I was just reading a thread on /v/ where someone was complaining (I know, how unusual right,) that the water levels were a significant flaw of Spyro: Ripto's Rage. Obviously his claim was unbased because the game has only one water level and it is a very minor level at that, but the thing that struck me is that virtually all water levels in all games in history have been almost universally criticized.
Now, to be honest, the only games I've played where there is a lot of that is Crash Bandicoot: Warped, and holy shit the water levels in that game made me want to rip my hair out, and the other is Spyro 1 through 3. In spyro the water levels tend me so minor, so short, and I've played them so many times (I've beaten year of the dragon at least 25 times, I used to speedrun it,) that I never really blinked an eye at them. Apparently some others are notoriously bad though, such as the water temple in OOT and the water part of SM64.
I can't think of a specific example but I'm pretty sure even in 2d games people complained about water levels a lot too.
What's the common denominator? My bet is shitty controls, but there's got to be more to it than that IMO.
Now, to be honest, the only games I've played where there is a lot of that is Crash Bandicoot: Warped, and holy shit the water levels in that game made me want to rip my hair out, and the other is Spyro 1 through 3. In spyro the water levels tend me so minor, so short, and I've played them so many times (I've beaten year of the dragon at least 25 times, I used to speedrun it,) that I never really blinked an eye at them. Apparently some others are notoriously bad though, such as the water temple in OOT and the water part of SM64.
I can't think of a specific example but I'm pretty sure even in 2d games people complained about water levels a lot too.
What's the common denominator? My bet is shitty controls, but there's got to be more to it than that IMO.