It only hurts Nintendo really. I stopped buying VC games when I realized that they were tied to a console and that hope of a transfer to a unified and universal Nintendo account was unlikely.
I wish I had an amazing retro game library like my music library or my steam game library.
Sadly, not going to happen for the time being. :/
Like mentioned a million times in this thread, I truly hope that Nintendo will, eventually, make the content available in the Wii U eShop so it's run natively on the Wii U - and making, especially, the VC games able to run on the GamePad.
I truly hope you enjoy rebuying the games you own once again.
More accurate would be "HD blown up with weird artifacting onto a 4K screen", but sure, in 15 years I will be pissed when the XBox 2880 doesn't have BC.Until 4k comes around and HD will make you want to pour bleach into your eyes.
.HD remakes are inevitable
Seeing as I only bought about 6-7 VC games it's not really a problem for me. If/when they come to the Wii U eShop wih GamePad support I'll definitely expand my collection a lot more! (also yay at 3DS Ambassador games)I truly hope you enjoy rebuying the games you own once again.
Dear god YES. I absolutely NEED this to happen!I hope Xenoblade gets one, at least!
Yeah, cuz Nintendo is the only one guilty of that
Plus, if they hurry up and release it next year, it can be the first ever back-to-back-to-back-to-back GOTY!Dear god YES. I absolutely NEED this to happen!
Cause you're not overly critical of Nintendo or anything...Did I say they were? Or are you just being overly defensive of Nintendo?
Cause you're not overly critical of Nintendo or anything...
I think it's just because it is a new console and people are excited.
Even if it's still 480p I wonder how much cleaner the video output will look compared to a regular Wii on component.
Should be zero difference.
I truly hope you enjoy rebuying the games you own once again.
Urgh, I very much agree. Why on Earth do they insist on giving of 50 hz versions? It's absolutely ridiculous - especially when the 60 hz versions are available to use instead!Considering the only versions available here in PAL land were the shitty 50hz versions with massive borders and muted colours, which is unnaceptable in this day and age, I only brought a couple.
So yeah, I would be open to buying new VC versions. But Nintendo will fuck it up again. They'll choose to give us the shitty 50hz PAL versions again. So yeah, here's hoping for homebrew.
Considering the only versions available here in PAL land were the shitty 50hz versions with massive borders and muted colours, which is unnaceptable in this day and age, I only brought a couple.
Luckily, homebrew and SNES9X offered me a far better experience than what Nintendo were offering on their shitty UK VC. I even brought a retrode so I could back up all my SNES and NES games for use on the Wii. Far cheaper, and a far better experience (most of my SNES collection right now is imported US).
So yeah, I would be open to buying new VC versions. But Nintendo will fuck it up again. They'll choose to give us the shitty 50hz PAL versions again. So yeah, here's hoping for homebrew.
Wii Mode means the console will output into 480p, the only upscaling will be done by the TV which is exactly what the Wii was doing beforeI think I have a explanation on why they use this "Wii mode" that hasn't been mentioned in this thread yet (sorry if I missed it):
Do you remember things like the Mario Kart Kart Wii channel? In order for them to work you need to emulate the whole Wii OS, otherwise it could crash or behave unpredictably. Now that I think about it, even the Wii message board could be problematic.
And btw., is there any clear statement that denies upscaling? I still think it's possible that the whole Wii mode is upscaled.
They have to recode each game, since emulation was done on a game-by-game basis (I think), so that's why. Silly decision, but they can't go back in time or anything to change it so that's that. Hopefully they'll redo all the VC games and let you update for free. But it's Nintendo so fuck knows what they're actually going to do.It surely can't be that difficult to make Wii U versions of Virtual Console games. It's just an emulator, why can't a more powerful console easily emulate the games?.
Urgh, I very much agree. Why on Earth do they insist on giving of 50 hz versions? It's absolutely ridiculous - especially when the 60 hz versions are available to use instead!
For all the Nintendo Being Nintendo remarks, does anyone consider technical barriers due to the fact that Wii software was never designed for a console that didn't exist yet?
It's not like everybody else does it better on consoles, not with solid BC/quality emulation. 360 BC is a mess with inconsistent emulation, and the emulator more or less takes over the console. Play a PS1 or PS2 game on PS3, and it also locks out the normal XMB functions and capabilities, I thought.
Play a DS game on a 3DS and it goes into DS mode, turns off 3DS specific network functions like spotpass.
The biggest objective problem here is the controller limitation as observed above. Seems they should have been able to find a way for the U game pad to emulate a classic controller plugged into a wiimote. Only requiring a wii remote for games that need one.
This is Nintendo we're talking about. It's tradition to have backwards compatibility completely separated from the parent system.
What about future VC games for WiiU (there will be a Virtual Console for WiiU, won't there?)? Will they work differently (as in natively on the WiiU interface)? And can I then "upgrade" my old VC games like with the NES ambassador games on 3DS?
You could only use 256 MB of that.
They have to recode each game, since emulation was done on a game-by-game basis (I think), so that's why. Silly decision, but they can't go back in time or anything to change it so that's that. Hopefully they'll redo all the VC games and let you update for free. But it's Nintendo so fuck knows what they're actually going to do.
I just find the segregation of the shops baffling. It surely can't be that difficult to make Wii U versions of Virtual Console games. It's just an emulator, why can't a more powerful console easily emulate the games?
The way they did it on 3DS made a ton of sense so this is just weird.
When VC games get re-released for the Wii U architecture, Nintendo will probably offer a heavy discount for those who got it on the Wii...or they will release it for free to previous buyers.
Its because of localisation issues, unfortunately. USA 60hz versions don't have the languages required in a lot of games.
Hopefully it is:Even if it's still 480p I wonder how much cleaner the video output will look compared to a regular Wii on component.
The decision was likely made by somebody who had no clue of the consequences. They saw a spec sheet of something like original versions and thought that meant it had to be 50Hz despite the fact NES Classics, Zelda CE etc were 60Hz. Pleased the eShop got it right (though I keep hearing conflicting answers).Urgh, I very much agree. Why on Earth do they insist on giving of 50 hz versions? It's absolutely ridiculous - especially when the 60 hz versions are available to use instead!
Let's be honest: 10% of most libraries is all you ever need, period. Of course, the 10% that's worthwhile isn't necessarily the 10% that'd actually be enabled if they could only do that much, just look at how we lack some fan favorites like Otogi on 360, or junk like Spec Ops is enabled on the Vita while games like Crash are still MIA.We really only need like 5% if we're being honest about Wii's software.
I think that's very unlikely. Increasing the rendering resolution from 640x480 to 854x480 requires all the engineering you'd need to go to any other resolution, so why not go all the way to 720p if they did that?Hopefully it is:
-Real 16:9 and not anamorphic widescreen (640*480). This should reduce jaggles a fair amount
I don't buy that. At bet they had a few settings for an emulator, but they're not making extensive new software for each game.
The reason is almost certainly a piracy related one rather than a genuine technical limitation. It shouldn't be hard to say "read the rom from this file and open it in this new Wii U version of the emulator".
You can not "buy it" all you want, the truth actually wins out on this.
The emulation software wrapper on VC titles was intended to address things that exist as issues with universal hardware emulation software. This is an absolute fact that even the makers of emulation software state as fact:
Accuracy takes power: one man's 3GHz quest to build a perfect SNES emulator
Emulators like SNES9X or ZSNES use tricks to make it seem like it's perfectly emulated, but anyone can tell you that you will see cracks in the facade of any and every game you run through those emulators at some point or another.
To achieve perfect emulation, you either need major hardware kit or you need to re-write the software for each piece of kit it's used on. Especially when they have new hardware to consider in games that existed before said hardware was introduced, such as visual data streaming to a screen in the person's hand.
So NO, the tweaks aren't that simple. This is something that anyone who talks about emulated software should know before discussing the technical feasibility of switching platforms.
It's really not as simple as you're making out.Look, you can easily get the ROM file from the VC download. All they need to do is have a functional emulator, which shouldn't be difficult given how powerful the Wii U is in comparison to Wii. If Nintendo ever offer Wii U versions of VC games, it'll just be the same ROM wrapped in an emulator anyway.
Does that mean that mods/hacks/homebrew will exist as it does in Vita?
It's really not as simple as you're making out.
This is actually the most disappointing Wii U news for me out of all of them...I was hoping that at the very least, VC and WiiWare games would just be converted to eShop titles, just like DSiWare titles are able to be purchased on 3DS eshop. I don't like this...=/ Just seems kinda half assed.
It's really not as simple as you're making out.
Don't bother, he's got something negative to say in literally every single Wii U thread I've seen him in, regardless of topic. There couldn't be a more obvious agenda.
At it is, they're only going to be able to do this with their own first party titles. Third party games would have to be re-licensed for Wii U sale and re-ESRB'd anyway.
If you ever needed proof that Nintendo get a rougher ride than anyone else you only have to read this thread title and opening post.
Nintendo deliver BC infinitely better than that offered by competitors but it still gets a good old ''.
Poor.
Look, you can easily get the ROM file from the VC download. All they need to do is have a functional emulator, which shouldn't be difficult given how powerful the Wii U is in comparison to Wii. If Nintendo ever offer Wii U versions of VC games, it'll just be the same ROM wrapped in an emulator anyway.
If you ever needed proof that Nintendo get a rougher ride than anyone else you only have to read this thread title and opening post.
Nintendo deliver BC infinitely better than that offered by competitors but it still gets a good old ''.
Poor.
Well, people have had success WAD injecting a good number of 8-bit and 16-bit games, so it does seem like an emulator they tweak the values of as necessary. N64's another problem, hopefully that can get something of a second wind on the more capable Wii U.You can not "buy it" all you want, the truth actually wins out on this.
The emulation software wrapper on VC titles was intended to address things that exist as issues with universal hardware emulation software. This is an absolute fact that even the makers of emulation software state as fact:
Accuracy takes power: one man's 3GHz quest to build a perfect SNES emulator
Emulators like SNES9X or ZSNES use tricks to make it seem like it's perfectly emulated, but anyone can tell you that you will see cracks in the facade of any and every game you run through those emulators at some point or another.
To achieve perfect emulation, you either need major hardware kit or you need to re-write the software for each piece of kit it's used on. Especially when they have new hardware to consider in games that existed before said hardware was introduced, such as visual data streaming to a screen in the person's hand.
So NO, the tweaks aren't that simple. This is something that anyone who talks about emulated software should know before discussing the technical feasibility of switching platforms.