Omg the CPU argument is so utterly ridiculous. When there was a 100Mhz difference between PS5/XSX this didn't matter at all, and was always played down. But now when there's a 100Mhz difference between XSS/PS5, this is the end of the world?CPU and RT capabilities are also hampered... https://www.neogaf.com/threads/what...hat-worries-developers.1565139/post-260062247
Omg the CPU argument is so utterly ridiculous. When there was a 100Mhz difference between PS5/XSX this didn't matter at all, and was always played down. But now when there's a 100Mhz difference between XSS/PS5, this is the end of the world?
In case of RT. Microsoft claims this will actually work, probably also because they can use that leftover GPU power (since 1080p is 4x less than 4K, and GPU is only 1/3 of the power) for RT. And also you are talking about the CU's here. Again. This was never an issue when the XSX had way more CU's and GPU power than the PS5, every time I heard that PS5/XSX are basically evenly matched. But now suddenly all these differences matter?
I find it really disingenuous how people are switching positions to make it fit their narrative.
You seem to lack some self awareness . If you don't like game pass or Xbox don't buy it. Your preferred plastic box will be safe. Ultimately the market will decide if XSS, XSX and game pass are successful. If consumers side with you MS will exit the game industry. I have a feeling MS isn't going anywhere.Nope, a gimped next-gen console that only to exist to serve game pass growth is not doing the industry great things, in fact, it does it a disservice. This strategy serves only MS and MS alone, your mental gymnastics to defend your favorite plastic is soo transparent.
Sony fans can be more honest about the deficiencies of a competitor.
Xbox fans take it upon themselves to stand for the brand.
Shame, because everyone calling out this problematic approach to next gen could help everyone get better results.
Next gen should be a technological jump, not whimper.
No, sorry the PS5 and XSX version can't possibly be similar. There's a 100Mhz difference in CPU, so they are going to have to make a lot of optimizations for the PS5 version to actually work. /sIt will be even easier for 3rd party, they can do a Ps5 and XSX version similar and just gimp whats left quickly for tthe XSS as XSS owners dont care about graphics anyway. /s
It will be even easier for 3rd party, they can do a Ps5 and XSX version similar and just gimp whats left quickly for tthe XSS as XSS owners dont care about graphics anyway. /s]
No, sorry the PS5 and XSX version can't possibly be similar. There's a 100Mhz difference in CPU, so they are going to have to make a lot of optimizations for the PS5 version to actually work. /s
Omg the CPU argument is so utterly ridiculous. When there was a 100Mhz difference between PS5/XSX this didn't matter at all, and was always played down. But now when there's a 100Mhz difference between XSS/PS5, this is the end of the world?
In case of RT. Microsoft claims this will actually work, probably also because they can use that leftover GPU power (since 1080p is 4x less than 4K, and GPU is only 1/3 of the power) for RT. And also you are talking about the CU's here. Again. This was never an issue when the XSX had way more CU's and GPU power than the PS5, every time I heard that PS5/XSX are basically evenly matched. But now suddenly all these differences matter?
I find it really disingenuous how people are switching positions to make it fit their narrative.
Talented engine programmers from a massive AAA studio are bummed about XSS specs because... there's no issues?No issue here.
Talented engine programmers from a massive AAA studio are bummed about XSS specs because... there's no issues?
No, sorry the PS5 and XSX version can't possibly be similar. There's a 100Mhz difference in CPU, so they are going to have to make a lot of optimizations for the PS5 version to actually work. /s
I will say that I direly hope that this RAM situation doesn’t pull down the other systems. If it ends up being a problem, I hope developers downport from Series X and PS5, and compromise Series S in whatever ways it needs to be. That’s a line in the sand.
Because his engine is a total (V)RAM hog. The engine's approach is "eat as much (V)RAM as possible even if you don't need it". That's why the dude wants 32 GB of RAM in consoles lmao.
Because his engine is a total (V)RAM hog. The engine's approach is "eat as much (V)RAM as possible even if you don't need it". That's why the dude wants 32 GB of RAM in consoles lmao.
It's literally what is going to happen, as the MS dev told in the video presentation.
Again, they do handle it for single SKU multiple HW profiles releases (either they reduce the overall scope or release a version that only barely runs on the lower end machines... or they hold back the higher end hardware and/or ship you tons of configuration sliders for you to “optimise” the game... or do a mix of all those things).
The problem is not that it is impossible... it is just not free. Min specs matter.
Yeah but let's not pretend we are standing still with the XSS. The SSD, CPU and RT capabilities alone are enough to say it's a big leap from the current generation. GPU is fine for 1080p, the only issue there might be is the RAM.
I get that, but memory scaling is also pretty easy. Features can be turned on and off all the time. Just look at PC space. Even 3GB GTX1060 cards can still run all the games. Yes the details aren't great and you sacrifice much more than resolution alone, but it works.switch is different. the 3rd party games on it not necessary launch and working on same day compared to xss and xsx. Also it not mandatory port while game on xbox must scale to two sku at same time xss and xsx with non one of those get left behind.
switch also on different tier. currently the frontrunner of game industry, the one that gonna push the industry technology, the game visual, the AAA games is sony and microsoft. All eyes on that. Those circle is the one will push the industry foward, raising the bar, while switch position is at other place, which is just something sitting middle of it, on its own market that doesnt bother with teraflops or whatsoever. The console launch with lower specs in mind while both ps5 and xsx launch at highest specs possible aiming at 4k next gen visual.
The specs are good, its just the system main RAM size that's an issue, but none of us really know how much the new consoles SSD will alleviate that, this was not a feature open to developers this gen.
That is either borderline lying/misrepresenting the truth (omitting how the XSX version is not developed without keeping XSS limitations in mind) or going to lead to worse and worse XSS versions as time goes by... if that were the case.
More ad hominem that does not seem to have much of a point, not really dealing with the bigger overall point aka what people have been saying for years and years and years (in multiple industries)... min specs matter:
Sony fans can't even be honest about Sony, imagine against their hated enemy.
But you all would be happy then, like how happy you were during the Xbox One days because it was so underpowered and yet more expensive.
Yet what we are seeing is just salt everywhere.
Not at all. We have critiziced MS during the entire generation.
It's actually Sony fans the ones who take it upon themselves to stand for the brand, no matter what the brand does.
You think MS is going to cancel the Series S because some people voice concerns on twitter? Stop bullshiting, please.
And MS is still going to get the best multiplats versions on the Series X, so for them all this concerns are basically irrelevant.
Well, tell that to MS and Sony, they are the ones who made 16gb consoles.
Not really they moved away from megatextures for DOOM Eternal. They need more memory because RT BVH is very memory intensive.Because his engine is a total (V)RAM hog. The engine's approach is "eat as much (V)RAM as possible even if you don't need it". That's why the dude wants 32 GB of RAM in consoles lmao.
No, just please don’t buy it. Tell other to not buy it.
Not really they moved away from megatextures for DOOM Eternal. They need more memory because RT BVH is very memory intensive.
They matter very differently depending on what you're comparing. If the CPU of the XSS were at half the speed of the PS5, that'd be utterly terrible and would hold back 3rd party games a lot. On the other hand, GPU power and memory bandwidth are way more scalable, so the discrepancies there are not that big of a deal, unless you really push it (and let the Switch have something like 80% lower memory bandwidth compared to the PS4). Luckily, in the case of the XSS, we're dealing with modest discrepancies in areas where discrepancies are not a big deal (GPU power and memory bandwidth).
Bingo... now we have the pro-consumer angle. Not pro consumer enough, they could give it away for free .I'm going to buy the Series X.
But in this worldwide economical crisis, launching a Series S with gamepass for 299€ (or 25€ a month), is the most pro consumer move you can do.
Games are going to be fine.
The specs are not horrible, but they do hold the XSX back somewhat still: https://www.neogaf.com/threads/what...hat-worries-developers.1565139/post-260062247
SSD helps, but is the same across XSX and XSS so it helps out in both machines about the same way.
It’s not next gen. What a dumb decision if you buy one. PS5 digital For only $100 more!
Ass for every saddle I guess...
The main spec's are incredible for a £250 console, it's the RAM that will be an issue. I have no idea how it will pan out with the SSD being used for system RAM. I can't see it being any worse or holding developers back with the vast difference in Ram layout and structure to the Gube, PS2, OG Xbox limits going though to the PS3 and 360
I highly doubt Doom was made with Switch spec's in mind either. At the end of the day its market share that will determine who gets developer support
Not only id software talking that xss is problem but also senior technical producer at remedy, multiplayer designer at infinityward and unity dev. Did you even bother to read this thread or you just know better because you have some imaginations in your head ?Because his engine is a total (V)RAM hog. The engine's approach is "eat as much (V)RAM as possible even if you don't need it". That's why the dude wants 32 GB of RAM in consoles lmao.
Switch version of Doom is less of a supporting point for your argument than you may think I am afraid: different SKU, ported later, by a different team, and clearly impaired (30 FPS with drops and bad frame pacing as well as a lot lot lower resolution and botched sound effects) despite a superbly scalable engine.
So this is my final take:
Xbox Series X Xbox Series S Difference % Decrease CPU 3.6Ghz SMT on 3.4Ghz smt on 200Mhz less 5.56% GPU 52 CUs @ 1.825Ghz 20Cus @ 1.565Ghz 32 Cus less & 260 Mhz less 61.54 % Cu @ 14.25% Frequency GPU TF 12.125 4 8.125 TF 67.01% RAM Pool 1 10 GB @ 560GB/s 8 GB @ 224 GB/s 2 GB & 336 GB/s Slower 20 % @ 60% Frequency RAM Pool 2 6 GB @ 336 GB/s 2GB @ 56 GB/s 4 GB & 280 GB/s slower 66.67% @ 83.33% Frequency SSD Storage (base10) 1000 GB 500 GB 500 GB less 50% 4K UHD BR 1 0 No Bluray 100% Price $500 $300 $200 40% prices Decrease
So for 40% less price you get no uhd blu ray a gimped gpu (67% worse), slightly slower cpu, less RAM @ massively reduced bandwidth & half the ssd storage.
It is a terrible deal / terrible value, they should be pricing this thing at $199, bang per buck its a Joke look at the numbers and some are just purely looking at the price and think its great value, its not great value at all, its awful value.
By the way, the SSD on the Series S it's beeing really overlooked. It has half the memory, but it's the exact same as the Series X.
With the target resolution of the Series S being 3 or 4 times less, it's going to have a lot of SSD resources freed to help with the ram constraints.
And still they managed to make a Switch port, which is a port to a super underpowered machine with an architecture so different from the rest.
The Series S it's a much more powerful machine with the same architecture as the Series X.
This Switch port comparison people keep doing... these Switch ports take at least a year longer to make
Series X is definitely a great value, IMO. Especially compared to building an equivalent PC.So this is my final take:
Xbox Series X Xbox Series S Difference % Decrease CPU 3.6Ghz SMT on 3.4Ghz smt on 200Mhz less 5.56% GPU 52 CUs @ 1.825Ghz 20Cus @ 1.565Ghz 32 Cus less & 260 Mhz less 61.54 % Cu @ 14.25% Frequency GPU TF 12.125 4 8.125 TF 67.01% RAM Pool 1 10 GB @ 560GB/s 8 GB @ 224 GB/s 2 GB & 336 GB/s Slower 20 % @ 60% Frequency RAM Pool 2 6 GB @ 336 GB/s 2GB @ 56 GB/s 4 GB & 280 GB/s slower 66.67% @ 83.33% Frequency SSD Storage (base10) 1000 GB 500 GB 500 GB less 50% 4K UHD BR 1 0 No Bluray 100% Price $500 $300 $200 40% prices Decrease
So for 40% less price you get no uhd blu ray a gimped gpu (67% worse), slightly slower cpu, less RAM @ massively reduced bandwidth & half the ssd storage.
It is a terrible deal / terrible value, they should be pricing this thing at $199, bang per buck its a Joke look at the numbers and some are just purely looking at the price and think its great value, its not great value at all, its awful value.
What is it about the Xbox Series S that worries developers?
Does that include the developers of the console?, as thats what they are saying in the S Reveal video. Same settings at a lower resolution. And the S has been designed to do just that. What do you expect them to say in a PR video?www.neogaf.com
GPU power is scale able is a bit of a hand wavy way to explain things and it is correct in some areas and wrong in others as it is an oversimplification (reducing clockspeed and CU count impacts some parts of the picture in a way that does not scale linearly with resolution... see above link... RT is not 100% resolution dependent and there are portions of the GPU that are shared by all CU’s and are affected by the clockspeed downgrade and are not resolution related... HW scheduler, ACE’s, Prim processing unit, Geometry Engine, RB’s, etc...).
At least we are moving forward and away from the XSX is the lead platform and not held back by XSS at all .
Well, because again, the Switch it's a super shitty hardware (almost 2 generations below) with a complete different architecture.
And still they can make ports to it if they want to.
Not only id software talking that xss is problem but also senior technical producer at remedy, multiplayer designer at infinityward and unity dev. Did you even bother to read this thread or you just know better because you have some imaginations in your head ?
Yes, I've read the thread and I haven't seen a compelling argument about why the PS5 can be a ~1800p console with 10 TF of GPU power and 448 GB/s memory bandwidth while the XSS somehow can't be a ~1080p console with 4 TF of GPU power and 224 GB/s memory bandwidth.
(I personally don't buy that the PS5 will reach native 4K nor that the XSS will reach native 1440p in most next-gen exclusive games)
Not a developer. But this is the guy that leaked the release dates and prices for Xbox speaking about devs he’s talked to. Might be an older video
If you don't buy the XSS will hit 1440p in most games then I'm not sure what you're arguing. That said the idea that is' just a resolution slide is silly...
xbox x on europe was 230 and sold like shitThe same reason the sub $200 digital Xbox one S is flying off the shelves this gen huh?
I'm going to buy the Series X.
But in this worldwide economical crisis, launching a Series S with gamepass for 299€ (or 25€ a month), is the most pro consumer move you can do.
Games are going to be fine.
They were porting Afterburner arcade to the Commodore 64. Ports mean nothing in the context of drawing next gen baselines for the next decade and how they influence the future of games.Well, because again, the Switch it's a super shitty hardware (almost 2 generations below) with a complete different architecture.
And still they can make ports to it if they want to.
Those suits at Microsoft just took a shit on next gen in their greed for both price and power. They always talked about how they wanted to do away generations and here is their shitty plan. It has been proven time and again how weak base consoles limit what can be done to stronger consoles. The SeX will never reach its full potential. Looks like Sony exclusives will be the only true representation of next gen. Buy more developers Sony! Secure more 3rd party exclusivity! Developers please boycott having to deal with this shitty machine so it gets removed from the market!
Maybe when you can take your Xbox Series S to play on the toilet that will be relevantAnd the same developers love the switch
Maybe not becauseoof the specs but because of the consumer base.