesn't stop.
What i want to know is
Is this the GAF thread with highest ratio between views and number of posts?
Yeah just look at the performance hit they have in Wolfenstein ffs. No way not having them should be held against Ubi, especially if infamous gets away with it.
Yeah, the screens here and the comparison on YouTube look hilariously and embarrassingly bad with all that DoF.Is it possible to see some screen shots without DOF on?
THAT'S NOT THE MOD. Jesus.
So sick of seeing Kadzait's shit up in this thread.
the E3 Bloom effect is from
http://forums.guru3d.com/showthread.php?t=390114
I'm quite certain that Wolfenstein uses a forward renderer BTW. That's been the case for all idtech 5 game so far.
Looks like gaming journalists are downplaing this as a mod like Skyrim instead of actually bringing the original files.
Yeah, the screens here and the comparison on YouTube look hilariously and embarrassingly bad with all that DoF.
I think my favorite part of all this was seeing TheWorse geek out yesterday when he realized ICEnhancer and Maldo had taken notice of his work.
Look at the description of the video....
Which is the thread for TheWorse's mod.
Sounds awesome guys. In less than 60 minutes we will get thisChanges 0.7:
Depth of field now has been changing to be playable for gameplay
Bloom has been changed so its not ovewhelming (still you need to tell me if this version is better)
Slighly changes to the lighting system including several settings from e3 2012 and e3 2013
Changes made to the rain system so now it should rain more between days, not all the time obviously.
Now the day will not be always clear
The tod system now is fully dynamic meaning there is no more delay on the shadow updates etc
Headlight shadows has been fixed
There will be 3 presets inside the rar to choose a closer, a normal or a further camera
And many more things inside including different settings for the civilian pedestrian density.
1 hour guys
That's too much to ask of Ubi. I don't think they even care about this.
But this whole situation makes me just dumbfounded. Why in all hell do they lock out graphical features like these?
Can you make another shot in the same place with the same daytime and weather conditions without the mod? For comparisons sake.