Overall the current generation (360/PS3) has disappointed me big time, in terms of graphics.
That why I don't care that Nintendo is using slightly faster last-gen graphics in Wii.
back in 2001, 2002, 2003, 2004, I had expected Xbox2, PS3 to offer a massive generational leap in visuals. Basicly what you see in the current realtime tech demos from Nvidia & AMD/ATI. It did not happen. Xbox2,PS3 both fell far short. They were like Xbox1 on steroids in HD, not a true generational leap in visuals. It wasn't like going from PS1/N64 to PS2/GCN/Xbox or even PS1/N64 to Dreamcast.
As I said before, it wasn't because of the myth known as 'diminishing returns'.
It was because of conservative GPU design+performance draining HD resolution.
PS1, N64 | Dreamcast, PS2, GCN, Xbox1 all had graphics chips or GPUs that were state of the art or close to it, at the time, compared to the most expensive PCs and PC video cards.
This did not happen in 2005/2006 with 360/PS3.
Next gen consoles should all have similar capabilities to DirectX 11 / Shader Model 5.0 or somewhat beyond it.
While Sony doesn't use DirectX 9 in PS3, they still have Shader Model 3.0 capability.
As I've been saying what I really want, is an offline prerendered CGI-'look' in realtime.
I 100% believe this is possible.
Look at what EAD Tokyo did with Mario Galaxy running on late 1990s technology.
The lighting, the 60fps, on some levels, looks incredible. It leans towards a "CG look". While technically SMG visuals cannot compete with offline rendered CG, imagine what 100 times the power would allow EAD Tokyo to do.