Synth_floyd
Banned
I'm reading an interview with MGS1 localizer Jeremy Blaustein and he said that Kojima was upset with the changes that he made to the script in the English version and that's why he hasn't worked on any of the subsequent games in the series:
http://www.hardcoregaming101.net/jb/jb.htm
MGS2 localizer Agness Kaku has talked about how constrained she was in translating MGS2:
http://www.hardcoregaming101.net/metalgear/agnesskaku2.htm
Anyone have any idea what some of the changes were in MGS1 that Blaustein made that upset Kojima so much?
Metal Gear Solid, of all the games he worked on, brought Blaustein the most recognition. Rather unfortunately, it also proved to be one of the most stressful of his projects and landed him in trouble with Kojima, who didn't appreciate the changes he'd made. Blaustein did a podcast interview with PushToTalk, where he highlighted some of the heavy goings on regarding the project.
"When you create an environment where people aren't allowed to question you, you get a translation by committee where the uniqueness of any person's speaking style is wiped away in favour of a bland approach which doesn't take any risks. You get something less direct, less stylised, less intentionally suited to that market."
I asked if Blaustein feels his work on MGS influenced Kojima's subsequent handling of the series. "Yes, I do! I absolutely do. Because if he proceeded along the lines that: 'changes were made to my script are not what I want,' and he's working under the mistaken view that changes during translation are a move away from similarity, then [he's going to reign in subsequent localisers]. I started out so well with Kojima too."
http://www.hardcoregaming101.net/jb/jb.htm
MGS2 localizer Agness Kaku has talked about how constrained she was in translating MGS2:
etc etcThe writing had to be cut down due to screen space concerns and Konami insisted on editing the product extensively...Many, many in-game terms/words were written in stone and non-negotiable.
http://www.hardcoregaming101.net/metalgear/agnesskaku2.htm
Anyone have any idea what some of the changes were in MGS1 that Blaustein made that upset Kojima so much?