The last update was that episode 4 was close to being finished... but that was weeks (months?) ago... Yeah the wait for each ep is brutal. When ep 5 eventually hits, I'm replaying all the previous episodes first, I forgot so much.
This is why I don't like episodic games and just wait for them all to be out before playing. I got the Kentucky Route Zero complete thing a while back when it showed up in a steam sale and haven't even started it because I'm waiting for all the acts because I know I'll play what there is now and forget almost everything by the time the next act is out (and then forget everything again while waiting for the next one).
I'm still interested in this game and they already have my money, I'm just pretending it isn't out until act 5 is released.
Still no news?!
The Dream Machine also took super long but it was better for it in the end.
Elliott carefully drops slivers of information about the fourth act: It takes place in entirely new settings with a lot of new characters, and it has fresh mechanics. These mechanics aren't superficial spectacles, either. Think back to the end of Act 3 (take your time; it's been awhile): Conway and friends find a mold-powered supercomputer called Xanadu that basically functions as a separate video game within Kentucky Route Zero itself. That's one example of what Elliott means when he talks about "new mechanics."
The new settings take up a lot of time, too. In the previous three episodes, Cardboard Computer was able to reuse some environments as players traveled among known locations. Not so in Act 4.
And then there's the technical side of things. To make these new features function properly, Elliott and Kemenczy had to overhaul the game's dialogue and movement systems. Elliott rewrote the dialogue engine -- "It looks the same and it hopefully feels the same. Hopefully it feels a little bit better," he says -- and Kemenczy created a new "blocking manager" that allows him to get more emotions and gestures out of the characters.
"And there's a lot of stuff that I think will be obvious when you play it, these new experimental things that we don't want to get into until it's out," Elliot says.
KRZ developers discussing why Act 4 has taken such a long time:
https://www.engadget.com/2016/02/16/kentucky-route-zero-act-4-interview/
They could turn it into glorified text adventure and I'd still be in.
KRZ developers discussing why Act 4 has taken such a long time:
https://www.engadget.com/2016/02/16/kentucky-route-zero-act-4-interview/
I wanted to play this game for a long time but was waiting for a complete sale so I just checked the steam site, and they still havent released the last two episodes (out of five), the first episode released was released over three years ago.
I'm not convinced. I completely forgot what happened in previous acts. I am not sure whether to restart or just continue playing. It's not an ideal situation.Anyone waiting for Act 5 before they buy is honestly doing themselves a disservice.
This isn't the kind of game you'd want to marathon the whole thing of - it's not necessarily a single story in five chapters, it's more like a tale with five volumes.
I'm not convinced. I completely forgot what happened in previous acts. I am not sure whether to restart or just continue playing. It's not an ideal situation.
I own this game for like 6 years, finally saw it was finished, started playing....and it is boring as fuck. I am literally struggling to stay awake while "playing" it. 60 minutes in, nothing interesting happened, no deep storytelling or interesting atmosphere, gameplay is nonexistent, dialogues are dull.
Should I force myself to keep going? Does it get better?