I mean, maybe the port is dreadful and/or the work put into extra PC features is minimal-to-none. I don't know. But having done this song and dance with pre-release press for fucking years now, beyond this generation of hardware, here's what I've learned.
1) Nixxes are one of if not the best PC porting studios around. They routinely go the extra mile to make ports both play and run suited to PC hardware, including UI, control, and graphical tweaks catered to the PC platform. I find it hard to believe the norm is no more.
2) Modern games in general make it difficult for the average person during quick glances to identify the differences between high end PC configs and current gen builds. Rarely if ever is it truly night and day upfront, simply because a lot of the high end PC shaders are still running on consoles thanks to more prolific shader compatibility supported by modern engines and console hardware. That is to say we're no longer in a place where, for most people, you can boot up the PC build running at max and it's loaded with incredibly obvious, comprehensive effects that instantly stand out above the console build. It's far more nuanced and about the details, rather than 'CONSOLE = NO REFLECTIONS, HOLY SHIT REFLECTIONS ON PC'. That age is over.
3) The press and people in general are terrible at spotting the above during events. Even now you'll get tons of posters here comparing PC footage with console builds of numerous games and claim they look the same. Sometimes forgivably because the differences, while there, are not pronounced. Sometimes ridiculously as people just don't see/care about insanely improved draw distance and asset quality. In anything, the press just notes the framerate is improved and that's about it.
4) Again, numerous times I've read reports about PC games controlling weird in press previews, then in practice there's actually nothing wrong with them at all.
So while yes the port might suck, until I'm seeing it with my own eyes, making my own tweaks, and playing on my setup, I don't really buy into off hand pre-release impressions of PC port quality. Rarely are they accurate, and to be honest in most cases where they truly suck the publisher has done a wonderful job manipulating and misleading PC gamers up until release.