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Waypoint: 'Shadow of War' and 'Forza 7' Are Poisoning the Concept of Loot Boxes

Jumeira

Banned
The very definition of loot boxes is awful, cheap artificial way to create struggle, with the sole reason to get players to bypass it with money. Screw Overwatch, Destiny, Forza and others that introduce it.
 
D

Deleted member 20920

Unconfirmed Member
Enjoy $100 games then.

Game prices haven't increase for years so if it means less predatory practices then go ahead and increase the prices. But of course realistically companies will continue these practices and still have lootboxes.
 

Estoc

Member
I don't think loot boxes would ever work in a full priced game, regardless of the exemplarily bad job the two games' developers had done.

However, I'm not against the idea of lootboxes in free to play games, as long as the game isn't designed to force me to buy them.
 

MadMod

Member
Thanks for this, I don't usually visit Waypoint, so its great to find an interesting article like this.

Read through it now and it seems that the best way is just to follow the Overwatch example, otherwise people will see it as shady. Although I also like how each game is getting backlash thats leading to the developer rethinking about what they're doing.
 

Keasar

Member
The developers claimed the loot boxes were completely optional, and the game had been tuned so you can easily play without them.

Why, then, are they there?
This is the key.

Because they want you to buy them and they have always tuned the game towards them.
 

danowat

Banned
I'm not sure what's more worrying, the prevalence of these kind of things in full priced releases, or the majority of the gaming communities, at best, ambivalence, and at worst, acceptance, of them.
 
I'm not sure what's more worrying, the prevalence of these kind of things in full priced releases, or the majority of the gaming communities, at best, ambivalence, and at worst, acceptance, of them.

My fear is that the general apathy of critics and gamers causes publishers to consider the backlash a messaging problem rather than a design or business model issue.

'We just need to be more careful how we spin this' instead of 'maybe we should find another value proposition in our game design to increase our revenue'.

I wonder if there is push-back from developers behind the scenes - surely most artists who work grueling hours with precarious job security are in it to create fun experiences rather than psychological traps to milk more money out of their audience.

Or maybe it's being presented to them as the only viable business model to secure their futures, I don't know... might be interesting to have more reporting on this.
 

danowat

Banned
Or maybe it's being presented to them as the only viable business model to secure their futures, I don't know... might be interesting to have more reporting on this.

I guess it depends who you listen to, it's either being done because certain publishers are 'greedy', or the industry, in it's current state, is genuinely unsustainable in it's current format.

I know from my personal opinion if it's not sustainable, then I would prefer increased prices, but that is a one shot price increase, publishers know that there is a certain section of the gaming community that will keep on paying, if someone is willing to give them money, then you will keep tweaking things to make it more widespread.

Personally, I think these things are here to stay, in games from certain publishers, all I think we can hope for is some kind of regulation to make them more transparent, in the very least visible odds.
 

Keasar

Member
Don't the loot boxes still also effect the multiplayer?

There's multiplayer in Shadow of War? In Forza 7 I could see it not mattering if when racing you race against cars of the same class, therefore not mattering if you have a higher "rank" car when you meet others of the same type (unless you can upgrade them), unless you actually just get randomly matched against random people and you have to race with your Volve V70 vs. a Ferrari.
 
Sorry for another post so quickly but I got to say this.

For many of you, you seriously rock! I am usually pretty jaded but many of you are taking a legit issue in gaming and calling bullshit on it. This isn't debating the amount of pixels or whatever, this is straight up anticonsumer shit and many of you, articles, and youtubers are calling them out. Complete respect.

Actually it is rather refreshing the gaming community at large is waking up to this loot box wave bs.
 
I guess it depends who you listen to, it's either being done because certain publishers are 'greedy', or the industry, in it's current state, is genuinely unsustainable in it's current format.

I know from my personal opinion if it's not sustainable, then I would prefer increased prices, but that is a one shot price increase, publishers know that there is a certain section of the gaming community that will keep on paying, if someone is willing to give them money, then you will keep tweaking things to make it more widespread.

Personally, I think these things are here to stay, in games from certain publishers, all I think we can hope for is some kind of regulation to make them more transparent, in the very least visible odds.

It's hard to shake the notion that there is a lot of 'Hollywood accounting' going on if you look at the industry's shareholder reports, tax evasion strategies and explosive growth in the past decade. Down in the trenches, it might feel like a studio is only a few sales points away from being shuttered but that's because they're trapped by shareholder expectations that these insane returns will keep trending up.

Hey, I love games and don't want high-end, content-rich experiences to die out. If I need to pay more in a way that makes sense, I'm open to it (poured a lot of cash into crowdfunding.)

So I'm sympathetic to developers who roll with the compulsion/gambling based business models because they see no other way of sustaining themselves. Unfortunately, as it stands, we only see that argument made by anonymous people on message boards - all these additional revenue streams are publicly spun as features providing great value and convenience to the end user.

It's a good discussion to have but the industry doesn't seem to be willing to discuss this in terms of sustainability. Mostly it's just 'you'll like this, it's great for you!'
 

Majukun

Member
there's nothing to poison here...they were already a cancer to the entire medium..the only good microtansactions are no microtransactions..at least in 60 dollar games
 

Akai__

Member
There's multiplayer in Shadow of War?

Yes. There is a ranked online mode, where every player has an attackable and conquerable fortress. If your Orcs die in this mode, they are also gone from your SP Campaign forever. The victor also gets Gold to buy even more Lootboxes.

Edit: There is also a social mode, where you keep all of your Orcs, appareantly.
 
The loot boxes are poisoning the games more than anything, the whole concept of loot boxes at this stage is frankly disgusting. I can only hope someone steps up and regulate these soon when these boundaries keep getting pushed.
 

shandy706

Member
These didn't just suddenly become a thing.

The answer to the first question is "money".

Some of the most popular games on this planet have them fully integrated.
 

Sjefen

Member
We need a big publisher like EA, Activision, Sony, Ubisoft etc to come out and say «We will stop using gambling systems in our games, because it can lead to addiction».

It is always good to be the good guy, EA did it once(sort of).
 

Rmagnus

Banned
We need a big publisher like EA, Activision, Sony, Ubisoft etc to come out and say «We will stop using gambling systems in our games, because it can lead to addiction».

It is always good to be the good guy, EA did it once(sort of).

Lol and once that happens they will follow the VC method from NBA 2k18.
 

Azusa

Member
We need a big publisher like EA, Activision, Sony, Ubisoft etc to come out and say «We will stop using gambling systems in our games, because it can lead to addiction».

So what will happen with for example diablo like games when you remove "gambling systems" like random loot drops?

Random loot is essentially the same concept as loot boxes.
 
So what will happen with for example diablo like games when you remove "gambling systems" like random loot drops?

Random loot is essentially the same concept as loot boxes.

They're obviously talking about games with microtransactions, especially premium games that you already paid for.
 

Dehnus

Member

Good piece? LOOTBOXES ARE POISON!

They are always poison, and always will be. It's gambling! One cannot poison, poison, one can only make worse poison.

So what will happen with for example diablo like games when you remove "gambling systems" like random loot drops?

Random loot is essentially the same concept as loot boxes.

You don't pay for a drop with real money. If you do, then yes, it's gambling and thus POISON!
 

Kill3r7

Member
We need a big publisher like EA, Activision, Sony, Ubisoft etc to come out and say «We will stop using gambling systems in our games, because it can lead to addiction».

It is always good to be the good guy, EA did it once(sort of).

EA makes around $650M annually from FUT/MUT alone. If you think that a publicly traded company will forgo that sort of low overhead high revenue stream because of good PR then you do not understand business. No amount of goodwill will recoup that money.
 

Gator86

Member
We need a big publisher like EA, Activision, Sony, Ubisoft etc to come out and say «We will stop using gambling systems in our games, because it can lead to addiction».

It is always good to be the good guy, EA did it once(sort of).

There are no good guys. Companies do bad thing to maximize profits until the law stops them from doing that. In reality, they keep doing it until they are caught years later, have to apologise, pay a tiny fine, then switch to a different bad thing.

Sony just updated their PSN TOS emphasizing no refunds ever because they're not legally obligated to. Companies will never be your friend.
 

explodet

Member
Waypoint Article said:
You might have enough money to buy a fancy Ferrari, but because it's locked behind a certain tier, you can't access it until you buy enough cars from other tiers first. To buy cars, you need more money, and the best way to get more money is by engaging with Prize Crates. It's a frustrating treadmill, and one that seems ripe for exploitation, especially if you were able to buy boosters that would allow you to bypass the loop and earn money faster.
giphy.gif
I started reading the first sentence, and for just a microsecond I thought this was the new procedure to buy an actual real life Ferrari.

Imagine if this was the case? Having to buy a Nissan Sentra and an Audi S1 just so you can unlock the privilege of finally buying that 488?

Even if I had the money, I'd just give up and take the bus.
 

Keasar

Member
Yes. There is a ranked online mode, where every player has an attackable and conquerable fortress. If your Orcs die in this mode, they are also gone from your SP Campaign forever. The victor also gets Gold to buy even more Lootboxes.

Edit: There is also a social mode, where you keep all of your Orcs, appareantly.

And I am gonna take a guess that having those Legendary Orcs help a lot in that mode.
 

est1992

Member
I'm honestly surprised that games are still even $60. I remember when they used to be $40, then they raised to $50, and then $60. I feel like games should be $70. Maybe that might entice devs to stop with the loot boxes. If they did that, they'd make another $30 million easily and wouldn't have to shove stuff like this into the game.
 

Babyshams

Member
I despise all gambling boxes in any game.

In $60 it's even worse.

Even a game like Overwatch where it was $40 on PC and loot boxes only give cosmetics is still scummy to me because I bought a game and have to gamble to unlock costumes that were on disc.

If games are too expensive to make these days to turn a profit then increase the cost. I would gladly spend $80 on a game to not have to gamble to unlock content.

If games continue to go down this gambling route I hope they start being regulated like slot machines.
 
I like battlefield one ones. Just earn them by playing. They only give skins and XP boosts. I feel no obligation to buy them.

Good piece? LOOTBOXES ARE POISON!

They are always poison, and always will be. It's gambling! One cannot poison, poison, one can only make worse poison.



You don't pay for a drop with real money. If you do, then yes, it's gambling and thus POISON!

What's wrong with gambling in games? They've gone together for centuries.
 
"Poisoning the concept of loot box" is quite rich considering loot boxes are poison to begin with. It was a poison when first introduced and it's still a poison.

It's just that the poison is more mainstream, that and being applied to genres outside of shooters that's bugging them. Straight up.

Loot boxes are poison, and always will be. Neither does it help me play the game more, nor does it help sustain the life of the title. All it does is shows me that developers want me to grind and waste my precious time that I'm dedicating to their entertainment of creation; it's not entertainment if I'm not entertained.

I dedicate 2 hours to gaming daily, and if I'm spending that grinding for a very small possibility of acquiring something in loot boxes without paying more, then I want none of it whatsoever.

I rather jerk off; at least there's no disappointing ending to the hour.
 
I like them in Overwatch, like the in-game ones in PUBG, hate nearly every other instance of them. The key is the frequency and how easily attainable they are by way of in-game means. Overwatch, you level up. Fair. PUBG, I got around 825 BP in a single solo loss the other night (level 1 crates are 700BP, level 2 are 1400, level 3 are 2800, so on). Not overly time-consuming nor unfair. This reportedly massive grind for Shadow of War, on the other hand, just sounds like they intentionally bone the die-hards who look to complete it all. It penalizes players by hitting their time or hitting their wallets, and that is absolutely the worst.
 
What exactly do they mean by "true ending" of Shadow of War?

So apparently there's an 'ending' in the campaign, and after that, there's another mode(Shadow Wars?) that has another ending behind it. Shadow Wars seems to be the replayable portion of the game.
 

blakdeth

Member
So apparently there's an 'ending' in the campaign, and after that, there's another mode(Shadow Wars?) that has another ending behind it. Shadow Wars seems to be the replayable portion of the game.

Yeah, I just stumbled on this thread while trying to answer my own question. I enjoyed the first game, but I'm skipping this one.
 

autoduelist

Member
In my book, the whole concept is only acceptable for cosmetic items or in TCG-like games.

I'm not even sure it's okay in TCG-like games. I know it's become acceptable to buy a set of mystery cards, but that entire gambling mechanic is the source for this [though I suppose it traces back to very innocent beginnings, with stuff included with bubblegum and crackerjacks]. Now everything needs to be a mystery -- even legos and other brands sell mystery packs, 'collect them all', which is just another form of gambling. They could just as easily sell a special line of minifigs for a limited time that aren't hidden in mystery packs, but this gets people buying duplicates...
 

spad3

Member
Sure, I'll feed the troll.

Show me where the revenue from loot boxes goes to building public transit, improving health care, funding social security, maintaining core infrastructure like highways and ports, or any of the million other things that tax dollars do to improve our lives. You can't? Surprise, it's because your analogy to anti-tax activists is completely nonsensical and hysterical!

We already know what a Forza game without loot boxes might look like. It's called OLDER FORZA GAMES. People have looked at what you get in Forza 7 and found the benefits wanting. Loot boxes don't even justify their own existence.

sarcasm my friend. sarcasm.
 

hbkdx12

Member
I'm honestly surprised that games are still even $60. I remember when they used to be $40, then they raised to $50, and then $60. I feel like games should be $70. Maybe that might entice devs to stop with the loot boxes. If they did that, they'd make another $30 million easily and wouldn't have to shove stuff like this into the game.

And then when you realize that Acti made over 3 billion dollars in a single year just off MTs you quickly realize that going back to a world where MTs in full priced games don't exist, isn't going to happen.

And even more unfortunate than that is that i don't think having MTs in game entices publishers to keep games at $60 for the indeterminate future. I have absolutely no problem believe they'd easily boost the price of a premium game all the while shoving MTs down our throats
 

KingV

Member
I just wrote the ESRB asking them to take into account loot boxes for ratings. It took two minutes at ESRB.org.

I would urge others to do the same.

Edit: I’m pretty much fine with them raising prices, since the flip side is that the prices for game also come down quicker than ever. So if gams start at $69.99, it will only be a matter of time before they drop to 59.99 and below.
 
I just wrote the ESRB asking them to take into account loot boxes for ratings. It took two minutes at ESRB.org.

I would urge others to do the same.

I wrote to PEGI yesterday, no response yet.

Edit : I disagree on the price. I think games should be cheaper but then not so crazily discounted.
 

Falchion

Member
I'm sure the loot boxes were part of their initial design concept for Shadow Wars and the decision to lock the full ending behind it which really sucks.
 

TaurezAG

Member
I just wrote the ESRB asking them to take into account loot boxes for ratings. It took two minutes at ESRB.org.

I would urge others to do the same.

Edit: I'm pretty much fine with them raising prices, since the flip side is that the prices for game also come down quicker than ever. So if gams start at $69.99, it will only be a matter of time before they drop to 59.99 and below.

I wrote to PEGI yesterday, no response yet.

Edit : I disagree on the price. I think games should be cheaper but then not so crazily discounted.

I don't expect either ESRB or PEGI to do anything since items gained from loot boxes "does not amount to a prize of money or money's worth" from gambling laws perspective and hence loot boxes don't count as gambling. Source

IMO one solution is for the gaming community to come together and do our own age rating for games. Some concepts I made: E3 C7 T13 M17 A18
 
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