Slightly OT:
I noticed the baked shadows (the shadows buildings cast on the ground etc), but... are you sure shadows are fully dynamic in MGS4 final? Lighting conditions seem pretty much fixed in each area, but I can't say for sure, I was too busy playing the game o
.
Snake's hair looked a bit better too I think, there was even that talk about "60000 physics vertices etc" for the hair alone and the moustache with as many polys as an enemy soldier on MGS3. However, what really impressed me the most was the beginning of the trailer, from the PMC soldier perspective, with all those environmental effects, dust in the air, debris floating in the wind, great smoke... It was realtime, you can see proof in the video from this thread at B3D: http://forum.beyond3d.com/showthread.php?t=26396 (you've probably seen it if you remember the baked shadows complaint
)
As I said, taking technical and artistical prowess as a whole, for me MGS4 is the most visually impressive game on consoles, but that early demo still looks a bit beyond the final version.
Oh well, 2005 is long gone, what's done is done, and finally there's a PS3 game out that I believe it's actually truly TRULY worth buying a console just for it.
ThirdEye said:Back then, people complained about its baked shadows. Now, in the final version, it's dynamic, with dynamic hair.
I noticed the baked shadows (the shadows buildings cast on the ground etc), but... are you sure shadows are fully dynamic in MGS4 final? Lighting conditions seem pretty much fixed in each area, but I can't say for sure, I was too busy playing the game o
Snake's hair looked a bit better too I think, there was even that talk about "60000 physics vertices etc" for the hair alone and the moustache with as many polys as an enemy soldier on MGS3. However, what really impressed me the most was the beginning of the trailer, from the PMC soldier perspective, with all those environmental effects, dust in the air, debris floating in the wind, great smoke... It was realtime, you can see proof in the video from this thread at B3D: http://forum.beyond3d.com/showthread.php?t=26396 (you've probably seen it if you remember the baked shadows complaint
As I said, taking technical and artistical prowess as a whole, for me MGS4 is the most visually impressive game on consoles, but that early demo still looks a bit beyond the final version.
Oh well, 2005 is long gone, what's done is done, and finally there's a PS3 game out that I believe it's actually truly TRULY worth buying a console just for it.