Sony and Microsoft could opt out of the gaming business anytime they see fit. It was not video games that defined them after all. This possibility floats above them forever and their playerbase too.
Nintendo cant do the same, this would erase its raison d'etre. This is the reason why the company is so appreciated, despite the endless shitty practices.
Gameplay first. Make a game that's fun to play, then build a world around it.
That sounds great... in theory.
How is this applicable at all to say, Zelda?
I don't see it.
I completely disagree. Nintendo makes great games, and occasionally something that is mind-blowingly good. Seems BOTW is now seen as that. When was the last time that happened? Super Mario Galaxy - that was 10 years ago. And a Zelda or mario games being good is not a "surprise" whatsoever. It's to be expected.
Meanwhile, you've had From Software turn everyone's heads with consistent quality at a higher rate that Nintendo for 5+ years, Remedy changing action games forever with its Batman series, Blizzard almost always making masterpieces, Retro making some of the greatest games for Nintendo platforms ever with zero misses...the list absolutely goes on.
Nostalgia + generally great new games = magic and masterpiece in many eyes. Absolutely true, but Nintendo doesn't has some golden touch or secret sauce. They fail plenty.
Their employees don't have to worry about layoffs so they feel supported and valued
Releasing games when they are finished
Breath of the Wild is 100% gameplay. I'm not really sure what you're talking about. Mario is 100% gameplay, so is Star Fox, Splatoon, Pikmin, F-Zero, Mario Kart, Smash Bros, etc. The only series that isn't really gameplay first is maybe Fire Emblem, since it's more straight strategy than gameplay.
I don't know, but it makes the cartridges taste like shit.
I don't see how you can say that. I think the gameplay is derived from the tale they want to tell and the characters they'd like to introduce and utilize. From there, gameplay systems are created along with environment designs, feedback loops, etc.
Nintendo is NOTHING without Zelda to me
most of their games are the same, they just release the same game, improve it's graphics and call it a sequel( Zelda is the only exception )
to answer your question, Nintendo's special ingredient is the Fans who defend them no matter how much they fuck up
Well, there's Splatoon, from 2015. I could end it there, but anybody who says the last ten years hasn't paid attention...
ARMS has left an impression already, too.
Super Mario Maker gave people a greater appreciation for 2D/Side-scrolling games - When you look beyond the visuals of NSMB, you realise that it's about to-the-pixel precision. When you see some of the levels created in SMM, you begin to understand that the teams don't make them at a click of the fingers.
Super Mario 3D World is one of the highest rated 8th Gen titles - For some, it's the best 3D Mario to date. It was after SMG1&2. I don't think a Mario or a LOZ can be downplayed - Both are influential, and both have set very high standards. But what makes them special? The fact that they still have a freshness after over 30 years. They've grown up with the industry. They've translated from 2D spaces into 3D ones (I consider this to be as great a challenge as the transition to HD development, if not greater). They've had to reinvent themselves. They've shown a staying power that most in the arts would dream of, and furthermore, they have a universal appeal.
They published Bayonetta 2 and the Wonderful 101 - They might not have had Wii Sports sales, but the former was Game Of The Year in 2014.
Xenoblade Chronicles is one of the highest-acclaimed JRPGs of recent years, and of all-time, while some had suggested that Final Fantasy XV was influenced by XCX in places.
They're also masters of the portable space - LOZ: A Link Between Worlds was an outstandng entry. Kid Icarus: Uprising was an example of how to revive a dormant IP successfully. Animal Crossing: New Leaf scored highly - That series is bigger than Metroid. Fire Emblem: Awakening was their "Final Fantasy 7 moment" for the series - It elevated from niche to top-tier IP.
Some think it's just their games - that they could be possible on other consoles. It isn't, and they wouldn't. The hardware plays a very important role in keeping their IPs fresh. More possibilities are born out of their desire to try different things with their hardware. Say what you will about a LOZ: Phantom HourGlass, or a Kirby Power Paintbrush, or dual screens and touch/stylus play, or a LOZ: Skyward Sword and the Wii Remote - Not many publishers can claim numerous IPs which have gone through all of the above, new controller inputs, and delivered multiple highly-acclaimed entries. It is for these reasons that a thread such as this one exists. It is for these reasons that one might consider them to be more than something special.
None of this is to say that Nintendo hasn't made games that didn't set the world alight. None of this ought to be taken as a slight on other developers, and it isn't to say that other developers don't make good games. Plenty do, and it's possible to enjoy all sorts of games without bashing one to build another up. However, they can't boast the staying power, or claim as many successful reinventions, or the same degree of universal appeal. Perhaps 1990s Sega was up there for a while, too, but not so much since the end of the Dreamcast Era.
This sums up the special sauce. Nintendo continually try to innovate and mix up their series like Zelda and generally produce a long line of completely mediocre games. But rather than going out of business, their fans buy the games anyway, call them great and allow Nintendo to continue making games until something sticks and they end up with a special title.
Without that blind loyalty something like the new Zelda would not be made. The last five Zeldas would have killed the series and probably the development team too. Without people lining up for launch titles, Super ARMS 4 would never go ahead to be the great game that maybe it will be.
Nobody else has this... well maybe Bethesda.
Hahah, is the myth true?Not sure, but it comes from Miyamoto's garden.
Great answer spekkeh. Alas, this is the key, this is the design equivalent of love.A bottom up approach instead of a top down approach.
Nintendo generally starts by creating prototypes of interesting gameplay. The game world then naturally evolves from the idiosyncrasies of the gameplay dynamics, as they tinker and iterate on the prototype. It's a toy developer approach.
Western devs start from the overarching structure. The story and all major elements. The game world and then gameplay are then inserted in to fill up this structure. It's a software engineering approach.
That's why Nintendo's stories suck but the gameplay is so rewarding, whereas other open world games have great stories but the moment to moment gameplay is so trite.
Painting with broad strokes here obviously.
Without that blind loyalty something like the new Zelda would not be made. The last five Zeldas would have killed the series and probably the development team too.
I think its largely the fact they established franchises very early on which still are held to a high regard even today. Not many publishers can say that. Plus they cater to a certain child like wonder the same way disney do (minus the nuanced story telling perhaps). Sadly my inner child died long ago lol
Talented Developers.
To all the dudes saying nostalgia: the special ingredient to your posts is...
Can you guess it?
Even in Nintendo's toughest of times, their higher ups (i.e. Iwata and Miyamoto) took a 50% pay cut as opposed to letting people go to strengthen their financial outlook.
is it...
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???
Nintendo is NOTHING without Zelda to me
most of their games are the same, they just release the same game, improve it's graphics and call it a sequel( Zelda is the only exception )
to answer your question, Nintendo's special ingredient is the Fans who defend them no matter how much they fuck up
Nintendo fanboys because they're the one that funds their hardware and software.
This is interesting, because Zelda was the worst offender of this issue, before Breath of the Wild. It truly seemed like the one franchise in which they were designing from a blueprint instead of questioning for what purpose those mechanics implemented in the past or if they were relevant anymore.
Nostalgia is a big, big factor. A lot of times Nintendo gets away with flaws that others would be chastise for. Look at BoTW for an example. Every publication has said something about the frame rate dipping, and in some places dipping hard. You'd think something that affects the core gameplay would make a game not a perfect, but you'd be wrong since it's zelda.
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Saying they haven't made any great new games is discounting a lot of great new ideas that have come out of nintendo in the last 10 years. Things like Boxboy, Splatoon, Dillons rolling western, Pushmo, etc.I completely disagree. Nintendo makes great games, and occasionally something that is mind-blowingly good. Seems BOTW is now seen as that. When was the last time that happened? Super Mario Galaxy - that was 10 years ago. And a Zelda or mario games being good is not a "surprise" whatsoever. It's to be expected.
Meanwhile, you've had From Software turn everyone's heads with consistent quality at a higher rate that Nintendo for 5+ years, Remedy changing action games forever with its Batman series, Blizzard almost always making masterpieces, Retro making some of the greatest games for Nintendo platforms ever with zero misses...the list absolutely goes on.
Nostalgia + generally great new games = magic and masterpiece in many eyes. Absolutely true, but Nintendo doesn't has some golden touch or secret sauce. They fail plenty.
Yes, it's entirely their fans that prop up their long line of mediocre junk. In fact, every reviewer that reviews a Nintendo game positively is also drinking kool-aid, and Zelda BOTW getting reviewed well is just the nostalgia talking. From every reviewer, who are all clearly fanboys.
Would've loved to see this post pre-edit.
Link me to any video of it "dipping hard and affecting the core gameplay", gamekult shittweets don't count
If the game is good, shit that most people don't even notice doesn't matter. Even the biggest forum snobs still like Dark Souls besides technical issues because it's a good game that achieves its vision. Fallout 3 is a game that got a ton of GOTY scores for being a catchy open world RPG when it was the first time that I actually experienced a bug that required to reset the game, right at the beginning, but Bethesda is actually a very respected developer outside of the depths of neogaf
n the foreground, Breath of the Wilds anime-inspired art style is colorful, remarkably lively, and beautifully animated, but it comes at the cost of brief framerate hiccups and object pop-in thats most noticeable when youre playing the Switch in TV mode, where it renders at 900p, and when there are a lot of physics particle effects flying around the screen.
The only technical issue I encountered was one related to the framerate when fighting multiple enemies in busy forests
And from a technical perspective, while Breath of the Wild is beautiful, playing the game docked on my TV often resulted in severe frame rate drops. It was never unplayable, but it was distracting.
I don't see how you can say that. I think the gameplay is derived from the tale they want to tell and the characters they'd like to introduce and utilize. From there, gameplay systems are created along with environment designs, feedback loops, etc.