Weltall Zero
Member
It depends on the game. DMC for example had completely out of place water levels that eschewed the deep, layered gameplay the series is known for and replaced it with a first person shooter where you could "shoot harpoon" and "dodge"... and that's all. It almost seems like something went horribly wrong there. On the other hand, Guild Wars 2 went to the trouble to develop entire new skillsets for underwater use (often with really cool ideas, like replacing elementalists' fire spell with magma/steam based ones) and that often made use of the three dimensional combat. It seems it must not have been too popular anyway, because there's been little underwater content post-launch, which in this particular case is actually a shame.
Gotta love the junior telling us all how the problem is that we all suck and don't realize it. Particularly hilarious because most often, they're actually easier for balance purposes (the aforementioned DMC is a perfect example), making them all the more boring.
I've never once had any problem with any water levels in ANY games. It all boils down to the player's lack of skill. I'm sorry, it just had to be said.
Gotta love the junior telling us all how the problem is that we all suck and don't realize it. Particularly hilarious because most often, they're actually easier for balance purposes (the aforementioned DMC is a perfect example), making them all the more boring.