- How does more power in console change the way we play games?
- What significant aspect can developers work through this gen with more power that is unattainable previously?
- How does this power manifest itself on identical budgeted titles from previous gen?
- At what point does the power becomes saturated that it no longer affects gameplay?
With more power there should a better and deeper level of interaction with the game's world, not just visual but in terms of dynamic physics. I want next gen worlds to be destructible, if given the tools I want to use all of my environment. If I have an ax then I should be able to cut some trees. If I cast a fire spell in a dry grass field, I at least expect the immediate area to be incinerated and cleared off of grass.
I don't want SUPER TREES that can survive the apocalypse.
Whatever the world I'm in, give me more interaction with everything in the environment. This includes AI in the game, build autonomous ecosystems where even if there is "a save the world story" in the savanna, the lions and tigers and hippos and elephants they should all be going about their lives (whatever that might be as per the AI present in game) and we have to deal with that as well as the predetermined enemies. I want to feel like the area I am playing in has an identity of it own.
Give me realistic flora and fauna.
Some games try to implement something like it but the implementation is minimal. Just Cause 2, FarCry 2 & 3 have some sort of autonomous AI but you can tell where the loop begins eventually. Luscious environment all devoid of any meaningful wild life.
Graphics look great already, really great., just look at the
Snow Drop Engine. I would be ok if they kept that level of graphical fidelity if they would spend the rest of the console cycle working on ways to make the environment more realistic with things that are not just graphics. Right now graphics are just about saturated and gameplay has not evolved thanks to it.